Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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1667:1fddae038bc8 | 1668:4da1ee79c9af |
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1 /* list of OpenGL functions sorted alphabetically | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | 2 If you need to use a GL function from the SDL video subsystem, |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
4 */ | 4 */ |
5 #define SDL_PROC_UNUSED(ret,func,params) | 5 #define SDL_PROC_UNUSED(ret,func,params) |
6 SDL_PROC_UNUSED (void, glAccum, (GLenum, GLfloat)) | 6 SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) |
7 SDL_PROC_UNUSED (void, glAlphaFunc, (GLenum, GLclampf)) | 7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) |
8 SDL_PROC_UNUSED (GLboolean, glAreTexturesResident, | 8 SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, |
9 (GLsizei, const GLuint *, GLboolean *)) | 9 (GLsizei, const GLuint *, GLboolean *)) |
10 SDL_PROC_UNUSED (void, glArrayElement, (GLint)) | 10 SDL_PROC_UNUSED(void, glArrayElement, (GLint)) |
11 SDL_PROC (void, glBegin, (GLenum)) | 11 SDL_PROC(void, glBegin, (GLenum)) |
12 SDL_PROC (void, glBindTexture, (GLenum, GLuint)) | 12 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
13 SDL_PROC_UNUSED (void, glBitmap, | 13 SDL_PROC_UNUSED(void, glBitmap, |
14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, | 14 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, |
15 const GLubyte *)) | 15 const GLubyte *)) |
16 SDL_PROC (void, glBlendFunc, (GLenum, GLenum)) | 16 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
17 SDL_PROC_UNUSED (void, glCallList, (GLuint)) | 17 SDL_PROC_UNUSED(void, glCallList, (GLuint)) |
18 SDL_PROC_UNUSED (void, glCallLists, (GLsizei, GLenum, const GLvoid *)) | 18 SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) |
19 SDL_PROC_UNUSED (void, glClear, (GLbitfield)) | 19 SDL_PROC_UNUSED(void, glClear, (GLbitfield)) |
20 SDL_PROC_UNUSED (void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) | 20 SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) |
21 SDL_PROC_UNUSED (void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | 21 SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |
22 SDL_PROC_UNUSED (void, glClearDepth, (GLclampd)) | 22 SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) |
23 SDL_PROC_UNUSED (void, glClearIndex, (GLfloat)) | 23 SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) |
24 SDL_PROC_UNUSED (void, glClearStencil, (GLint)) | 24 SDL_PROC_UNUSED(void, glClearStencil, (GLint)) |
25 SDL_PROC_UNUSED (void, glClipPlane, (GLenum, const GLdouble *)) | 25 SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) |
26 SDL_PROC_UNUSED (void, glColor3b, (GLbyte, GLbyte, GLbyte)) | 26 SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) |
27 SDL_PROC_UNUSED (void, glColor3bv, (const GLbyte *)) | 27 SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) |
28 SDL_PROC_UNUSED (void, glColor3d, (GLdouble, GLdouble, GLdouble)) | 28 SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) |
29 SDL_PROC_UNUSED (void, glColor3dv, (const GLdouble *)) | 29 SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) |
30 SDL_PROC_UNUSED (void, glColor3f, (GLfloat, GLfloat, GLfloat)) | 30 SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) |
31 SDL_PROC_UNUSED (void, glColor3fv, (const GLfloat *)) | 31 SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) |
32 SDL_PROC_UNUSED (void, glColor3i, (GLint, GLint, GLint)) | 32 SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) |
33 SDL_PROC_UNUSED (void, glColor3iv, (const GLint *)) | 33 SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) |
34 SDL_PROC_UNUSED (void, glColor3s, (GLshort, GLshort, GLshort)) | 34 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) |
35 SDL_PROC_UNUSED (void, glColor3sv, (const GLshort *)) | 35 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) |
36 SDL_PROC (void, glColor3ub, (GLubyte, GLubyte, GLubyte)) | 36 SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) |
