Mercurial > sdl-ios-xcode
comparison include/SDL_config.h.default @ 5163:53eaa01ab100
Re-ordered platforms based on frequency
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 01:19:10 -0800 |
parents | f3ebd1950442 |
children | b530ef003506 |
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5162:df758fce08e9 | 5163:53eaa01ab100 |
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30 * | 30 * |
31 * SDL_config.h for any platform that doesn't build using the configure system. | 31 * SDL_config.h for any platform that doesn't build using the configure system. |
32 */ | 32 */ |
33 | 33 |
34 /* Add any platform that doesn't build using the configure system. */ | 34 /* Add any platform that doesn't build using the configure system. */ |
35 #if defined(__NINTENDODS__) | 35 #if defined(__WIN32__) |
36 #include "SDL_config_nintendods.h" | 36 #include "SDL_config_windows.h" |
37 #elif defined(__MACOSX__) | |
38 #include "SDL_config_macosx.h" | |
39 #elif defined(__IPHONEOS__) | |
40 #include "SDL_config_iphoneos.h" | |
37 #elif defined(__ANDROID__) | 41 #elif defined(__ANDROID__) |
38 #include "SDL_config_android.h" | 42 #include "SDL_config_android.h" |
39 #elif defined(__IPHONEOS__) | 43 #elif defined(__NINTENDODS__) |
40 #include "SDL_config_iphoneos.h" | 44 #include "SDL_config_nintendods.h" |
41 #elif defined(__MACOSX__) | |
42 #include "SDL_config_macosx.h" | |
43 #elif defined(__WIN32__) | |
44 #include "SDL_config_windows.h" | |
45 #else | 45 #else |
46 #include "SDL_config_minimal.h" | 46 #include "SDL_config_minimal.h" |
47 #endif /* platform config */ | 47 #endif /* platform config */ |
48 | 48 |
49 #endif /* _SDL_config_h */ | 49 #endif /* _SDL_config_h */ |