comparison src/video/SDL_glfuncs.h @ 1668:4da1ee79c9af SDL-1.3

more tweaking indent options
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 May 2006 04:04:35 +0000
parents 782fd950bd46
children
comparison
equal deleted inserted replaced
1667:1fddae038bc8 1668:4da1ee79c9af
1 /* list of OpenGL functions sorted alphabetically 1 /* list of OpenGL functions sorted alphabetically
2 If you need to use a GL function from the SDL video subsystem, 2 If you need to use a GL function from the SDL video subsystem,
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
4 */ 4 */
5 #define SDL_PROC_UNUSED(ret,func,params) 5 #define SDL_PROC_UNUSED(ret,func,params)
6 SDL_PROC_UNUSED (void, glAccum, (GLenum, GLfloat)) 6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
7 SDL_PROC_UNUSED (void, glAlphaFunc, (GLenum, GLclampf)) 7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
8 SDL_PROC_UNUSED (GLboolean, glAreTexturesResident, 8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
9 (GLsizei, const GLuint *, GLboolean *)) 9 (GLsizei, const GLuint *, GLboolean *))
10 SDL_PROC_UNUSED (void, glArrayElement, (GLint)) 10 SDL_PROC_UNUSED(void, glArrayElement, (GLint))
11 SDL_PROC (void, glBegin, (GLenum)) 11 SDL_PROC(void, glBegin, (GLenum))
12 SDL_PROC (void, glBindTexture, (GLenum, GLuint)) 12 SDL_PROC(void, glBindTexture, (GLenum, GLuint))
13 SDL_PROC_UNUSED (void, glBitmap, 13 SDL_PROC_UNUSED(void, glBitmap,
14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, 14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
15 const GLubyte *)) 15 const GLubyte *))
16 SDL_PROC (void, glBlendFunc, (GLenum, GLenum)) 16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
17 SDL_PROC_UNUSED (void, glCallList, (GLuint)) 17 SDL_PROC_UNUSED(void, glCallList, (GLuint))
18 SDL_PROC_UNUSED (void, glCallLists, (GLsizei, GLenum, const GLvoid *)) 18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
19 SDL_PROC_UNUSED (void, glClear, (GLbitfield)) 19 SDL_PROC_UNUSED(void, glClear, (GLbitfield))
20 SDL_PROC_UNUSED (void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) 20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
21 SDL_PROC_UNUSED (void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) 21 SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
22 SDL_PROC_UNUSED (void, glClearDepth, (GLclampd)) 22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
23 SDL_PROC_UNUSED (void, glClearIndex, (GLfloat)) 23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
24 SDL_PROC_UNUSED (void, glClearStencil, (GLint)) 24 SDL_PROC_UNUSED(void, glClearStencil, (GLint))
25 SDL_PROC_UNUSED (void, glClipPlane, (GLenum, const GLdouble *)) 25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
26 SDL_PROC_UNUSED (void, glColor3b, (GLbyte, GLbyte, GLbyte)) 26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
27 SDL_PROC_UNUSED (void, glColor3bv, (const GLbyte *)) 27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
28 SDL_PROC_UNUSED (void, glColor3d, (GLdouble, GLdouble, GLdouble)) 28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
29 SDL_PROC_UNUSED (void, glColor3dv, (const GLdouble *)) 29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
30 SDL_PROC_UNUSED (void, glColor3f, (GLfloat, GLfloat, GLfloat)) 30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
31 SDL_PROC_UNUSED (void, glColor3fv, (const GLfloat *)) 31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
32 SDL_PROC_UNUSED (void, glColor3i, (GLint, GLint, GLint)) 32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
33 SDL_PROC_UNUSED (void, glColor3iv, (const GLint *)) 33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
34 SDL_PROC_UNUSED (void, glColor3s, (GLshort, GLshort, GLshort)) 34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
35 SDL_PROC_UNUSED (void, glColor3sv, (const GLshort *)) 35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
36 SDL_PROC (void, glColor3ub, (GLubyte, GLubyte, GLubyte)) 36 SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
37 SDL_PROC_UNUSED (void, glColor3ubv, (const GLubyte *)) 37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
38 SDL_PROC_UNUSED (void, glColor3ui, (GLuint, GLuint, GLuint)) 38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
39 SDL_PROC_UNUSED (void, glColor3uiv, (const GLuint *)) 39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
40 SDL_PROC_UNUSED (void, glColor3us, (GLushort, GLushort, GLushort)) 40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
41 SDL_PROC_UNUSED (void, glColor3usv, (const GLushort *)) 41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
42 SDL_PROC_UNUSED (void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) 42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
43 SDL_PROC_UNUSED (void, glColor4bv, (const GLbyte *)) 43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
44 SDL_PROC_UNUSED (void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) 44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
45 SDL_PROC_UNUSED (void, glColor4dv, (const GLdouble *)) 45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
46 SDL_PROC (void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) 46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
47 SDL_PROC_UNUSED (void, glColor4fv, (const GLfloat *)) 47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
48 SDL_PROC_UNUSED (void, glColor4i, (GLint, GLint, GLint, GLint)) 48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
49 SDL_PROC_UNUSED (void, glColor4iv, (const GLint *)) 49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
50 SDL_PROC_UNUSED (void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) 50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
51 SDL_PROC_UNUSED (void, glColor4sv, (const GLshort *)) 51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
52 SDL_PROC (void, glColor4ub, 52 SDL_PROC(void, glColor4ub,
53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) 53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
54 SDL_PROC_UNUSED (void, glColor4ubv, (const GLubyte * v)) 54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
