Mercurial > sdl-ios-xcode
comparison src/video/aalib/SDL_aavideo.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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1667:1fddae038bc8 | 1668:4da1ee79c9af |
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39 #include "SDL_aamouse_c.h" | 39 #include "SDL_aamouse_c.h" |
40 | 40 |
41 #include <aalib.h> | 41 #include <aalib.h> |
42 | 42 |
43 /* Initialization/Query functions */ | 43 /* Initialization/Query functions */ |
44 static int AA_VideoInit (_THIS, SDL_PixelFormat * vformat); | 44 static int AA_VideoInit(_THIS, SDL_PixelFormat * vformat); |
45 static SDL_Rect **AA_ListModes (_THIS, SDL_PixelFormat * format, | 45 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
46 Uint32 flags); | 46 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface * current, int width, |
47 static SDL_Surface *AA_SetVideoMode (_THIS, SDL_Surface * current, int width, | 47 int height, int bpp, Uint32 flags); |
48 int height, int bpp, Uint32 flags); | 48 static int AA_SetColors(_THIS, int firstcolor, int ncolors, |
49 static int AA_SetColors (_THIS, int firstcolor, int ncolors, | 49 SDL_Color * colors); |
50 SDL_Color * colors); | 50 static void AA_VideoQuit(_THIS); |
51 static void AA_VideoQuit (_THIS); | |
52 | 51 |
53 /* Hardware surface functions */ | 52 /* Hardware surface functions */ |
54 static int AA_AllocHWSurface (_THIS, SDL_Surface * surface); | 53 static int AA_AllocHWSurface(_THIS, SDL_Surface * surface); |
55 static int AA_LockHWSurface (_THIS, SDL_Surface * surface); | 54 static int AA_LockHWSurface(_THIS, SDL_Surface * surface); |
56 static int AA_FlipHWSurface (_THIS, SDL_Surface * surface); | 55 static int AA_FlipHWSurface(_THIS, SDL_Surface * surface); |
57 static void AA_UnlockHWSurface (_THIS, SDL_Surface * surface); | 56 static void AA_UnlockHWSurface(_THIS, SDL_Surface * surface); |
58 static void AA_FreeHWSurface (_THIS, SDL_Surface * surface); | 57 static void AA_FreeHWSurface(_THIS, SDL_Surface * surface); |
59 | 58 |
60 /* Cache the VideoDevice struct */ | 59 /* Cache the VideoDevice struct */ |
61 static struct SDL_VideoDevice *local_this; | 60 static struct SDL_VideoDevice *local_this; |
62 | 61 |
63 /* AAlib driver bootstrap functions */ | 62 /* AAlib driver bootstrap functions */ |
64 | 63 |
65 static int | 64 static int |
66 AA_Available (void) | 65 AA_Available(void) |
67 { | 66 { |
68 return 1; /* Always available ! */ | 67 return 1; /* Always available ! */ |
69 } | 68 } |
70 | 69 |
71 static void | 70 static void |
72 AA_DeleteDevice (SDL_VideoDevice * device) | 71 AA_DeleteDevice(SDL_VideoDevice * device) |
73 { | 72 { |
74 SDL_free (device->hidden); | 73 SDL_free(device->hidden); |
75 SDL_free (device); | 74 SDL_free(device); |
76 } | 75 } |
77 | 76 |
78 static SDL_VideoDevice * | 77 static SDL_VideoDevice * |
79 AA_CreateDevice (int devindex) | 78 AA_CreateDevice(int devindex) |
80 { | 79 { |
81 SDL_VideoDevice *device; | 80 SDL_VideoDevice *device; |
82 | 81 |
83 /* Initialize all variables that we clean on shutdown */ | 82 /* Initialize all variables that we clean on shutdown */ |
84 device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); | 83 device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); |
85 if (device) { | 84 if (device) { |
86 SDL_memset (device, 0, (sizeof *device)); | 85 SDL_memset(device, 0, (sizeof *device)); |
87 device->hidden = (struct SDL_PrivateVideoData *) | 86 device->hidden = (struct SDL_PrivateVideoData *) |
88 SDL_malloc ((sizeof *device->hidden)); | 87 SDL_malloc((sizeof *device->hidden)); |
89 } | 88 } |
90 if ((device == NULL) || (device->hidden == NULL)) { | 89 if ((device == NULL) || (device->hidden == NULL)) { |
91 SDL_OutOfMemory (); | 90 SDL_OutOfMemory(); |
92 if (device) { | 91 if (device) { |
