Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 2500:5251d0510b7e gsoc2008_force_feedback
Implemented polar coordinates in linux.
SDL_ConditionEffect now takes into account both axes.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 06 Jul 2008 21:47:41 +0000 |
parents | cc2b270608b2 |
children | ff12f79dfc8d |
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2499:cc2b270608b2 | 2500:5251d0510b7e |
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448 * \struct SDL_HapticCondition | 448 * \struct SDL_HapticCondition |
449 * | 449 * |
450 * \brief A structure containing a template for a Condition effect. | 450 * \brief A structure containing a template for a Condition effect. |
451 * | 451 * |
452 * Direction is handled by condition internals instead of a direction member. | 452 * Direction is handled by condition internals instead of a direction member. |
453 * Each of right_sat, lefT-sat, right_coeff, left_coeff, deadband and center | |
454 * have two parameters, first is for x value, second is for y value following | |
455 * the scheme set by SDL_HapticDirection. | |
453 * | 456 * |
454 * The struct handles the following effects: | 457 * The struct handles the following effects: |
455 * - SDL_HAPTIC_SPRING: Effect based on axes position. | 458 * - SDL_HAPTIC_SPRING: Effect based on axes position. |
456 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. | 459 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
457 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | 460 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
458 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. | 461 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. |
459 * | 462 * |
463 * \sa SDL_HapticDirection | |
460 * \sa SDL_HAPTIC_SPRING | 464 * \sa SDL_HAPTIC_SPRING |
461 * \sa SDL_HAPTIC_DAMPER | 465 * \sa SDL_HAPTIC_DAMPER |
462 * \sa SDL_HAPTIC_INERTIA | 466 * \sa SDL_HAPTIC_INERTIA |
463 * \sa SDL_HAPTIC_FRICTION | 467 * \sa SDL_HAPTIC_FRICTION |
464 * \sa SDL_HapticEffect | 468 * \sa SDL_HapticEffect |
474 /* Trigger */ | 478 /* Trigger */ |
475 Uint16 button; /**< Button that triggers the effect. */ | 479 Uint16 button; /**< Button that triggers the effect. */ |
476 Uint16 interval; /**< How soon it can be triggered again after button. */ | 480 Uint16 interval; /**< How soon it can be triggered again after button. */ |
477 | 481 |
478 /* Condition */ | 482 /* Condition */ |
479 Uint16 right_sat; /**< Level when joystick is to the right. */ | 483 Uint16 right_sat[2]; /**< Level when joystick is to the right. */ |
480 Uint16 left_sat; /**< Level when joystick is to the left. */ | 484 Uint16 left_sat[2]; /**< Level when joystick is to the left. */ |
481 Sint16 right_coeff; /**< How fast to increase the force towards the right. */ | 485 Sint16 right_coeff[2]; /**< How fast to increase the force towards the right. */ |
482 Sint16 left_coeff; /**< How fast to increase the force towards the left. */ | 486 Sint16 left_coeff[2]; /**< How fast to increase the force towards the left. */ |
483 Uint16 deadband; /**< Size of the dead zone. */ | 487 Uint16 deadband[2]; /**< Size of the dead zone. */ |
484 Sint16 center; /**< Position of the dead zone. */ | 488 Sint16 center[2]; /**< Position of the dead zone. */ |
485 } SDL_HapticCondition; | 489 } SDL_HapticCondition; |
486 /** | 490 /** |
487 * \struct SDL_HapticRamp | 491 * \struct SDL_HapticRamp |
488 * | 492 * |
489 * \brief A structure containing a template for a Ramp effect. | 493 * \brief A structure containing a template for a Ramp effect. |
572 typedef union SDL_HapticEffect { | 576 typedef union SDL_HapticEffect { |
573 /* Common for all force feedback effects */ | 577 /* Common for all force feedback effects */ |
574 Uint16 type; /**< Effect type. */ | 578 Uint16 type; /**< Effect type. */ |
575 SDL_HapticConstant constant; /**< Constant effect. */ | 579 SDL_HapticConstant constant; /**< Constant effect. */ |
576 SDL_HapticPeriodic periodic; /**< Periodic effect. */ | 580 SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
577 SDL_HapticCondition condition[2]; /**< Condition effect, one for each axis. */ | 581 SDL_HapticCondition condition; /**< Condition effect. */ |
578 SDL_HapticRamp ramp; /**< Ramp effect. */ | 582 SDL_HapticRamp ramp; /**< Ramp effect. */ |
579 } SDL_HapticEffect; | 583 } SDL_HapticEffect; |
580 | 584 |
581 | 585 |
582 /* Function prototypes */ | 586 /* Function prototypes */ |