comparison src/video/quartz/SDL_QuartzVideo.m @ 1144:509295d5a023

Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Sep 2005 08:36:28 +0000
parents 8e1fde455471
children 72c6c3e5bb85
comparison
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1143:71a2648acc75 1144:509295d5a023
448 NSRect screen_rect; 448 NSRect screen_rect;
449 449
450 gamma_error = QZ_FadeGammaOut (this, &gamma_table); 450 gamma_error = QZ_FadeGammaOut (this, &gamma_table);
451 451
452 /* Release double buffer stuff */ 452 /* Release double buffer stuff */
453 if ( mode_flags & (SDL_HWSURFACE|SDL_DOUBLEBUF)) { 453 if ( mode_flags & SDL_DOUBLEBUF) {
454 quit_thread = YES; 454 quit_thread = YES;
455 SDL_SemPost (sem1); 455 SDL_SemPost (sem1);
456 SDL_WaitThread (thread, NULL); 456 SDL_WaitThread (thread, NULL);
457 SDL_DestroySemaphore (sem1); 457 SDL_DestroySemaphore (sem1);
458 SDL_DestroySemaphore (sem2); 458 SDL_DestroySemaphore (sem2);