93 SDL_free (device); | 92 SDL_free(device); |
94 } | 93 } |
95 return (0); | 94 return (0); |
96 } | 95 } |
97 SDL_memset (device->hidden, 0, (sizeof *device->hidden)); | 96 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
98 | 97 |
99 /* Set the function pointers */ | 98 /* Set the function pointers */ |
100 device->VideoInit = AA_VideoInit; | 99 device->VideoInit = AA_VideoInit; |
101 device->ListModes = AA_ListModes; | 100 device->ListModes = AA_ListModes; |
102 device->SetVideoMode = AA_SetVideoMode; | 101 device->SetVideoMode = AA_SetVideoMode; |
129 VideoBootStrap AALIB_bootstrap = { | 128 VideoBootStrap AALIB_bootstrap = { |
130 "aalib", "ASCII Art Library", | 129 "aalib", "ASCII Art Library", |
131 AA_Available, AA_CreateDevice | 130 AA_Available, AA_CreateDevice |
132 }; | 131 }; |
133 | 132 |
134 static void AA_ResizeHandler (aa_context *); | 133 static void AA_ResizeHandler(aa_context *); |
135 | 134 |
136 int | 135 int |
137 AA_VideoInit (_THIS, SDL_PixelFormat * vformat) | 136 AA_VideoInit(_THIS, SDL_PixelFormat * vformat) |
138 { | 137 { |
139 int keyboard; | 138 int keyboard; |
140 int i; | 139 int i; |
141 | 140 |
142 /* Initialize all variables that we clean on shutdown */ | 141 /* Initialize all variables that we clean on shutdown */ |
143 for (i = 0; i < SDL_NUMMODES; ++i) { | 142 for (i = 0; i < SDL_NUMMODES; ++i) { |
144 SDL_modelist[i] = SDL_malloc (sizeof (SDL_Rect)); | 143 SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect)); |
145 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; | 144 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; |
146 } | 145 } |
147 /* Modes sorted largest to smallest */ | 146 /* Modes sorted largest to smallest */ |
148 SDL_modelist[0]->w = 1024; | 147 SDL_modelist[0]->w = 1024; |
149 SDL_modelist[0]->h = 768; | 148 SDL_modelist[0]->h = 768; |
159 SDL_modelist[5]->h = 200; | 158 SDL_modelist[5]->h = 200; |
160 SDL_modelist[6] = NULL; | 159 SDL_modelist[6] = NULL; |
161 | 160 |
162 /* Initialize the library */ | 161 /* Initialize the library */ |
163 | 162 |
164 AA_mutex = SDL_CreateMutex (); | 163 AA_mutex = SDL_CreateMutex(); |
165 | 164 |
166 aa_parseoptions (NULL, NULL, NULL, NULL); | 165 aa_parseoptions(NULL, NULL, NULL, NULL); |
167 | 166 |
168 AA_context = aa_autoinit (&aa_defparams); | 167 AA_context = aa_autoinit(&aa_defparams); |
169 if (!AA_context) { | 168 if (!AA_context) { |
170 SDL_SetError ("Unable to initialize AAlib"); | 169 SDL_SetError("Unable to initialize AAlib"); |
171 return (-1); | 170 return (-1); |
172 } | 171 } |
173 | 172 |
174 /* Enable mouse and keyboard support */ | 173 /* Enable mouse and keyboard support */ |
175 | 174 |
176 if (!aa_autoinitkbd (AA_context, AA_SENDRELEASE)) { | 175 if (!aa_autoinitkbd(AA_context, AA_SENDRELEASE)) { |
177 SDL_SetError ("Unable to initialize AAlib keyboard"); | 176 SDL_SetError("Unable to initialize AAlib keyboard"); |
178 return (-1); | 177 return (-1); |
179 } | 178 } |
180 if (!aa_autoinitmouse (AA_context, AA_SENDRELEASE)) { | 179 if (!aa_autoinitmouse(AA_context, AA_SENDRELEASE)) { |
181 fprintf (stderr, "Warning: Unable to initialize AAlib mouse"); | 180 fprintf(stderr, "Warning: Unable to initialize AAlib mouse"); |
182 } | 181 } |
183 AA_rparams = aa_getrenderparams (); | 182 AA_rparams = aa_getrenderparams(); |
184 | 183 |
185 local_this = this; | 184 local_this = this; |
186 | 185 |
187 aa_resizehandler (AA_context, AA_ResizeHandler); | 186 aa_resizehandler(AA_context, AA_ResizeHandler); |
188 | 187 |
189 fprintf (stderr, "Using AAlib driver: %s (%s)\n", | 188 fprintf(stderr, "Using AAlib driver: %s (%s)\n", |
190 AA_context->driver->name, AA_context->driver->shortname); | 189 AA_context->driver->name, AA_context->driver->shortname); |
191 | 190 |
