Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_yuv.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
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1642:f1211a4b7380 | 1643:51038e80ae59 |
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239 overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; | 239 overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; |
240 | 240 |
241 surface->Unlock (surface); | 241 surface->Unlock (surface); |
242 } | 242 } |
243 | 243 |
244 int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst) | 244 int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) |
245 { | 245 { |
246 DFBResult ret; | 246 DFBResult ret; |
247 DFBDisplayLayerConfig conf; | 247 DFBDisplayLayerConfig conf; |
248 IDirectFBDisplayLayer *primary = HIDDEN->layer; | 248 IDirectFBDisplayLayer *primary = HIDDEN->layer; |
249 IDirectFBDisplayLayer *layer = overlay->hwdata->layer; | 249 IDirectFBDisplayLayer *layer = overlay->hwdata->layer; |