Mercurial > sdl-ios-xcode
comparison src/video/SDL_blit_copy.h @ 5175:51b4cfdf7ebb
Don't free the surface since the application might be still using it.
Also experimented with texture rectangle updates, but I think at this point the full rect update gives the most consistent results.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:24:28 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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5174:34e2d5115786 | 5175:51b4cfdf7ebb |
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