comparison VisualC/tests/testsprite2/testsprite2.dsp @ 2782:53689036f265

Added testsprite test projects for Visual Studio
author Sam Lantinga <slouken@libsdl.org>
date Mon, 24 Nov 2008 23:55:18 +0000
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2781:5651642f4a78 2782:53689036f265
1 # Microsoft Developer Studio Project File - Name="testsprite2" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Application" 0x0101
6
7 CFG=testsprite2 - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "testsprite2.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "testsprite2.mak" CFG="testsprite2 - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "testsprite2 - Win32 Release" (based on "Win32 (x86) Application")
21 !MESSAGE "testsprite2 - Win32 Debug" (based on "Win32 (x86) Application")
22 !MESSAGE
23
24 # Begin Project
25 # PROP Scc_ProjName ""
26 # PROP Scc_LocalPath ""
27 CPP=cl.exe
28 MTL=midl.exe
29 RSC=rc.exe
30
31 !IF "$(CFG)" == "testsprite2 - Win32 Release"
32
33 # PROP BASE Use_MFC 0
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
38 # PROP Use_MFC 0
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
42 # PROP Ignore_Export_Lib 0
43 # PROP Target_Dir ""
44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
45 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
48 # ADD BASE RSC /l 0x409 /d "NDEBUG"
49 # ADD RSC /l 0x409 /d "NDEBUG"
50 BSC32=bscmake.exe
51 # ADD BASE BSC32 /nologo
52 # ADD BSC32 /nologo
53 LINK32=link.exe
54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386
56
57 !ELSEIF "$(CFG)" == "testsprite2 - Win32 Debug"
58
59 # PROP BASE Use_MFC 0
60 # PROP BASE Use_Debug_Libraries 1
61 # PROP BASE Output_Dir "Debug"
62 # PROP BASE Intermediate_Dir "Debug"
63 # PROP BASE Target_Dir ""
64 # PROP Use_MFC 0
65 # PROP Use_Debug_Libraries 1
66 # PROP Output_Dir "Debug"
67 # PROP Intermediate_Dir "Debug"
68 # PROP Ignore_Export_Lib 0
69 # PROP Target_Dir ""
70 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
71 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
72 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
73 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
74 # ADD BASE RSC /l 0x409 /d "_DEBUG"
75 # ADD RSC /l 0x409 /d "_DEBUG"
76 BSC32=bscmake.exe
77 # ADD BASE BSC32 /nologo
78 # ADD BSC32 /nologo
79 LINK32=link.exe
80 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
81 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
82
83 !ENDIF
84
85 # Begin Target
86
87 # Name "testsprite2 - Win32 Release"
88 # Name "testsprite2 - Win32 Debug"
89 # Begin Source File
90
91 SOURCE=..\..\..\test\common.c
92 # End Source File
93 # Begin Source File
94
95 SOURCE=..\..\Sdl\Debug\SDL.lib
96 # End Source File
97 # Begin Source File
98
99 SOURCE=..\..\SDLmain\Debug\SDLmain.lib
100 # End Source File
101 # Begin Source File
102
103 SOURCE=..\..\..\test\testsprite2.c
104 # End Source File
105 # End Target
106 # End Project