37 SDL_PROC_UNUSED (void, glColor3ubv, (const GLubyte *)) | 37 SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) |
38 SDL_PROC_UNUSED (void, glColor3ui, (GLuint, GLuint, GLuint)) | 38 SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) |
39 SDL_PROC_UNUSED (void, glColor3uiv, (const GLuint *)) | 39 SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) |
40 SDL_PROC_UNUSED (void, glColor3us, (GLushort, GLushort, GLushort)) | 40 SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) |
41 SDL_PROC_UNUSED (void, glColor3usv, (const GLushort *)) | 41 SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) |
42 SDL_PROC_UNUSED (void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) | 42 SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) |
43 SDL_PROC_UNUSED (void, glColor4bv, (const GLbyte *)) | 43 SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) |
44 SDL_PROC_UNUSED (void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) | 44 SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) |
45 SDL_PROC_UNUSED (void, glColor4dv, (const GLdouble *)) | 45 SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) |
46 SDL_PROC (void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) | 46 SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) |
47 SDL_PROC_UNUSED (void, glColor4fv, (const GLfloat *)) | 47 SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) |
48 SDL_PROC_UNUSED (void, glColor4i, (GLint, GLint, GLint, GLint)) | 48 SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) |
49 SDL_PROC_UNUSED (void, glColor4iv, (const GLint *)) | 49 SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) |
50 SDL_PROC_UNUSED (void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) | 50 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) |
51 SDL_PROC_UNUSED (void, glColor4sv, (const GLshort *)) | 51 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) |
52 SDL_PROC (void, glColor4ub, | 52 SDL_PROC(void, glColor4ub, |
53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | 53 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
54 SDL_PROC_UNUSED (void, glColor4ubv, (const GLubyte * v)) | 54 SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) |
55 SDL_PROC_UNUSED (void, glColor4ui, | 55 SDL_PROC_UNUSED(void, glColor4ui, |
56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) | 56 (GLuint red, GLuint green, GLuint blue, GLuint alpha)) |
57 SDL_PROC_UNUSED (void, glColor4uiv, (const GLuint * v)) | 57 SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) |
58 SDL_PROC_UNUSED (void, glColor4us, | 58 SDL_PROC_UNUSED(void, glColor4us, |
59 (GLushort red, GLushort green, GLushort blue, | 59 (GLushort red, GLushort green, GLushort blue, GLushort alpha)) |
60 GLushort alpha)) | 60 SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) |
61 SDL_PROC_UNUSED (void, glColor4usv, (const GLushort * v)) | 61 SDL_PROC_UNUSED(void, glColorMask, |
62 SDL_PROC_UNUSED (void, glColorMask, | 62 (GLboolean red, GLboolean green, GLboolean blue, |
63 (GLboolean red, GLboolean green, GLboolean blue, | 63 GLboolean alpha)) |
64 GLboolean alpha)) | 64 SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) |
65 SDL_PROC_UNUSED (void, glColorMaterial, (GLenum face, GLenum mode)) | 65 SDL_PROC_UNUSED(void, glColorPointer, |
66 SDL_PROC_UNUSED (void, glColorPointer, | 66 (GLint size, GLenum type, GLsizei stride, |
67 (GLint size, GLenum type, GLsizei stride, | 67 const GLvoid * pointer)) |
68 const GLvoid * pointer)) | 68 SDL_PROC_UNUSED(void, glCopyPixels, |
69 SDL_PROC_UNUSED (void, glCopyPixels, | 69 (GLint x, GLint y, GLsizei width, GLsizei height, |
70 (GLint x, GLint y, GLsizei width, GLsizei height, | 70 GLenum type)) |
71 GLenum type)) | 71 SDL_PROC_UNUSED(void, glCopyTexImage1D, |
72 SDL_PROC_UNUSED (void, glCopyTexImage1D, | 72 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
73 (GLenum target, GLint level, GLenum internalFormat, GLint x, | 73 GLint y, GLsizei width, GLint border)) |
