Mercurial > sdl-ios-xcode
comparison src/video/windx5/SDL_dx5yuv_c.h @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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1642:f1211a4b7380 | 1643:51038e80ae59 |
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31 | 31 |
32 extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay); | 32 extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay); |
33 | 33 |
34 extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); | 34 extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); |
35 | 35 |
36 extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); | 36 extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); |
37 | 37 |
38 extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); | 38 extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); |