comparison src/render/opengles2/SDL_shaders_gles2.h @ 5204:523409574510

Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck This compiles, but it untested.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 00:00:13 -0800
parents
children daa5463466c5
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5203:01bced9a4cc1 5204:523409574510
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 2010 itsnotabigtruck.
4
5 Permission is hereby granted, free of charge, to any person obtaining a
6 copy of this software and associated documentation files (the "Software"),
7 to deal in the Software without restriction, including without limitation
8 the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 and/or sell copies of the Software, and to permit persons to whom the
10 Software is furnished to do so, subject to the following conditions:
11
12 The above copyright notice and this permission notice shall be included in
13 all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "SDL_config.h"
25
26 #if SDL_VIDEO_RENDER_OGL_ES2
27
28 #ifndef SDL_shaderdata_h_
29 #define SDL_shaderdata_h_
30
31 #ifdef __IPHONEOS__
32 #include <OpenGLES/ES2/gl.h>
33 #else
34 #include <GLES2/gl2.h>
35 #endif
36
37 typedef struct GLES2_ShaderInstance
38 {
39 GLenum type;
40 GLenum format;
41 int length;
42 const void *data;
43 } GLES2_ShaderInstance;
44
45 typedef struct GLES2_Shader
46 {
47 int instance_count;
48 const GLES2_ShaderInstance *instances[4];
49 } GLES2_Shader;
50
51 typedef enum
52 {
53 GLES2_SHADER_VERTEX_DEFAULT,
54 GLES2_SHADER_FRAGMENT_SOLID_SRC,
55 GLES2_SHADER_FRAGMENT_TEXTURE_SRC
56 } GLES2_ShaderType;
57
58 #define GLES2_SOURCE_SHADER (GLenum)-1
59
60 const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
61
62 #endif /* SDL_shaderdata_h_ */
63
64 #endif /* SDL_VIDEO_RENDER_OGL_ES2 */
65
66 /* vi: set ts=4 sw=4 expandtab: */