74 GLint y, GLsizei width, GLint border)) | 74 SDL_PROC_UNUSED(void, glCopyTexImage2D, |
75 SDL_PROC_UNUSED (void, glCopyTexImage2D, | 75 (GLenum target, GLint level, GLenum internalFormat, GLint x, |
76 (GLenum target, GLint level, GLenum internalFormat, GLint x, | 76 GLint y, GLsizei width, GLsizei height, GLint border)) |
77 GLint y, GLsizei width, GLsizei height, GLint border)) | 77 SDL_PROC_UNUSED(void, glCopyTexSubImage1D, |
78 SDL_PROC_UNUSED (void, glCopyTexSubImage1D, | 78 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, |
79 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, | 79 GLsizei width)) |
80 GLsizei width)) | 80 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, |
81 SDL_PROC_UNUSED (void, glCopyTexSubImage2D, | 81 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
82 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | 82 GLint x, GLint y, GLsizei width, GLsizei height)) |
83 GLint x, GLint y, GLsizei width, GLsizei height)) | 83 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
84 SDL_PROC_UNUSED (void, glCullFace, (GLenum mode)) | 84 SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) |
85 SDL_PROC_UNUSED (void, glDeleteLists, (GLuint list, GLsizei range)) | 85 SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
86 SDL_PROC (void, glDeleteTextures, (GLsizei n, const GLuint * textures)) | 86 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
87 SDL_PROC_UNUSED (void, glDepthFunc, (GLenum func)) | 87 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
88 SDL_PROC_UNUSED (void, glDepthMask, (GLboolean flag)) | 88 SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) |
89 SDL_PROC_UNUSED (void, glDepthRange, (GLclampd zNear, GLclampd zFar)) | 89 SDL_PROC(void, glDisable, (GLenum cap)) |
90 SDL_PROC (void, glDisable, (GLenum cap)) | 90 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
91 SDL_PROC_UNUSED (void, glDisableClientState, (GLenum array)) | 91 SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
92 SDL_PROC_UNUSED (void, glDrawArrays, | 92 SDL_PROC(void, glDrawBuffer, (GLenum mode)) |
93 (GLenum mode, GLint first, GLsizei count)) | 93 SDL_PROC_UNUSED(void, glDrawElements, |
94 SDL_PROC (void, glDrawBuffer, (GLenum mode)) | 94 (GLenum mode, GLsizei count, GLenum type, |
95 SDL_PROC_UNUSED (void, glDrawElements, | 95 const GLvoid * indices)) |
96 (GLenum mode, GLsizei count, GLenum type, | 96 SDL_PROC_UNUSED(void, glDrawPixels, |
97 const GLvoid * indices)) | 97 (GLsizei width, GLsizei height, GLenum format, GLenum type, |
98 SDL_PROC_UNUSED (void, glDrawPixels, | 98 const GLvoid * pixels)) |
99 (GLsizei width, GLsizei height, GLenum format, GLenum type, | 99 SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) |
100 const GLvoid * pixels)) | 100 SDL_PROC_UNUSED(void, glEdgeFlagPointer, |
101 SDL_PROC_UNUSED (void, glEdgeFlag, (GLboolean flag)) | 101 (GLsizei stride, const GLvoid * pointer)) |
102 SDL_PROC_UNUSED (void, glEdgeFlagPointer, | 102 SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) |
103 (GLsizei stride, const GLvoid * pointer)) | 103 SDL_PROC(void, glEnable, (GLenum cap)) |
104 SDL_PROC_UNUSED (void, glEdgeFlagv, (const GLboolean * flag)) | 104 SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) |
105 SDL_PROC (void, glEnable, (GLenum cap)) | 105 SDL_PROC(void, glEnd, (void)) |
106 SDL_PROC_UNUSED (void, glEnableClientState, (GLenum array)) | 106 SDL_PROC_UNUSED(void, glEndList, (void)) |
107 SDL_PROC (void, glEnd, (void)) | 107 SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) |
108 SDL_PROC_UNUSED (void, glEndList, (void)) | 108 SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) |
109 SDL_PROC_UNUSED (void, glEvalCoord1d, (GLdouble u)) | 109 SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) |
110 SDL_PROC_UNUSED (void, glEvalCoord1dv, (const GLdouble * u)) | 110 SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) |
111 SDL_PROC_UNUSED (void, glEvalCoord1f, (GLfloat u)) | 111 SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) |