55 SDL_PROC_UNUSED (void, glColor4ui, 55 SDL_PROC_UNUSED(void, glColor4ui,
56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) 56 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
57 SDL_PROC_UNUSED (void, glColor4uiv, (const GLuint * v)) 57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
58 SDL_PROC_UNUSED (void, glColor4us, 58 SDL_PROC_UNUSED(void, glColor4us,
59 (GLushort red, GLushort green, GLushort blue, 59 (GLushort red, GLushort green, GLushort blue, GLushort alpha))
60 GLushort alpha)) 60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
61 SDL_PROC_UNUSED (void, glColor4usv, (const GLushort * v)) 61 SDL_PROC_UNUSED(void, glColorMask,
62 SDL_PROC_UNUSED (void, glColorMask, 62 (GLboolean red, GLboolean green, GLboolean blue,
63 (GLboolean red, GLboolean green, GLboolean blue, 63 GLboolean alpha))
64 GLboolean alpha)) 64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
65 SDL_PROC_UNUSED (void, glColorMaterial, (GLenum face, GLenum mode)) 65 SDL_PROC_UNUSED(void, glColorPointer,
66 SDL_PROC_UNUSED (void, glColorPointer, 66 (GLint size, GLenum type, GLsizei stride,
67 (GLint size, GLenum type, GLsizei stride, 67 const GLvoid * pointer))
68 const GLvoid * pointer)) 68 SDL_PROC_UNUSED(void, glCopyPixels,
69 SDL_PROC_UNUSED (void, glCopyPixels, 69 (GLint x, GLint y, GLsizei width, GLsizei height,
70 (GLint x, GLint y, GLsizei width, GLsizei height, 70 GLenum type))
71 GLenum type)) 71 SDL_PROC_UNUSED(void, glCopyTexImage1D,
72 SDL_PROC_UNUSED (void, glCopyTexImage1D, 72 (GLenum target, GLint level, GLenum internalFormat, GLint x,
73 (GLenum target, GLint level, GLenum internalFormat, GLint x, 73 GLint y, GLsizei width, GLint border))
74 GLint y, GLsizei width, GLint border)) 74 SDL_PROC_UNUSED(void, glCopyTexImage2D,
75 SDL_PROC_UNUSED (void, glCopyTexImage2D, 75 (GLenum target, GLint level, GLenum internalFormat, GLint x,
76 (GLenum target, GLint level, GLenum internalFormat, GLint x, 76 GLint y, GLsizei width, GLsizei height, GLint border))
77 GLint y, GLsizei width, GLsizei height, GLint border)) 77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
78 SDL_PROC_UNUSED (void, glCopyTexSubImage1D, 78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
79 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, 79 GLsizei width))
80 GLsizei width)) 80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
81 SDL_PROC_UNUSED (void, glCopyTexSubImage2D, 81 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
82 (GLenum target, GLint level, GLint xoffset, GLint yoffset, 82 GLint x, GLint y, GLsizei width, GLsizei height))
83 GLint x, GLint y, GLsizei width, GLsizei height)) 83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
84 SDL_PROC_UNUSED (void, glCullFace, (GLenum mode)) 84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
85 SDL_PROC_UNUSED (void, glDeleteLists, (GLuint list, GLsizei range)) 85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
86 SDL_PROC (void, glDeleteTextures, (GLsizei n, const GLuint * textures)) 86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
87 SDL_PROC_UNUSED (void, glDepthFunc, (GLenum func)) 87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
88 SDL_PROC_UNUSED (void, glDepthMask, (GLboolean flag)) 88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
89 SDL_PROC_UNUSED (void, glDepthRange, (GLclampd zNear, GLclampd zFar)) 89 SDL_PROC(void, glDisable, (GLenum cap))
90 SDL_PROC (void, glDisable, (GLenum cap)) 90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
91 SDL_PROC_UNUSED (void, glDisableClientState, (GLenum array)) 91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
92 SDL_PROC_UNUSED (void, glDrawArrays, 92 SDL_PROC(void, glDrawBuffer, (GLenum mode))
93 (GLenum mode, GLint first, GLsizei count)) 93 SDL_PROC_UNUSED(void, glDrawElements,
94 SDL_PROC (void, glDrawBuffer, (GLenum mode)) 94 (GLenum mode, GLsizei count, GLenum type,
95 SDL_PROC_UNUSED (void, glDrawElements, 95 const GLvoid * indices))
96 (GLenum mode, GLsizei count, GLenum type, 96 SDL_PROC_UNUSED(void, glDrawPixels,
97 const GLvoid * indices)) 97 (GLsizei width, GLsizei height, GLenum format, GLenum type,
98 SDL_PROC_UNUSED (void, glDrawPixels, 98 const GLvoid * pixels))
99 (GLsizei width, GLsizei height, GLenum format, GLenum type, 99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
100 const GLvoid * pixels)) 100 SDL_PROC_UNUSED(void, glEdgeFlagPointer,
101 SDL_PROC_UNUSED (void, glEdgeFlag, (GLboolean flag)) 101 (GLsizei stride, const GLvoid * pointer))
102 SDL_PROC_UNUSED (void, glEdgeFlagPointer, 102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
103 (GLsizei stride, const GLvoid * pointer)) 103 SDL_PROC(void, glEnable, (GLenum cap))
104 SDL_PROC_UNUSED (void, glEdgeFlagv, (const GLboolean * flag)) 104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
105 SDL_PROC (void, glEnable, (GLenum cap)) 105 SDL_PROC(void, glEnd, (void))
106 SDL_PROC_UNUSED (void, glEnableClientState, (GLenum array)) 106 SDL_PROC_UNUSED(void, glEndList, (void))
107 SDL_PROC (void, glEnd, (void)) 107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
108 SDL_PROC_UNUSED (void, glEndList, (void)) 108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
109 SDL_PROC_UNUSED (void, glEvalCoord1d, (GLdouble u)) 109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
110 SDL_PROC_UNUSED (void, glEvalCoord1dv, (const GLdouble * u)) 110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
111 SDL_PROC_UNUSED (void, glEvalCoord1f, (GLfloat u)) 111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
112 SDL_PROC_UNUSED (void, glEvalCoord1fv, (const GLfloat * u)) 112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
113 SDL_PROC_UNUSED (void, glEvalCoord2d, (GLdouble u, GLdouble v)) 113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
114 SDL_PROC_UNUSED (void, glEvalCoord2dv, (const GLdouble * u)) 114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
115 SDL_PROC_UNUSED (void, glEvalCoord2f, (GLfloat u, GLfloat v)) 115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
116 SDL_PROC_UNUSED (void, glEvalCoord2fv, (const GLfloat * u)) 116 SDL_PROC_UNUSED(void, glEvalMesh2,
