Mercurial > sdl-ios-xcode
comparison TODO @ 2958:51c403d024d5
Bye bye PseudoColor! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:12:21 +0000 |
parents | 2c30a17edf11 |
children | 5c60d1c100b6 |
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2957:2c30a17edf11 | 2958:51c403d024d5 |
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3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Remove <= 8-bit palettized display support | |
8 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 9 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
9 * Add OpenGL 3.0 context support | 10 * Add OpenGL 3.0 context support |
10 * Verify mouse grab support | 11 * Verify mouse grab support |
11 * Properly handle mouse grab with Vista DPI scaling | 12 * Properly handle mouse grab with Vista DPI scaling |
12 * Make sure the mouse is where it's supposed to be when un-grabbed | 13 * Make sure the mouse is where it's supposed to be when un-grabbed |