112 SDL_PROC_UNUSED (void, glEvalCoord1fv, (const GLfloat * u)) | 112 SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) |
113 SDL_PROC_UNUSED (void, glEvalCoord2d, (GLdouble u, GLdouble v)) | 113 SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) |
114 SDL_PROC_UNUSED (void, glEvalCoord2dv, (const GLdouble * u)) | 114 SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) |
115 SDL_PROC_UNUSED (void, glEvalCoord2f, (GLfloat u, GLfloat v)) | 115 SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) |
116 SDL_PROC_UNUSED (void, glEvalCoord2fv, (const GLfloat * u)) | 116 SDL_PROC_UNUSED(void, glEvalMesh2, |
117 SDL_PROC_UNUSED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) | 117 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) |
118 SDL_PROC_UNUSED (void, glEvalMesh2, | 118 SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) |
119 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) | 119 SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) |
120 SDL_PROC_UNUSED (void, glEvalPoint1, (GLint i)) | 120 SDL_PROC_UNUSED(void, glFeedbackBuffer, |
121 SDL_PROC_UNUSED (void, glEvalPoint2, (GLint i, GLint j)) | 121 (GLsizei size, GLenum type, GLfloat * buffer)) |
122 SDL_PROC_UNUSED (void, glFeedbackBuffer, | 122 SDL_PROC(void, glFinish, (void)) |
123 (GLsizei size, GLenum type, GLfloat * buffer)) | 123 SDL_PROC(void, glFlush, (void)) |
124 SDL_PROC (void, glFinish, (void)) | 124 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
125 SDL_PROC (void, glFlush, (void)) | 125 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
126 SDL_PROC_UNUSED (void, glFogf, (GLenum pname, GLfloat param)) | 126 SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) |
127 SDL_PROC_UNUSED (void, glFogfv, (GLenum pname, const GLfloat * params)) | 127 SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) |
128 SDL_PROC_UNUSED (void, glFogi, (GLenum pname, GLint param)) | 128 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
129 SDL_PROC_UNUSED (void, glFogiv, (GLenum pname, const GLint * params)) | 129 SDL_PROC_UNUSED(void, glFrustum, |
130 SDL_PROC_UNUSED (void, glFrontFace, (GLenum mode)) | 130 (GLdouble left, GLdouble right, GLdouble bottom, |
131 SDL_PROC_UNUSED (void, glFrustum, | 131 GLdouble top, GLdouble zNear, GLdouble zFar)) |
132 (GLdouble left, GLdouble right, GLdouble bottom, | 132 SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) |
133 GLdouble top, GLdouble zNear, GLdouble zFar)) | 133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
134 SDL_PROC_UNUSED (GLuint, glGenLists, (GLsizei range)) | 134 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) |
135 SDL_PROC (void, glGenTextures, (GLsizei n, GLuint * textures)) | 135 SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) |
136 SDL_PROC_UNUSED (void, glGetBooleanv, (GLenum pname, GLboolean * params)) | 136 SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) |
137 SDL_PROC_UNUSED (void, glGetClipPlane, (GLenum plane, GLdouble * equation)) | 137 SDL_PROC(GLenum, glGetError, (void)) |
138 SDL_PROC_UNUSED (void, glGetDoublev, (GLenum pname, GLdouble * params)) | 138 SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
139 SDL_PROC (GLenum, glGetError, (void)) | 139 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
140 SDL_PROC_UNUSED (void, glGetFloatv, (GLenum pname, GLfloat * params)) | 140 SDL_PROC_UNUSED(void, glGetLightfv, |
141 SDL_PROC (void, glGetIntegerv, (GLenum pname, GLint * params)) | 141 (GLenum light, GLenum pname, GLfloat * params)) |
142 SDL_PROC_UNUSED (void, glGetLightfv, | 142 SDL_PROC_UNUSED(void, glGetLightiv, |
143 (GLenum light, GLenum pname, GLfloat * params)) | 143 (GLenum light, GLenum pname, GLint * params)) |
144 SDL_PROC_UNUSED (void, glGetLightiv, | 144 SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) |
145 (GLenum light, GLenum pname, GLint * params)) | 145 SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) |
146 SDL_PROC_UNUSED (void, glGetMapdv, | 146 SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) |
147 (GLenum target, GLenum query, GLdouble * v)) | 147 SDL_PROC_UNUSED(void, glGetMaterialfv, |