117 SDL_PROC_UNUSED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) 117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
118 SDL_PROC_UNUSED (void, glEvalMesh2, 118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
119 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) 119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
120 SDL_PROC_UNUSED (void, glEvalPoint1, (GLint i)) 120 SDL_PROC_UNUSED(void, glFeedbackBuffer,
121 SDL_PROC_UNUSED (void, glEvalPoint2, (GLint i, GLint j)) 121 (GLsizei size, GLenum type, GLfloat * buffer))
122 SDL_PROC_UNUSED (void, glFeedbackBuffer, 122 SDL_PROC(void, glFinish, (void))
123 (GLsizei size, GLenum type, GLfloat * buffer)) 123 SDL_PROC(void, glFlush, (void))
124 SDL_PROC (void, glFinish, (void)) 124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
125 SDL_PROC (void, glFlush, (void)) 125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
126 SDL_PROC_UNUSED (void, glFogf, (GLenum pname, GLfloat param)) 126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
127 SDL_PROC_UNUSED (void, glFogfv, (GLenum pname, const GLfloat * params)) 127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
128 SDL_PROC_UNUSED (void, glFogi, (GLenum pname, GLint param)) 128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
129 SDL_PROC_UNUSED (void, glFogiv, (GLenum pname, const GLint * params)) 129 SDL_PROC_UNUSED(void, glFrustum,
130 SDL_PROC_UNUSED (void, glFrontFace, (GLenum mode)) 130 (GLdouble left, GLdouble right, GLdouble bottom,
131 SDL_PROC_UNUSED (void, glFrustum, 131 GLdouble top, GLdouble zNear, GLdouble zFar))
132 (GLdouble left, GLdouble right, GLdouble bottom, 132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
133 GLdouble top, GLdouble zNear, GLdouble zFar)) 133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
134 SDL_PROC_UNUSED (GLuint, glGenLists, (GLsizei range)) 134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
135 SDL_PROC (void, glGenTextures, (GLsizei n, GLuint * textures)) 135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
136 SDL_PROC_UNUSED (void, glGetBooleanv, (GLenum pname, GLboolean * params)) 136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
137 SDL_PROC_UNUSED (void, glGetClipPlane, (GLenum plane, GLdouble * equation)) 137 SDL_PROC(GLenum, glGetError, (void))
138 SDL_PROC_UNUSED (void, glGetDoublev, (GLenum pname, GLdouble * params)) 138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
139 SDL_PROC (GLenum, glGetError, (void)) 139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
140 SDL_PROC_UNUSED (void, glGetFloatv, (GLenum pname, GLfloat * params)) 140 SDL_PROC_UNUSED(void, glGetLightfv,
141 SDL_PROC (void, glGetIntegerv, (GLenum pname, GLint * params)) 141 (GLenum light, GLenum pname, GLfloat * params))
142 SDL_PROC_UNUSED (void, glGetLightfv, 142 SDL_PROC_UNUSED(void, glGetLightiv,
143 (GLenum light, GLenum pname, GLfloat * params)) 143 (GLenum light, GLenum pname, GLint * params))
144 SDL_PROC_UNUSED (void, glGetLightiv, 144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
145 (GLenum light, GLenum pname, GLint * params)) 145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
146 SDL_PROC_UNUSED (void, glGetMapdv, 146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
147 (GLenum target, GLenum query, GLdouble * v)) 147 SDL_PROC_UNUSED(void, glGetMaterialfv,
148 SDL_PROC_UNUSED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) 148 (GLenum face, GLenum pname, GLfloat * params))
149 SDL_PROC_UNUSED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) 149 SDL_PROC_UNUSED(void, glGetMaterialiv,
150 SDL_PROC_UNUSED (void, glGetMaterialfv, 150 (GLenum face, GLenum pname, GLint * params))
151 (GLenum face, GLenum pname, GLfloat * params)) 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
152 SDL_PROC_UNUSED (void, glGetMaterialiv, 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
153 (GLenum face, GLenum pname, GLint * params)) 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
154 SDL_PROC_UNUSED (void, glGetPixelMapfv, (GLenum map, GLfloat * values)) 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
155 SDL_PROC_UNUSED (void, glGetPixelMapuiv, (GLenum map, GLuint * values)) 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
156 SDL_PROC_UNUSED (void, glGetPixelMapusv, (GLenum map, GLushort * values)) 156 SDL_PROC(const GLubyte *, glGetString, (GLenum name))
157 SDL_PROC_UNUSED (void, glGetPointerv, (GLenum pname, GLvoid * *params)) 157 SDL_PROC_UNUSED(void, glGetTexEnvfv,
158 SDL_PROC_UNUSED (void, glGetPolygonStipple, (GLubyte * mask)) 158 (GLenum target, GLenum pname, GLfloat * params))
159 SDL_PROC (const GLubyte *, glGetString, (GLenum name)) 159 SDL_PROC_UNUSED(void, glGetTexEnviv,
160 SDL_PROC_UNUSED (void, glGetTexEnvfv, 160 (GLenum target, GLenum pname, GLint * params))
161 (GLenum target, GLenum pname, GLfloat * params)) 161 SDL_PROC_UNUSED(void, glGetTexGendv,
162 SDL_PROC_UNUSED (void, glGetTexEnviv, 162 (GLenum coord, GLenum pname, GLdouble * params))
163 (GLenum target, GLenum pname, GLint * params)) 163 SDL_PROC_UNUSED(void, glGetTexGenfv,
164 SDL_PROC_UNUSED (void, glGetTexGendv, 164 (GLenum coord, GLenum pname, GLfloat * params))
165 (GLenum coord, GLenum pname, GLdouble * params)) 165 SDL_PROC_UNUSED(void, glGetTexGeniv,
166 SDL_PROC_UNUSED (void, glGetTexGenfv, 166 (GLenum coord, GLenum pname, GLint * params))
167 (GLenum coord, GLenum pname, GLfloat * params)) 167 SDL_PROC_UNUSED(void, glGetTexImage,
168 SDL_PROC_UNUSED (void, glGetTexGeniv, 168 (GLenum target, GLint level, GLenum format, GLenum type,
169 (GLenum coord, GLenum pname, GLint * params)) 169 GLvoid * pixels))
170 SDL_PROC_UNUSED (void, glGetTexImage, 170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
171 (GLenum target, GLint level, GLenum format, GLenum type, 171 (GLenum target, GLint level, GLenum pname, GLfloat * params))
172 GLvoid * pixels)) 172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
173 SDL_PROC_UNUSED (void, glGetTexLevelParameterfv, 173 (GLenum target, GLint level, GLenum pname, GLint * params))
174 (GLenum target, GLint level, GLenum pname, GLfloat * params)) 174 SDL_PROC_UNUSED(void, glGetTexParameterfv,