192 AA_in_x11 = (SDL_strcmp (AA_context->driver->shortname, "X11") == 0); | 191 AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname, "X11") == 0); |
193 /* Determine the screen depth (use default 8-bit depth) */ | 192 /* Determine the screen depth (use default 8-bit depth) */ |
194 vformat->BitsPerPixel = 8; | 193 vformat->BitsPerPixel = 8; |
195 vformat->BytesPerPixel = 1; | 194 vformat->BytesPerPixel = 1; |
196 | 195 |
197 /* We're done! */ | 196 /* We're done! */ |
198 return (0); | 197 return (0); |
199 } | 198 } |
200 | 199 |
201 SDL_Rect ** | 200 SDL_Rect ** |
202 AA_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) | 201 AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) |
203 { | 202 { |
204 if (format->BitsPerPixel != 8) | 203 if (format->BitsPerPixel != 8) |
205 return NULL; | 204 return NULL; |
206 | 205 |
207 if (flags & SDL_FULLSCREEN) { | 206 if (flags & SDL_FULLSCREEN) { |
214 /* From aavga.c | 213 /* From aavga.c |
215 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional | 214 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional |
216 resolution by scaling down manually each frame | 215 resolution by scaling down manually each frame |
217 */ | 216 */ |
218 static void | 217 static void |
219 fastscale (register char *b1, register char *b2, int x1, int x2, int y1, | 218 fastscale(register char *b1, register char *b2, int x1, int x2, int y1, |
220 int y2) | 219 int y2) |
221 { | 220 { |
222 register int ex, spx = 0, ddx, ddx1; | 221 register int ex, spx = 0, ddx, ddx1; |
223 int ddy1, ddy, spy = 0, ey; | 222 int ddy1, ddy, spy = 0, ey; |
224 int x; | 223 int x; |
225 char *bb1 = b1; | 224 char *bb1 = b1; |
255 b1 = bb1; | 254 b1 = bb1; |
256 } | 255 } |
257 } | 256 } |
258 | 257 |
259 /* Various screen update functions available */ | 258 /* Various screen update functions available */ |
260 static void AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects); | 259 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects); |
261 | 260 |
262 SDL_Surface * | 261 SDL_Surface * |
263 AA_SetVideoMode (_THIS, SDL_Surface * current, | 262 AA_SetVideoMode(_THIS, SDL_Surface * current, |
264 int width, int height, int bpp, Uint32 flags) | 263 int width, int height, int bpp, Uint32 flags) |
265 { | 264 { |
266 int mode; | 265 int mode; |
267 | 266 |
268 if (AA_buffer) { | 267 if (AA_buffer) { |
269 SDL_free (AA_buffer); | 268 SDL_free(AA_buffer); |
270 } | 269 } |
271 | 270 |
272 AA_buffer = SDL_malloc (width * height); | 271 AA_buffer = SDL_malloc(width * height); |
273 if (!AA_buffer) { | 272 if (!AA_buffer) { |
274 SDL_SetError ("Couldn't allocate buffer for requested mode"); | 273 SDL_SetError("Couldn't allocate buffer for requested mode"); |
275 return (NULL); | 274 return (NULL); |
276 } | 275 } |
277 | 276 |
278 /* printf("Setting mode %dx%d\n", width, height); */ | 277 /* printf("Setting mode %dx%d\n", width, height); */ |
279 | 278 |
280 SDL_memset (aa_image (AA_context), 0, | 279 SDL_memset(aa_image(AA_context), 0, |
281 aa_imgwidth (AA_context) * aa_imgheight (AA_context)); | 280 aa_imgwidth(AA_context) * aa_imgheight(AA_context)); |
282 SDL_memset (AA_buffer, 0, width * height); | 281 SDL_memset(AA_buffer, 0, width * height); |
283 | 282 |
284 /* Allocate the new pixel format for the screen */ | 283 /* Allocate the new pixel format for the screen */ |
285 if (!SDL_ReallocFormat (current, 8, 0, 0, 0, 0)) { | 284 if (!SDL_ReallocFormat(current, 8, 0, 0, 0, 0)) { |
286 return (NULL); | 285 return (NULL); |
287 } | 286 } |
288 | 287 |
289 /* Set up the new mode framebuffer */ | 288 /* Set up the new mode framebuffer */ |
290 current->flags = SDL_FULLSCREEN; | 289 current->flags = SDL_FULLSCREEN; |
291 AA_w = current->w = width; | 290 AA_w = current->w = width; |
292 AA_h = current->h = height; | 291 AA_h = current->h = height; |