148 SDL_PROC_UNUSED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) | 148 (GLenum face, GLenum pname, GLfloat * params)) |
149 SDL_PROC_UNUSED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) | 149 SDL_PROC_UNUSED(void, glGetMaterialiv, |
150 SDL_PROC_UNUSED (void, glGetMaterialfv, | 150 (GLenum face, GLenum pname, GLint * params)) |
151 (GLenum face, GLenum pname, GLfloat * params)) | 151 SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) |
152 SDL_PROC_UNUSED (void, glGetMaterialiv, | 152 SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) |
153 (GLenum face, GLenum pname, GLint * params)) | 153 SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) |
154 SDL_PROC_UNUSED (void, glGetPixelMapfv, (GLenum map, GLfloat * values)) | 154 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) |
155 SDL_PROC_UNUSED (void, glGetPixelMapuiv, (GLenum map, GLuint * values)) | 155 SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) |
156 SDL_PROC_UNUSED (void, glGetPixelMapusv, (GLenum map, GLushort * values)) | 156 SDL_PROC(const GLubyte *, glGetString, (GLenum name)) |
157 SDL_PROC_UNUSED (void, glGetPointerv, (GLenum pname, GLvoid * *params)) | 157 SDL_PROC_UNUSED(void, glGetTexEnvfv, |
158 SDL_PROC_UNUSED (void, glGetPolygonStipple, (GLubyte * mask)) | 158 (GLenum target, GLenum pname, GLfloat * params)) |
159 SDL_PROC (const GLubyte *, glGetString, (GLenum name)) | 159 SDL_PROC_UNUSED(void, glGetTexEnviv, |
160 SDL_PROC_UNUSED (void, glGetTexEnvfv, | 160 (GLenum target, GLenum pname, GLint * params)) |
161 (GLenum target, GLenum pname, GLfloat * params)) | 161 SDL_PROC_UNUSED(void, glGetTexGendv, |
162 SDL_PROC_UNUSED (void, glGetTexEnviv, | 162 (GLenum coord, GLenum pname, GLdouble * params)) |
163 (GLenum target, GLenum pname, GLint * params)) | 163 SDL_PROC_UNUSED(void, glGetTexGenfv, |
164 SDL_PROC_UNUSED (void, glGetTexGendv, | 164 (GLenum coord, GLenum pname, GLfloat * params)) |
165 (GLenum coord, GLenum pname, GLdouble * params)) | 165 SDL_PROC_UNUSED(void, glGetTexGeniv, |
166 SDL_PROC_UNUSED (void, glGetTexGenfv, | 166 (GLenum coord, GLenum pname, GLint * params)) |
167 (GLenum coord, GLenum pname, GLfloat * params)) | 167 SDL_PROC_UNUSED(void, glGetTexImage, |
168 SDL_PROC_UNUSED (void, glGetTexGeniv, | 168 (GLenum target, GLint level, GLenum format, GLenum type, |
169 (GLenum coord, GLenum pname, GLint * params)) | 169 GLvoid * pixels)) |
170 SDL_PROC_UNUSED (void, glGetTexImage, | 170 SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, |
171 (GLenum target, GLint level, GLenum format, GLenum type, | 171 (GLenum target, GLint level, GLenum pname, GLfloat * params)) |
172 GLvoid * pixels)) | 172 SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, |
173 SDL_PROC_UNUSED (void, glGetTexLevelParameterfv, | 173 (GLenum target, GLint level, GLenum pname, GLint * params)) |
174 (GLenum target, GLint level, GLenum pname, GLfloat * params)) | 174 SDL_PROC_UNUSED(void, glGetTexParameterfv, |
175 SDL_PROC_UNUSED (void, glGetTexLevelParameteriv, | 175 (GLenum target, GLenum pname, GLfloat * params)) |
176 (GLenum target, GLint level, GLenum pname, GLint * params)) | 176 SDL_PROC_UNUSED(void, glGetTexParameteriv, |
177 SDL_PROC_UNUSED (void, glGetTexParameterfv, | 177 (GLenum target, GLenum pname, GLint * params)) |
178 (GLenum target, GLenum pname, GLfloat * params)) | 178 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
179 SDL_PROC_UNUSED (void, glGetTexParameteriv, | 179 SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) |
180 (GLenum target, GLenum pname, GLint * params)) | 180 SDL_PROC_UNUSED(void, glIndexPointer, |
181 SDL_PROC_UNUSED (void, glHint, (GLenum target, GLenum mode)) | 181 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
182 SDL_PROC_UNUSED (void, glIndexMask, (GLuint mask)) | 182 SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) |
183 SDL_PROC_UNUSED (void, glIndexPointer, | 183 SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) |