175 SDL_PROC_UNUSED (void, glGetTexLevelParameteriv, 175 (GLenum target, GLenum pname, GLfloat * params))
176 (GLenum target, GLint level, GLenum pname, GLint * params)) 176 SDL_PROC_UNUSED(void, glGetTexParameteriv,
177 SDL_PROC_UNUSED (void, glGetTexParameterfv, 177 (GLenum target, GLenum pname, GLint * params))
178 (GLenum target, GLenum pname, GLfloat * params)) 178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
179 SDL_PROC_UNUSED (void, glGetTexParameteriv, 179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
180 (GLenum target, GLenum pname, GLint * params)) 180 SDL_PROC_UNUSED(void, glIndexPointer,
181 SDL_PROC_UNUSED (void, glHint, (GLenum target, GLenum mode)) 181 (GLenum type, GLsizei stride, const GLvoid * pointer))
182 SDL_PROC_UNUSED (void, glIndexMask, (GLuint mask)) 182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
183 SDL_PROC_UNUSED (void, glIndexPointer, 183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
184 (GLenum type, GLsizei stride, const GLvoid * pointer)) 184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
185 SDL_PROC_UNUSED (void, glIndexd, (GLdouble c)) 185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
186 SDL_PROC_UNUSED (void, glIndexdv, (const GLdouble * c)) 186 SDL_PROC_UNUSED(void, glIndexi, (GLint c))
187 SDL_PROC_UNUSED (void, glIndexf, (GLfloat c)) 187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
188 SDL_PROC_UNUSED (void, glIndexfv, (const GLfloat * c)) 188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
189 SDL_PROC_UNUSED (void, glIndexi, (GLint c)) 189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
190 SDL_PROC_UNUSED (void, glIndexiv, (const GLint * c)) 190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
191 SDL_PROC_UNUSED (void, glIndexs, (GLshort c)) 191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
192 SDL_PROC_UNUSED (void, glIndexsv, (const GLshort * c)) 192 SDL_PROC_UNUSED(void, glInitNames, (void))
193 SDL_PROC_UNUSED (void, glIndexub, (GLubyte c)) 193 SDL_PROC_UNUSED(void, glInterleavedArrays,
194 SDL_PROC_UNUSED (void, glIndexubv, (const GLubyte * c)) 194 (GLenum format, GLsizei stride, const GLvoid * pointer))
195 SDL_PROC_UNUSED (void, glInitNames, (void)) 195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
196 SDL_PROC_UNUSED (void, glInterleavedArrays, 196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
197 (GLenum format, GLsizei stride, const GLvoid * pointer)) 197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
198 SDL_PROC_UNUSED (GLboolean, glIsEnabled, (GLenum cap)) 198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
199 SDL_PROC_UNUSED (GLboolean, glIsList, (GLuint list)) 199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
200 SDL_PROC_UNUSED (GLboolean, glIsTexture, (GLuint texture)) 200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
201 SDL_PROC_UNUSED (void, glLightModelf, (GLenum pname, GLfloat param)) 201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
202 SDL_PROC_UNUSED (void, glLightModelfv, (GLenum pname, const GLfloat * params)) 202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
203 SDL_PROC_UNUSED (void, glLightModeli, (GLenum pname, GLint param)) 203 SDL_PROC_UNUSED(void, glLightfv,
204 SDL_PROC_UNUSED (void, glLightModeliv, (GLenum pname, const GLint * params)) 204 (GLenum light, GLenum pname, const GLfloat * params))
205 SDL_PROC_UNUSED (void, glLightf, (GLenum light, GLenum pname, GLfloat param)) 205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
206 SDL_PROC_UNUSED (void, glLightfv, 206 SDL_PROC_UNUSED(void, glLightiv,
207 (GLenum light, GLenum pname, const GLfloat * params)) 207 (GLenum light, GLenum pname, const GLint * params))
208 SDL_PROC_UNUSED (void, glLighti, (GLenum light, GLenum pname, GLint param)) 208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
209 SDL_PROC_UNUSED (void, glLightiv, 209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
210 (GLenum light, GLenum pname, const GLint * params)) 210 SDL_PROC_UNUSED(void, glListBase, (GLuint base))
211 SDL_PROC_UNUSED (void, glLineStipple, (GLint factor, GLushort pattern)) 211 SDL_PROC(void, glLoadIdentity, (void))
212 SDL_PROC_UNUSED (void, glLineWidth, (GLfloat width)) 212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
213 SDL_PROC_UNUSED (void, glListBase, (GLuint base)) 213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
214 SDL_PROC (void, glLoadIdentity, (void)) 214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
215 SDL_PROC_UNUSED (void, glLoadMatrixd, (const GLdouble * m)) 215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
216 SDL_PROC_UNUSED (void, glLoadMatrixf, (const GLfloat * m)) 216 SDL_PROC_UNUSED(void, glMap1d,
217 SDL_PROC_UNUSED (void, glLoadName, (GLuint name)) 217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
218 SDL_PROC_UNUSED (void, glLogicOp, (GLenum opcode)) 218 GLint order, const GLdouble * points))
219 SDL_PROC_UNUSED (void, glMap1d, 219 SDL_PROC_UNUSED(void, glMap1f,
220 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, 220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
221 GLint order, const GLdouble * points)) 221 GLint order, const GLfloat * points))
222 SDL_PROC_UNUSED (void, glMap1f, 222 SDL_PROC_UNUSED(void, glMap2d,
223 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, 223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
224 GLint order, const GLfloat * points)) 224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
225 SDL_PROC_UNUSED (void, glMap2d, 225 GLint vorder, const GLdouble * points))
226 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, 226 SDL_PROC_UNUSED(void, glMap2f,
227 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, 227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
228 GLint vorder, const GLdouble * points)) 228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
229 SDL_PROC_UNUSED (void, glMap2f, 229 GLint vorder, const GLfloat * points))
230 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, 230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
231 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, 231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
