Mercurial > sdl-ios-xcode
comparison src/video/SDL_yuvfuncs.h @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
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1642:f1211a4b7380 | 1643:51038e80ae59 |
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30 #define _THIS SDL_VideoDevice *_this | 30 #define _THIS SDL_VideoDevice *_this |
31 #endif | 31 #endif |
32 struct private_yuvhwfuncs { | 32 struct private_yuvhwfuncs { |
33 int (*Lock)(_THIS, SDL_Overlay *overlay); | 33 int (*Lock)(_THIS, SDL_Overlay *overlay); |
34 void (*Unlock)(_THIS, SDL_Overlay *overlay); | 34 void (*Unlock)(_THIS, SDL_Overlay *overlay); |
35 int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); | 35 int (*Display)(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); |
36 void (*FreeHW)(_THIS, SDL_Overlay *overlay); | 36 void (*FreeHW)(_THIS, SDL_Overlay *overlay); |
37 }; | 37 }; |