comparison src/video/directfb/SDL_DirectFB_yuv.c @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents d910939febfa
children 14717b52abc0
comparison
equal deleted inserted replaced
1642:f1211a4b7380 1643:51038e80ae59
239 overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; 239 overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL;
240 240
241 surface->Unlock (surface); 241 surface->Unlock (surface);
242 } 242 }
243 243
244 int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst) 244 int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst)
245 { 245 {
246 DFBResult ret; 246 DFBResult ret;
247 DFBDisplayLayerConfig conf; 247 DFBDisplayLayerConfig conf;
248 IDirectFBDisplayLayer *primary = HIDDEN->layer; 248 IDirectFBDisplayLayer *primary = HIDDEN->layer;
249 IDirectFBDisplayLayer *layer = overlay->hwdata->layer; 249 IDirectFBDisplayLayer *layer = overlay->hwdata->layer;