232 GLint vorder, const GLfloat * points)) 232 SDL_PROC_UNUSED(void, glMapGrid2d,
233 SDL_PROC_UNUSED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) 233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
234 SDL_PROC_UNUSED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) 234 GLdouble v2))
235 SDL_PROC_UNUSED (void, glMapGrid2d, 235 SDL_PROC_UNUSED(void, glMapGrid2f,
236 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, 236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
237 GLdouble v2)) 237 GLfloat v2))
238 SDL_PROC_UNUSED (void, glMapGrid2f, 238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
239 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, 239 SDL_PROC_UNUSED(void, glMaterialfv,
240 GLfloat v2)) 240 (GLenum face, GLenum pname, const GLfloat * params))
241 SDL_PROC_UNUSED (void, glMaterialf, 241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
242 (GLenum face, GLenum pname, GLfloat param)) 242 SDL_PROC_UNUSED(void, glMaterialiv,
243 SDL_PROC_UNUSED (void, glMaterialfv, 243 (GLenum face, GLenum pname, const GLint * params))
244 (GLenum face, GLenum pname, const GLfloat * params)) 244 SDL_PROC(void, glMatrixMode, (GLenum mode))
245 SDL_PROC_UNUSED (void, glMateriali, (GLenum face, GLenum pname, GLint param)) 245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
246 SDL_PROC_UNUSED (void, glMaterialiv, 246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
247 (GLenum face, GLenum pname, const GLint * params)) 247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
248 SDL_PROC (void, glMatrixMode, (GLenum mode)) 248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
249 SDL_PROC_UNUSED (void, glMultMatrixd, (const GLdouble * m)) 249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
250 SDL_PROC_UNUSED (void, glMultMatrixf, (const GLfloat * m)) 250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
251 SDL_PROC_UNUSED (void, glNewList, (GLuint list, GLenum mode)) 251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
252 SDL_PROC_UNUSED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) 252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
253 SDL_PROC_UNUSED (void, glNormal3bv, (const GLbyte * v)) 253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
254 SDL_PROC_UNUSED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) 254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
255 SDL_PROC_UNUSED (void, glNormal3dv, (const GLdouble * v)) 255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
256 SDL_PROC_UNUSED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) 256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
257 SDL_PROC_UNUSED (void, glNormal3fv, (const GLfloat * v)) 257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
258 SDL_PROC_UNUSED (void, glNormal3i, (GLint nx, GLint ny, GLint nz)) 258 SDL_PROC_UNUSED(void, glNormalPointer,
259 SDL_PROC_UNUSED (void, glNormal3iv, (const GLint * v)) 259 (GLenum type, GLsizei stride, const GLvoid * pointer))
260 SDL_PROC_UNUSED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) 260 SDL_PROC(void, glOrtho,
261 SDL_PROC_UNUSED (void, glNormal3sv, (const GLshort * v)) 261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
262 SDL_PROC_UNUSED (void, glNormalPointer, 262 GLdouble zNear, GLdouble zFar))
263 (GLenum type, GLsizei stride, const GLvoid * pointer)) 263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
264 SDL_PROC (void, glOrtho, 264 SDL_PROC_UNUSED(void, glPixelMapfv,
265 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, 265 (GLenum map, GLsizei mapsize, const GLfloat * values))
266 GLdouble zNear, GLdouble zFar)) 266 SDL_PROC_UNUSED(void, glPixelMapuiv,
267 SDL_PROC_UNUSED (void, glPassThrough, (GLfloat token)) 267 (GLenum map, GLsizei mapsize, const GLuint * values))
268 SDL_PROC_UNUSED (void, glPixelMapfv, 268 SDL_PROC_UNUSED(void, glPixelMapusv,
269 (GLenum map, GLsizei mapsize, const GLfloat * values)) 269 (GLenum map, GLsizei mapsize, const GLushort * values))
270 SDL_PROC_UNUSED (void, glPixelMapuiv, 270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
271 (GLenum map, GLsizei mapsize, const GLuint * values)) 271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
272 SDL_PROC_UNUSED (void, glPixelMapusv, 272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
273 (GLenum map, GLsizei mapsize, const GLushort * values)) 273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
274 SDL_PROC_UNUSED (void, glPixelStoref, (GLenum pname, GLfloat param)) 274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
275 SDL_PROC (void, glPixelStorei, (GLenum pname, GLint param)) 275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
276 SDL_PROC_UNUSED (void, glPixelTransferf, (GLenum pname, GLfloat param)) 276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
277 SDL_PROC_UNUSED (void, glPixelTransferi, (GLenum pname, GLint param)) 277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
278 SDL_PROC_UNUSED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) 278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
279 SDL_PROC_UNUSED (void, glPointSize, (GLfloat size)) 279 SDL_PROC(void, glPopAttrib, (void))
280 SDL_PROC_UNUSED (void, glPolygonMode, (GLenum face, GLenum mode)) 280 SDL_PROC(void, glPopClientAttrib, (void))
281 SDL_PROC_UNUSED (void, glPolygonOffset, (GLfloat factor, GLfloat units)) 281 SDL_PROC(void, glPopMatrix, (void))
282 SDL_PROC_UNUSED (void, glPolygonStipple, (const GLubyte * mask)) 282 SDL_PROC_UNUSED(void, glPopName, (void))
283 SDL_PROC (void, glPopAttrib, (void)) 283 SDL_PROC_UNUSED(void, glPrioritizeTextures,
284 SDL_PROC (void, glPopClientAttrib, (void)) 284 (GLsizei n, const GLuint * textures,
285 SDL_PROC (void, glPopMatrix, (void)) 285 const GLclampf * priorities))
286 SDL_PROC_UNUSED (void, glPopName, (void)) 286 SDL_PROC(void, glPushAttrib, (GLbitfield mask))
287 SDL_PROC_UNUSED (void, glPrioritizeTextures, 287 SDL_PROC(void, glPushClientAttrib, (GLbitfield mask))
288 (GLsizei n, const GLuint * textures, 288 SDL_PROC(void, glPushMatrix, (void))
289 const GLclampf * priorities)) 289 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
