Mercurial > sdl-ios-xcode
comparison src/video/bwindow/SDL_sysvideo.cc @ 4012:4e29535b821b SDL-1.2
Fixed bug #360
Fixed fullscreen video modes and improved the mouse grab code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Jul 2007 19:20:28 +0000 |
parents | 678576473849 |
children | a1b03ba2fcd0 |
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4011:f5794774970d | 4012:4e29535b821b |
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364 } | 364 } |
365 if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) { | 365 if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) { |
366 --i; /* We went too far */ | 366 --i; /* We went too far */ |
367 } | 367 } |
368 | 368 |
369 /* BeSman::We dont want to use a Desktop resolution */ | 369 width = modes[i]->w; |
370 // width = modes[i]->w; | 370 height = modes[i]->h; |
371 // height = modes[i]->h; | |
372 | 371 |
373 bscreen.GetModeList(&dmodes, &nmodes); | 372 bscreen.GetModeList(&dmodes, &nmodes); |
374 for ( i = 0; i < nmodes; ++i ) { | 373 for ( i = 0; i < nmodes; ++i ) { |
375 if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && | 374 if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && |
376 (width == dmodes[i].virtual_width) && | 375 (width == dmodes[i].virtual_width) && |
453 * (windowed mode) or to set drawing offsets (fullscreen mode) | 452 * (windowed mode) or to set drawing offsets (fullscreen mode) |
454 */ | 453 */ |
455 cx = (bounds.IntegerWidth() - width)/2; | 454 cx = (bounds.IntegerWidth() - width)/2; |
456 cy = (bounds.IntegerHeight() - height)/2; | 455 cy = (bounds.IntegerHeight() - height)/2; |
457 | 456 |
457 if ( fullscreen ) { | |
458 /* Set offset for drawing */ | |
459 SDL_Win->SetXYOffset(cx, cy); | |
460 } else { | |
461 SDL_Win->SetXYOffset(0, 0); | |
462 } | |
458 if ( ! needs_unlock || was_fullscreen ) { | 463 if ( ! needs_unlock || was_fullscreen ) { |
459 /* Center the window the first time */ | 464 /* Center the window the first time */ |
460 SDL_Win->MoveTo(cx, cy); | 465 SDL_Win->MoveTo(cx, cy); |
461 } | 466 } |
462 SDL_Win->Show(); | 467 SDL_Win->Show(); |