Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32keyboard.c @ 2311:54e21acfec5a
Friggin' Windows remaps alphabetic keys based on keyboard layout.
We try to figure out what the actual layout independent values are.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 09 Feb 2008 22:28:27 +0000 |
parents | 514f7c1651fc |
children | f537a293b3da |
comparison
equal
deleted
inserted
replaced
2310:2f31ce8f1149 | 2311:54e21acfec5a |
---|---|
24 #include "SDL_win32video.h" | 24 #include "SDL_win32video.h" |
25 | 25 |
26 #include "../../events/SDL_keyboard_c.h" | 26 #include "../../events/SDL_keyboard_c.h" |
27 #include "../../events/scancodes_win32.h" | 27 #include "../../events/scancodes_win32.h" |
28 | 28 |
29 #ifndef MAPVK_VK_TO_VSC | |
30 #define MAPVK_VK_TO_VSC 0 | |
31 #endif | |
32 #ifndef MAPVK_VSC_TO_VK | |
33 #define MAPVK_VSC_TO_VK 1 | |
34 #endif | |
35 #ifndef MAPVK_VK_TO_CHAR | |
36 #define MAPVK_VK_TO_CHAR 2 | |
37 #endif | |
38 | |
39 /* Alphabetic scancodes for PC keyboards */ | |
40 BYTE alpha_scancodes[26] = { | |
41 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, | |
42 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 | |
43 }; | |
44 | |
29 void | 45 void |
30 WIN_InitKeyboard(_THIS) | 46 WIN_InitKeyboard(_THIS) |
31 { | 47 { |
32 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; | 48 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
33 SDL_Keyboard keyboard; | 49 SDL_Keyboard keyboard; |
50 int i; | |
51 | |
52 /* Make sure the alpha scancodes are correct. T isn't usually remapped */ | |
53 if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T'-'A']) { | |
54 printf("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); | |
55 for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { | |
56 alpha_scancodes[i] = MapVirtualKey('A'+i, MAPVK_VK_TO_VSC); | |
57 printf("%d = %d\n", i, alpha_scancodes[i]); | |
58 } | |
59 } | |
34 | 60 |
35 data->key_layout = win32_scancode_table; | 61 data->key_layout = win32_scancode_table; |
36 | 62 |
37 SDL_zero(keyboard); | 63 SDL_zero(keyboard); |
38 data->keyboard = SDL_AddKeyboard(&keyboard, -1); | 64 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
39 WIN_UpdateKeymap(_this); | 65 WIN_UpdateKeymap(data->keyboard); |
40 | 66 |
41 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); | 67 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
42 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); | 68 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
43 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); | 69 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
44 } | 70 } |
45 | 71 |
46 void | 72 void |
47 WIN_UpdateKeymap(_THIS) | 73 WIN_UpdateKeymap(int keyboard) |
48 { | 74 { |
49 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; | |
50 int i; | 75 int i; |
51 SDL_scancode scancode; | 76 SDL_scancode scancode; |
52 SDLKey keymap[SDL_NUM_SCANCODES]; | 77 SDLKey keymap[SDL_NUM_SCANCODES]; |
53 | 78 |
54 SDL_GetDefaultKeymap(keymap); | 79 SDL_GetDefaultKeymap(keymap); |
59 scancode = win32_scancode_table[i]; | 84 scancode = win32_scancode_table[i]; |
60 if (scancode == SDL_SCANCODE_UNKNOWN || | 85 if (scancode == SDL_SCANCODE_UNKNOWN || |
61 (keymap[scancode] & SDLK_SCANCODE_MASK)) { | 86 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
62 continue; | 87 continue; |
63 } | 88 } |
64 #ifndef MAPVK_VK_TO_CHAR | 89 |
65 #define MAPVK_VK_TO_CHAR 2 | 90 /* Alphabetic keys are handled specially, since Windows remaps them */ |
66 #endif | 91 if (i >= 'A' && i <= 'Z') { |
67 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); | 92 BYTE vsc = alpha_scancodes[i-'A']; |
93 keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; | |
94 } else { | |
95 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); | |
96 } | |
68 } | 97 } |
69 SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); | 98 SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); |
70 } | 99 } |
71 | 100 |
72 void | 101 void |
73 WIN_QuitKeyboard(_THIS) | 102 WIN_QuitKeyboard(_THIS) |
74 { | 103 { |