184 (GLenum type, GLsizei stride, const GLvoid * pointer)) | 184 SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) |
185 SDL_PROC_UNUSED (void, glIndexd, (GLdouble c)) | 185 SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) |
186 SDL_PROC_UNUSED (void, glIndexdv, (const GLdouble * c)) | 186 SDL_PROC_UNUSED(void, glIndexi, (GLint c)) |
187 SDL_PROC_UNUSED (void, glIndexf, (GLfloat c)) | 187 SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) |
188 SDL_PROC_UNUSED (void, glIndexfv, (const GLfloat * c)) | 188 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) |
189 SDL_PROC_UNUSED (void, glIndexi, (GLint c)) | 189 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) |
190 SDL_PROC_UNUSED (void, glIndexiv, (const GLint * c)) | 190 SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) |
191 SDL_PROC_UNUSED (void, glIndexs, (GLshort c)) | 191 SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) |
192 SDL_PROC_UNUSED (void, glIndexsv, (const GLshort * c)) | 192 SDL_PROC_UNUSED(void, glInitNames, (void)) |
193 SDL_PROC_UNUSED (void, glIndexub, (GLubyte c)) | 193 SDL_PROC_UNUSED(void, glInterleavedArrays, |
194 SDL_PROC_UNUSED (void, glIndexubv, (const GLubyte * c)) | 194 (GLenum format, GLsizei stride, const GLvoid * pointer)) |
195 SDL_PROC_UNUSED (void, glInitNames, (void)) | 195 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
196 SDL_PROC_UNUSED (void, glInterleavedArrays, | 196 SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) |
197 (GLenum format, GLsizei stride, const GLvoid * pointer)) | 197 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
198 SDL_PROC_UNUSED (GLboolean, glIsEnabled, (GLenum cap)) | 198 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
199 SDL_PROC_UNUSED (GLboolean, glIsList, (GLuint list)) | 199 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
200 SDL_PROC_UNUSED (GLboolean, glIsTexture, (GLuint texture)) | 200 SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) |
201 SDL_PROC_UNUSED (void, glLightModelf, (GLenum pname, GLfloat param)) | 201 SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) |
202 SDL_PROC_UNUSED (void, glLightModelfv, (GLenum pname, const GLfloat * params)) | 202 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
203 SDL_PROC_UNUSED (void, glLightModeli, (GLenum pname, GLint param)) | 203 SDL_PROC_UNUSED(void, glLightfv, |
204 SDL_PROC_UNUSED (void, glLightModeliv, (GLenum pname, const GLint * params)) | 204 (GLenum light, GLenum pname, const GLfloat * params)) |
205 SDL_PROC_UNUSED (void, glLightf, (GLenum light, GLenum pname, GLfloat param)) | 205 SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) |
206 SDL_PROC_UNUSED (void, glLightfv, | 206 SDL_PROC_UNUSED(void, glLightiv, |
207 (GLenum light, GLenum pname, const GLfloat * params)) | 207 (GLenum light, GLenum pname, const GLint * params)) |
208 SDL_PROC_UNUSED (void, glLighti, (GLenum light, GLenum pname, GLint param)) | 208 SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) |
209 SDL_PROC_UNUSED (void, glLightiv, | 209 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
210 (GLenum light, GLenum pname, const GLint * params)) | 210 SDL_PROC_UNUSED(void, glListBase, (GLuint base)) |
211 SDL_PROC_UNUSED (void, glLineStipple, (GLint factor, GLushort pattern)) | 211 SDL_PROC(void, glLoadIdentity, (void)) |
212 SDL_PROC_UNUSED (void, glLineWidth, (GLfloat width)) | 212 SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) |
213 SDL_PROC_UNUSED (void, glListBase, (GLuint base)) | 213 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
214 SDL_PROC (void, glLoadIdentity, (void)) | 214 SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) |
215 SDL_PROC_UNUSED (void, glLoadMatrixd, (const GLdouble * m)) | 215 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
216 SDL_PROC_UNUSED (void, glLoadMatrixf, (const GLfloat * m)) | 216 SDL_PROC_UNUSED(void, glMap1d, |
217 SDL_PROC_UNUSED (void, glLoadName, (GLuint name)) | 217 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, |