290 SDL_PROC (void, glPushAttrib, (GLbitfield mask)) 290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
291 SDL_PROC (void, glPushClientAttrib, (GLbitfield mask)) 291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
292 SDL_PROC (void, glPushMatrix, (void)) 292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
293 SDL_PROC_UNUSED (void, glPushName, (GLuint name)) 293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
294 SDL_PROC_UNUSED (void, glRasterPos2d, (GLdouble x, GLdouble y)) 294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
295 SDL_PROC_UNUSED (void, glRasterPos2dv, (const GLdouble * v)) 295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
296 SDL_PROC_UNUSED (void, glRasterPos2f, (GLfloat x, GLfloat y)) 296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
297 SDL_PROC_UNUSED (void, glRasterPos2fv, (const GLfloat * v)) 297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
298 SDL_PROC_UNUSED (void, glRasterPos2i, (GLint x, GLint y)) 298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
299 SDL_PROC_UNUSED (void, glRasterPos2iv, (const GLint * v)) 299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
300 SDL_PROC_UNUSED (void, glRasterPos2s, (GLshort x, GLshort y)) 300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
301 SDL_PROC_UNUSED (void, glRasterPos2sv, (const GLshort * v)) 301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
302 SDL_PROC_UNUSED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) 302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
303 SDL_PROC_UNUSED (void, glRasterPos3dv, (const GLdouble * v)) 303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
304 SDL_PROC_UNUSED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) 304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
305 SDL_PROC_UNUSED (void, glRasterPos3fv, (const GLfloat * v)) 305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
306 SDL_PROC_UNUSED (void, glRasterPos3i, (GLint x, GLint y, GLint z)) 306 SDL_PROC_UNUSED(void, glRasterPos4d,
307 SDL_PROC_UNUSED (void, glRasterPos3iv, (const GLint * v)) 307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
308 SDL_PROC_UNUSED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) 308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
309 SDL_PROC_UNUSED (void, glRasterPos3sv, (const GLshort * v)) 309 SDL_PROC_UNUSED(void, glRasterPos4f,
310 SDL_PROC_UNUSED (void, glRasterPos4d, 310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
311 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
312 SDL_PROC_UNUSED (void, glRasterPos4dv, (const GLdouble * v)) 312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
313 SDL_PROC_UNUSED (void, glRasterPos4f, 313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
314 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 314 SDL_PROC_UNUSED(void, glRasterPos4s,
315 SDL_PROC_UNUSED (void, glRasterPos4fv, (const GLfloat * v)) 315 (GLshort x, GLshort y, GLshort z, GLshort w))
316 SDL_PROC_UNUSED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) 316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
317 SDL_PROC_UNUSED (void, glRasterPos4iv, (const GLint * v)) 317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
318 SDL_PROC_UNUSED (void, glRasterPos4s, 318 SDL_PROC(void, glReadPixels,
319 (GLshort x, GLshort y, GLshort z, GLshort w)) 319 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
320 SDL_PROC_UNUSED (void, glRasterPos4sv, (const GLshort * v)) 320 GLenum type, GLvoid * pixels))
321 SDL_PROC_UNUSED (void, glReadBuffer, (GLenum mode)) 321 SDL_PROC_UNUSED(void, glRectd,
322 SDL_PROC (void, glReadPixels, 322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
323 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, 323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
324 GLenum type, GLvoid * pixels)) 324 SDL_PROC_UNUSED(void, glRectf,
325 SDL_PROC_UNUSED (void, glRectd, 325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
326 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) 326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
327 SDL_PROC_UNUSED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) 327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
328 SDL_PROC_UNUSED (void, glRectf, 328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
329 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) 329 SDL_PROC_UNUSED(void, glRects,
330 SDL_PROC_UNUSED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) 330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
331 SDL_PROC_UNUSED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) 331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
332 SDL_PROC_UNUSED (void, glRectiv, (const GLint * v1, const GLint * v2)) 332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
333 SDL_PROC_UNUSED (void, glRects, 333 SDL_PROC_UNUSED(void, glRotated,
334 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) 334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
335 SDL_PROC_UNUSED (void, glRectsv, (const GLshort * v1, const GLshort * v2)) 335 SDL_PROC_UNUSED(void, glRotatef,
336 SDL_PROC_UNUSED (GLint, glRenderMode, (GLenum mode)) 336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
337 SDL_PROC_UNUSED (void, glRotated, 337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
338 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) 338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
339 SDL_PROC_UNUSED (void, glRotatef, 339 SDL_PROC_UNUSED(void, glScissor,
340 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) 340 (GLint x, GLint y, GLsizei width, GLsizei height))
341 SDL_PROC_UNUSED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) 341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
342 SDL_PROC_UNUSED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) 342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
343 SDL_PROC_UNUSED (void, glScissor, 343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
344 (GLint x, GLint y, GLsizei width, GLsizei height)) 344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