293 current->pitch = current->w; | 292 current->pitch = current->w; |
294 current->pixels = AA_buffer; | 293 current->pixels = AA_buffer; |
295 | 294 |
296 AA_x_ratio = ((double) aa_imgwidth (AA_context)) / ((double) width); | 295 AA_x_ratio = ((double) aa_imgwidth(AA_context)) / ((double) width); |
297 AA_y_ratio = ((double) aa_imgheight (AA_context)) / ((double) height); | 296 AA_y_ratio = ((double) aa_imgheight(AA_context)) / ((double) height); |
298 | 297 |
299 /* Set the blit function */ | 298 /* Set the blit function */ |
300 this->UpdateRects = AA_DirectUpdate; | 299 this->UpdateRects = AA_DirectUpdate; |
301 | 300 |
302 /* We're done */ | 301 /* We're done */ |
303 return (current); | 302 return (current); |
304 } | 303 } |
305 | 304 |
306 static void | 305 static void |
307 AA_ResizeHandler (aa_context * context) | 306 AA_ResizeHandler(aa_context * context) |
308 { | 307 { |
309 aa_resize (context); | 308 aa_resize(context); |
310 local_this->hidden->x_ratio = | 309 local_this->hidden->x_ratio = |
311 ((double) aa_imgwidth (context)) / ((double) local_this->screen->w); | 310 ((double) aa_imgwidth(context)) / ((double) local_this->screen->w); |
312 local_this->hidden->y_ratio = | 311 local_this->hidden->y_ratio = |
313 ((double) aa_imgheight (context)) / ((double) local_this->screen->h); | 312 ((double) aa_imgheight(context)) / ((double) local_this->screen->h); |
314 | 313 |
315 fastscale (local_this->hidden->buffer, aa_image (context), | 314 fastscale(local_this->hidden->buffer, aa_image(context), |
316 local_this->hidden->w, aa_imgwidth (context), | 315 local_this->hidden->w, aa_imgwidth(context), |
317 local_this->hidden->h, aa_imgheight (context)); | 316 local_this->hidden->h, aa_imgheight(context)); |
318 aa_renderpalette (context, local_this->hidden->palette, | 317 aa_renderpalette(context, local_this->hidden->palette, |
319 local_this->hidden->rparams, 0, 0, | 318 local_this->hidden->rparams, 0, 0, |
320 aa_scrwidth (context), aa_scrheight (context)); | 319 aa_scrwidth(context), aa_scrheight(context)); |
321 aa_flush (context); | 320 aa_flush(context); |
322 } | 321 } |
323 | 322 |
324 /* We don't actually allow hardware surfaces other than the main one */ | 323 /* We don't actually allow hardware surfaces other than the main one */ |
325 static int | 324 static int |
326 AA_AllocHWSurface (_THIS, SDL_Surface * surface) | 325 AA_AllocHWSurface(_THIS, SDL_Surface * surface) |
327 { | 326 { |
328 return (-1); | 327 return (-1); |
329 } | 328 } |
330 static void | 329 static void |
331 AA_FreeHWSurface (_THIS, SDL_Surface * surface) | 330 AA_FreeHWSurface(_THIS, SDL_Surface * surface) |
332 { | 331 { |
333 return; | 332 return; |
334 } | 333 } |
335 | 334 |
336 /* We need to wait for vertical retrace on page flipped displays */ | 335 /* We need to wait for vertical retrace on page flipped displays */ |
337 static int | 336 static int |
338 AA_LockHWSurface (_THIS, SDL_Surface * surface) | 337 AA_LockHWSurface(_THIS, SDL_Surface * surface) |
339 { | 338 { |
340 /* TODO ? */ | 339 /* TODO ? */ |
341 return (0); | 340 return (0); |
342 } | 341 } |
343 static void | 342 static void |
344 AA_UnlockHWSurface (_THIS, SDL_Surface * surface) | 343 AA_UnlockHWSurface(_THIS, SDL_Surface * surface) |
345 { | 344 { |
346 return; | 345 return; |
347 } | 346 } |
348 | 347 |
349 /* FIXME: How is this done with AAlib? */ | 348 /* FIXME: How is this done with AAlib? */ |
350 static int | 349 static int |
351 AA_FlipHWSurface (_THIS, SDL_Surface * surface) | 350 AA_FlipHWSurface(_THIS, SDL_Surface * surface) |
352 { | 351 { |
353 SDL_mutexP (AA_mutex); | 352 SDL_mutexP(AA_mutex); |
354 aa_flush (AA_context); | 353 aa_flush(AA_context); |
355 SDL_mutexV (AA_mutex); | 354 SDL_mutexV(AA_mutex); |