218 SDL_PROC_UNUSED (void, glLogicOp, (GLenum opcode)) | 218 GLint order, const GLdouble * points)) |
219 SDL_PROC_UNUSED (void, glMap1d, | 219 SDL_PROC_UNUSED(void, glMap1f, |
220 (GLenum target, GLdouble u1, GLdouble u2, GLint stride, | 220 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, |
221 GLint order, const GLdouble * points)) | 221 GLint order, const GLfloat * points)) |
222 SDL_PROC_UNUSED (void, glMap1f, | 222 SDL_PROC_UNUSED(void, glMap2d, |
223 (GLenum target, GLfloat u1, GLfloat u2, GLint stride, | 223 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, |
224 GLint order, const GLfloat * points)) | 224 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, |
225 SDL_PROC_UNUSED (void, glMap2d, | 225 GLint vorder, const GLdouble * points)) |
226 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, | 226 SDL_PROC_UNUSED(void, glMap2f, |
227 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, | 227 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, |
228 GLint vorder, const GLdouble * points)) | 228 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, |
229 SDL_PROC_UNUSED (void, glMap2f, | 229 GLint vorder, const GLfloat * points)) |
230 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, | 230 SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) |
231 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, | 231 SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) |
232 GLint vorder, const GLfloat * points)) | 232 SDL_PROC_UNUSED(void, glMapGrid2d, |
233 SDL_PROC_UNUSED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) | 233 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, |
234 SDL_PROC_UNUSED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) | 234 GLdouble v2)) |
235 SDL_PROC_UNUSED (void, glMapGrid2d, | 235 SDL_PROC_UNUSED(void, glMapGrid2f, |
236 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, | 236 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, |
237 GLdouble v2)) | 237 GLfloat v2)) |
238 SDL_PROC_UNUSED (void, glMapGrid2f, | 238 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
239 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, | 239 SDL_PROC_UNUSED(void, glMaterialfv, |
240 GLfloat v2)) | 240 (GLenum face, GLenum pname, const GLfloat * params)) |
241 SDL_PROC_UNUSED (void, glMaterialf, | 241 SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) |
242 (GLenum face, GLenum pname, GLfloat param)) | 242 SDL_PROC_UNUSED(void, glMaterialiv, |
243 SDL_PROC_UNUSED (void, glMaterialfv, | 243 (GLenum face, GLenum pname, const GLint * params)) |
244 (GLenum face, GLenum pname, const GLfloat * params)) | 244 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
245 SDL_PROC_UNUSED (void, glMateriali, (GLenum face, GLenum pname, GLint param)) | 245 SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) |
246 SDL_PROC_UNUSED (void, glMaterialiv, | 246 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
247 (GLenum face, GLenum pname, const GLint * params)) | 247 SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) |
248 SDL_PROC (void, glMatrixMode, (GLenum mode)) | 248 SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) |
249 SDL_PROC_UNUSED (void, glMultMatrixd, (const GLdouble * m)) | 249 SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) |
250 SDL_PROC_UNUSED (void, glMultMatrixf, (const GLfloat * m)) | 250 SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) |
251 SDL_PROC_UNUSED (void, glNewList, (GLuint list, GLenum mode)) | 251 SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) |
252 SDL_PROC_UNUSED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) | 252 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
253 SDL_PROC_UNUSED (void, glNormal3bv, (const GLbyte * v)) | 253 SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) |
254 SDL_PROC_UNUSED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) | 254 SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) |
255 SDL_PROC_UNUSED (void, glNormal3dv, (const GLdouble * v)) | 255 SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) |