345 SDL_PROC_UNUSED (void, glSelectBuffer, (GLsizei size, GLuint * buffer)) 345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
346 SDL_PROC_UNUSED (void, glShadeModel, (GLenum mode)) 346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
347 SDL_PROC_UNUSED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) 347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
348 SDL_PROC_UNUSED (void, glStencilMask, (GLuint mask)) 348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
349 SDL_PROC_UNUSED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) 349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
350 SDL_PROC_UNUSED (void, glTexCoord1d, (GLdouble s)) 350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
351 SDL_PROC_UNUSED (void, glTexCoord1dv, (const GLdouble * v)) 351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
352 SDL_PROC_UNUSED (void, glTexCoord1f, (GLfloat s)) 352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
353 SDL_PROC_UNUSED (void, glTexCoord1fv, (const GLfloat * v)) 353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
354 SDL_PROC_UNUSED (void, glTexCoord1i, (GLint s)) 354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
355 SDL_PROC_UNUSED (void, glTexCoord1iv, (const GLint * v)) 355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
356 SDL_PROC_UNUSED (void, glTexCoord1s, (GLshort s)) 356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
357 SDL_PROC_UNUSED (void, glTexCoord1sv, (const GLshort * v)) 357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
358 SDL_PROC_UNUSED (void, glTexCoord2d, (GLdouble s, GLdouble t)) 358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
359 SDL_PROC_UNUSED (void, glTexCoord2dv, (const GLdouble * v)) 359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
360 SDL_PROC (void, glTexCoord2f, (GLfloat s, GLfloat t)) 360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
361 SDL_PROC_UNUSED (void, glTexCoord2fv, (const GLfloat * v)) 361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
362 SDL_PROC_UNUSED (void, glTexCoord2i, (GLint s, GLint t)) 362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
363 SDL_PROC_UNUSED (void, glTexCoord2iv, (const GLint * v)) 363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
364 SDL_PROC_UNUSED (void, glTexCoord2s, (GLshort s, GLshort t)) 364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
365 SDL_PROC_UNUSED (void, glTexCoord2sv, (const GLshort * v)) 365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
366 SDL_PROC_UNUSED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) 366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
367 SDL_PROC_UNUSED (void, glTexCoord3dv, (const GLdouble * v)) 367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
368 SDL_PROC_UNUSED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) 368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
369 SDL_PROC_UNUSED (void, glTexCoord3fv, (const GLfloat * v)) 369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
370 SDL_PROC_UNUSED (void, glTexCoord3i, (GLint s, GLint t, GLint r)) 370 SDL_PROC_UNUSED(void, glTexCoord4d,
371 SDL_PROC_UNUSED (void, glTexCoord3iv, (const GLint * v)) 371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
372 SDL_PROC_UNUSED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) 372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
373 SDL_PROC_UNUSED (void, glTexCoord3sv, (const GLshort * v)) 373 SDL_PROC_UNUSED(void, glTexCoord4f,
374 SDL_PROC_UNUSED (void, glTexCoord4d, 374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
375 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) 375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
376 SDL_PROC_UNUSED (void, glTexCoord4dv, (const GLdouble * v)) 376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
377 SDL_PROC_UNUSED (void, glTexCoord4f, 377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
378 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) 378 SDL_PROC_UNUSED(void, glTexCoord4s,
379 SDL_PROC_UNUSED (void, glTexCoord4fv, (const GLfloat * v)) 379 (GLshort s, GLshort t, GLshort r, GLshort q))
380 SDL_PROC_UNUSED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) 380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
381 SDL_PROC_UNUSED (void, glTexCoord4iv, (const GLint * v)) 381 SDL_PROC_UNUSED(void, glTexCoordPointer,
382 SDL_PROC_UNUSED (void, glTexCoord4s, 382 (GLint size, GLenum type, GLsizei stride,
383 (GLshort s, GLshort t, GLshort r, GLshort q)) 383 const GLvoid * pointer))
384 SDL_PROC_UNUSED (void, glTexCoord4sv, (const GLshort * v)) 384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
385 SDL_PROC_UNUSED (void, glTexCoordPointer, 385 SDL_PROC_UNUSED(void, glTexEnvfv,
386 (GLint size, GLenum type, GLsizei stride, 386 (GLenum target, GLenum pname, const GLfloat * params))
387 const GLvoid * pointer)) 387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
388 SDL_PROC (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) 388 SDL_PROC_UNUSED(void, glTexEnviv,
389 SDL_PROC_UNUSED (void, glTexEnvfv, 389 (GLenum target, GLenum pname, const GLint * params))
390 (GLenum target, GLenum pname, const GLfloat * params)) 390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
391 SDL_PROC_UNUSED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) 391 SDL_PROC_UNUSED(void, glTexGendv,
392 SDL_PROC_UNUSED (void, glTexEnviv, 392 (GLenum coord, GLenum pname, const GLdouble * params))
393 (GLenum target, GLenum pname, const GLint * params)) 393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
394 SDL_PROC_UNUSED (void, glTexGend, 394 SDL_PROC_UNUSED(void, glTexGenfv,
395 (GLenum coord, GLenum pname, GLdouble param)) 395 (GLenum coord, GLenum pname, const GLfloat * params))
396 SDL_PROC_UNUSED (void, glTexGendv, 396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
397 (GLenum coord, GLenum pname, const GLdouble * params)) 397 SDL_PROC_UNUSED(void, glTexGeniv,
398 SDL_PROC_UNUSED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) 398 (GLenum coord, GLenum pname, const GLint * params))
399 SDL_PROC_UNUSED (void, glTexGenfv, 399 SDL_PROC_UNUSED(void, glTexImage1D,