356 return (0); | 355 return (0); |
357 } | 356 } |
358 | 357 |
359 static void | 358 static void |
360 AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects) | 359 AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects) |
361 { | 360 { |
362 int i; | 361 int i; |
363 SDL_Rect *rect; | 362 SDL_Rect *rect; |
364 | 363 |
365 fastscale (AA_buffer, aa_image (AA_context), AA_w, | 364 fastscale(AA_buffer, aa_image(AA_context), AA_w, |
366 aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); | 365 aa_imgwidth(AA_context), AA_h, aa_imgheight(AA_context)); |
367 #if 1 | 366 #if 1 |
368 aa_renderpalette (AA_context, AA_palette, AA_rparams, 0, 0, | 367 aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, |
369 aa_scrwidth (AA_context), aa_scrheight (AA_context)); | 368 aa_scrwidth(AA_context), aa_scrheight(AA_context)); |
370 #else | 369 #else |
371 /* Render only the rectangles in the list */ | 370 /* Render only the rectangles in the list */ |
372 printf ("Update rects : "); | 371 printf("Update rects : "); |
373 for (i = 0; i < numrects; ++i) { | 372 for (i = 0; i < numrects; ++i) { |
374 rect = &rects[i]; | 373 rect = &rects[i]; |
375 printf ("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); | 374 printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); |
376 aa_renderpalette (AA_context, AA_palette, AA_rparams, | 375 aa_renderpalette(AA_context, AA_palette, AA_rparams, |
377 rect->x * AA_x_ratio, rect->y * AA_y_ratio, | 376 rect->x * AA_x_ratio, rect->y * AA_y_ratio, |
378 rect->w * AA_x_ratio, rect->h * AA_y_ratio); | 377 rect->w * AA_x_ratio, rect->h * AA_y_ratio); |
379 } | 378 } |
380 printf ("\n"); | 379 printf("\n"); |
381 #endif | 380 #endif |
382 SDL_mutexP (AA_mutex); | 381 SDL_mutexP(AA_mutex); |
383 aa_flush (AA_context); | 382 aa_flush(AA_context); |
384 SDL_mutexV (AA_mutex); | 383 SDL_mutexV(AA_mutex); |
385 return; | 384 return; |
386 } | 385 } |
387 | 386 |
388 int | 387 int |
389 AA_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) | 388 AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
390 { | 389 { |
391 int i; | 390 int i; |
392 | 391 |
393 for (i = 0; i < ncolors; i++) { | 392 for (i = 0; i < ncolors; i++) { |
394 aa_setpalette (AA_palette, firstcolor + i, | 393 aa_setpalette(AA_palette, firstcolor + i, |
395 colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); | 394 colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); |
396 } | 395 } |
397 return (1); | 396 return (1); |
398 } | 397 } |
399 | 398 |
400 /* Note: If we are terminated, this could be called in the middle of | 399 /* Note: If we are terminated, this could be called in the middle of |
401 another SDL video routine -- notably UpdateRects. | 400 another SDL video routine -- notably UpdateRects. |
402 */ | 401 */ |
403 void | 402 void |
404 AA_VideoQuit (_THIS) | 403 AA_VideoQuit(_THIS) |
405 { | 404 { |
406 int i; | 405 int i; |
407 | 406 |
408 aa_uninitkbd (AA_context); | 407 aa_uninitkbd(AA_context); |
409 aa_uninitmouse (AA_context); | 408 aa_uninitmouse(AA_context); |
410 | 409 |
411 /* Free video mode lists */ | 410 /* Free video mode lists */ |
412 for (i = 0; i < SDL_NUMMODES; ++i) { | 411 for (i = 0; i < SDL_NUMMODES; ++i) { |
413 if (SDL_modelist[i] != NULL) { | 412 if (SDL_modelist[i] != NULL) { |
414 SDL_free (SDL_modelist[i]); | 413 SDL_free(SDL_modelist[i]); |
415 SDL_modelist[i] = NULL; | 414 SDL_modelist[i] = NULL; |
416 } | 415 } |
417 } | 416 } |
418 | 417 |
419 aa_close (AA_context); | 418 aa_close(AA_context); |
420 | 419 |
421 SDL_DestroyMutex (AA_mutex); | 420 SDL_DestroyMutex(AA_mutex); |
422 | 421 |
423 this->screen->pixels = NULL; | 422 this->screen->pixels = NULL; |
424 } | 423 } |
425 | 424 |
426 /* vi: set ts=4 sw=4 expandtab: */ | 425 /* vi: set ts=4 sw=4 expandtab: */ |