Mercurial > sdl-ios-xcode
comparison test/common.c @ 3408:55541ddf13e3
Support for GL initialization parameters has been added.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Wed, 21 Oct 2009 14:51:42 +0000 |
parents | 45f140dd4b08 |
children | 4b594623401b |
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3407:d3baf5ac4e37 | 3408:55541ddf13e3 |
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84 state->num_windows = 1; | 84 state->num_windows = 1; |
85 state->audiospec.freq = 22050; | 85 state->audiospec.freq = 22050; |
86 state->audiospec.format = AUDIO_S16; | 86 state->audiospec.format = AUDIO_S16; |
87 state->audiospec.channels = 2; | 87 state->audiospec.channels = 2; |
88 state->audiospec.samples = 2048; | 88 state->audiospec.samples = 2048; |
89 | |
90 /* Set some very sane GL defaults */ | |
91 state->gl_red_size = 3; | |
92 state->gl_green_size = 3; | |
93 state->gl_blue_size = 2; | |
94 state->gl_alpha_size = 0; | |
95 state->gl_buffer_size = 0; | |
96 state->gl_depth_size = 16; | |
97 state->gl_stencil_size = 0; | |
98 state->gl_double_buffer = 1; | |
99 state->gl_accum_red_size = 0; | |
100 state->gl_accum_green_size = 0; | |
101 state->gl_accum_blue_size = 0; | |
102 state->gl_accum_alpha_size = 0; | |
103 state->gl_stereo = 0; | |
104 state->gl_multisamplebuffers = 0; | |
105 state->gl_multisamplesamples = 0; | |
106 state->gl_retained_backing = 1; | |
107 state->gl_accelerated = 1; | |
108 state->gl_major_version = 2; | |
109 state->gl_minor_version = 1; | |
110 | |
89 return state; | 111 return state; |
90 } | 112 } |
91 | 113 |
92 int | 114 int |
93 CommonArg(CommonState * state, int index) | 115 CommonArg(CommonState * state, int index) |
618 } | 640 } |
619 if (state->verbose & VERBOSE_VIDEO) { | 641 if (state->verbose & VERBOSE_VIDEO) { |
620 fprintf(stderr, "Video driver: %s\n", | 642 fprintf(stderr, "Video driver: %s\n", |
621 SDL_GetCurrentVideoDriver()); | 643 SDL_GetCurrentVideoDriver()); |
622 } | 644 } |
645 | |
646 /* Upload GL settings */ | |
647 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size); | |
648 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size); | |
649 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size); | |
650 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size); | |
651 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer); | |
652 SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size); | |
653 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); | |
654 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size); | |
655 SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size); | |
656 SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size); | |
657 SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size); | |
658 SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size); | |
659 SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo); | |
660 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers); | |
661 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples); | |
662 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, state->gl_accelerated); | |
663 SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); | |
664 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version); | |
665 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version); | |
623 | 666 |
624 if (state->verbose & VERBOSE_MODES) { | 667 if (state->verbose & VERBOSE_MODES) { |
625 SDL_DisplayMode mode; | 668 SDL_DisplayMode mode; |
626 int bpp; | 669 int bpp; |
627 Uint32 Rmask, Gmask, Bmask, Amask; | 670 Uint32 Rmask, Gmask, Bmask, Amask; |