400 (GLenum coord, GLenum pname, const GLfloat * params)) 400 (GLenum target, GLint level, GLint internalformat,
401 SDL_PROC_UNUSED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) 401 GLsizei width, GLint border, GLenum format, GLenum type,
402 SDL_PROC_UNUSED (void, glTexGeniv, 402 const GLvoid * pixels))
403 (GLenum coord, GLenum pname, const GLint * params)) 403 SDL_PROC(void, glTexImage2D,
404 SDL_PROC_UNUSED (void, glTexImage1D, 404 (GLenum target, GLint level, GLint internalformat, GLsizei width,
405 (GLenum target, GLint level, GLint internalformat, 405 GLsizei height, GLint border, GLenum format, GLenum type,
406 GLsizei width, GLint border, GLenum format, GLenum type, 406 const GLvoid * pixels))
407 const GLvoid * pixels)) 407 SDL_PROC_UNUSED(void, glTexParameterf,
408 SDL_PROC (void, glTexImage2D, 408 (GLenum target, GLenum pname, GLfloat param))
409 (GLenum target, GLint level, GLint internalformat, GLsizei width, 409 SDL_PROC_UNUSED(void, glTexParameterfv,
410 GLsizei height, GLint border, GLenum format, GLenum type, 410 (GLenum target, GLenum pname, const GLfloat * params))
411 const GLvoid * pixels)) 411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
412 SDL_PROC_UNUSED (void, glTexParameterf, 412 SDL_PROC_UNUSED(void, glTexParameteriv,
413 (GLenum target, GLenum pname, GLfloat param)) 413 (GLenum target, GLenum pname, const GLint * params))
414 SDL_PROC_UNUSED (void, glTexParameterfv, 414 SDL_PROC_UNUSED(void, glTexSubImage1D,
415 (GLenum target, GLenum pname, const GLfloat * params)) 415 (GLenum target, GLint level, GLint xoffset, GLsizei width,
416 SDL_PROC (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) 416 GLenum format, GLenum type, const GLvoid * pixels))
417 SDL_PROC_UNUSED (void, glTexParameteriv, 417 SDL_PROC(void, glTexSubImage2D,
418 (GLenum target, GLenum pname, const GLint * params)) 418 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
419 SDL_PROC_UNUSED (void, glTexSubImage1D, 419 GLsizei width, GLsizei height, GLenum format, GLenum type,
420 (GLenum target, GLint level, GLint xoffset, GLsizei width, 420 const GLvoid * pixels))
421 GLenum format, GLenum type, const GLvoid * pixels)) 421 SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
422 SDL_PROC (void, glTexSubImage2D, 422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
423 (GLenum target, GLint level, GLint xoffset, GLint yoffset, 423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
424 GLsizei width, GLsizei height, GLenum format, GLenum type, 424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
425 const GLvoid * pixels)) 425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
426 SDL_PROC (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) 426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
427 SDL_PROC_UNUSED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) 427 SDL_PROC(void, glVertex2i, (GLint x, GLint y))
428 SDL_PROC_UNUSED (void, glVertex2d, (GLdouble x, GLdouble y)) 428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
429 SDL_PROC_UNUSED (void, glVertex2dv, (const GLdouble * v)) 429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
430 SDL_PROC_UNUSED (void, glVertex2f, (GLfloat x, GLfloat y)) 430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
431 SDL_PROC_UNUSED (void, glVertex2fv, (const GLfloat * v)) 431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
432 SDL_PROC (void, glVertex2i, (GLint x, GLint y)) 432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
433 SDL_PROC_UNUSED (void, glVertex2iv, (const GLint * v)) 433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
434 SDL_PROC_UNUSED (void, glVertex2s, (GLshort x, GLshort y)) 434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
435 SDL_PROC_UNUSED (void, glVertex2sv, (const GLshort * v)) 435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
436 SDL_PROC_UNUSED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) 436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
437 SDL_PROC_UNUSED (void, glVertex3dv, (const GLdouble * v)) 437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
438 SDL_PROC_UNUSED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) 438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
439 SDL_PROC_UNUSED (void, glVertex3fv, (const GLfloat * v)) 439 SDL_PROC_UNUSED(void, glVertex4d,
440 SDL_PROC_UNUSED (void, glVertex3i, (GLint x, GLint y, GLint z)) 440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
441 SDL_PROC_UNUSED (void, glVertex3iv, (const GLint * v)) 441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
442 SDL_PROC_UNUSED (void, glVertex3s, (GLshort x, GLshort y, GLshort z)) 442 SDL_PROC_UNUSED(void, glVertex4f,
443 SDL_PROC_UNUSED (void, glVertex3sv, (const GLshort * v)) 443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
444 SDL_PROC_UNUSED (void, glVertex4d, 444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
445 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) 445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
446 SDL_PROC_UNUSED (void, glVertex4dv, (const GLdouble * v)) 446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
447 SDL_PROC_UNUSED (void, glVertex4f, 447 SDL_PROC_UNUSED(void, glVertex4s,
448 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) 448 (GLshort x, GLshort y, GLshort z, GLshort w))
449 SDL_PROC_UNUSED (void, glVertex4fv, (const GLfloat * v)) 449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
450 SDL_PROC_UNUSED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) 450 SDL_PROC_UNUSED(void, glVertexPointer,
451 SDL_PROC_UNUSED (void, glVertex4iv, (const GLint * v)) 451 (GLint size, GLenum type, GLsizei stride,
452 SDL_PROC_UNUSED (void, glVertex4s, 452 const GLvoid * pointer))
453 (GLshort x, GLshort y, GLshort z, GLshort w)) 453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
454 SDL_PROC_UNUSED (void, glVertex4sv, (const GLshort * v))
455 SDL_PROC_UNUSED (void, glVertexPointer,
456 (GLint size, GLenum type, GLsizei stride,
457 const GLvoid * pointer))
458 SDL_PROC (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
459 /* vi: set ts=4 sw=4 expandtab: */ 454 /* vi: set ts=4 sw=4 expandtab: */