256 SDL_PROC_UNUSED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) | 256 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) |
257 SDL_PROC_UNUSED (void, glNormal3fv, (const GLfloat * v)) | 257 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) |
258 SDL_PROC_UNUSED (void, glNormal3i, (GLint nx, GLint ny, GLint nz)) | 258 SDL_PROC_UNUSED(void, glNormalPointer, |
259 SDL_PROC_UNUSED (void, glNormal3iv, (const GLint * v)) | 259 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
260 SDL_PROC_UNUSED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) | 260 SDL_PROC(void, glOrtho, |
261 SDL_PROC_UNUSED (void, glNormal3sv, (const GLshort * v)) | 261 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, |
262 SDL_PROC_UNUSED (void, glNormalPointer, | 262 GLdouble zNear, GLdouble zFar)) |
263 (GLenum type, GLsizei stride, const GLvoid * pointer)) | 263 SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) |
264 SDL_PROC (void, glOrtho, | 264 SDL_PROC_UNUSED(void, glPixelMapfv, |
265 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, | 265 (GLenum map, GLsizei mapsize, const GLfloat * values)) |
266 GLdouble zNear, GLdouble zFar)) | 266 SDL_PROC_UNUSED(void, glPixelMapuiv, |
267 SDL_PROC_UNUSED (void, glPassThrough, (GLfloat token)) | 267 (GLenum map, GLsizei mapsize, const GLuint * values)) |
268 SDL_PROC_UNUSED (void, glPixelMapfv, | 268 SDL_PROC_UNUSED(void, glPixelMapusv, |
269 (GLenum map, GLsizei mapsize, const GLfloat * values)) | 269 (GLenum map, GLsizei mapsize, const GLushort * values)) |
270 SDL_PROC_UNUSED (void, glPixelMapuiv, | 270 SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) |
271 (GLenum map, GLsizei mapsize, const GLuint * values)) | 271 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
272 SDL_PROC_UNUSED (void, glPixelMapusv, | 272 SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) |
273 (GLenum map, GLsizei mapsize, const GLushort * values)) | 273 SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) |
274 SDL_PROC_UNUSED (void, glPixelStoref, (GLenum pname, GLfloat param)) | 274 SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) |
275 SDL_PROC (void, glPixelStorei, (GLenum pname, GLint param)) | 275 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
276 SDL_PROC_UNUSED (void, glPixelTransferf, (GLenum pname, GLfloat param)) | 276 SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) |
277 SDL_PROC_UNUSED (void, glPixelTransferi, (GLenum pname, GLint param)) | 277 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
278 SDL_PROC_UNUSED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) | 278 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) |
279 SDL_PROC_UNUSED (void, glPointSize, (GLfloat size)) | 279 SDL_PROC(void, glPopAttrib, (void)) |
280 SDL_PROC_UNUSED (void, glPolygonMode, (GLenum face, GLenum mode)) | 280 SDL_PROC(void, glPopClientAttrib, (void)) |
281 SDL_PROC_UNUSED (void, glPolygonOffset, (GLfloat factor, GLfloat units)) | 281 SDL_PROC(void, glPopMatrix, (void)) |
282 SDL_PROC_UNUSED (void, glPolygonStipple, (const GLubyte * mask)) | 282 SDL_PROC_UNUSED(void, glPopName, (void)) |
283 SDL_PROC (void, glPopAttrib, (void)) | 283 SDL_PROC_UNUSED(void, glPrioritizeTextures, |
284 SDL_PROC (void, glPopClientAttrib, (void)) | 284 (GLsizei n, const GLuint * textures, |
285 SDL_PROC (void, glPopMatrix, (void)) | 285 const GLclampf * priorities)) |
286 SDL_PROC_UNUSED (void, glPopName, (void)) | 286 SDL_PROC(void, glPushAttrib, (GLbitfield mask)) |
287 SDL_PROC_UNUSED (void, glPrioritizeTextures, | 287 SDL_PROC(void, glPushClientAttrib, (GLbitfield mask)) |
288 (GLsizei n, const GLuint * textures, | 288 SDL_PROC(void, glPushMatrix, (void)) |
289 const GLclampf * priorities)) | 289 SDL_PROC_UNUSED(void, glPushName, (GLuint name)) |
290 SDL_PROC (void, glPushAttrib, (GLbitfield mask)) | 290 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) |
291 SDL_PROC (void, glPushClientAttrib, (GLbitfield mask)) | 291 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) |
292 SDL_PROC (void, glPushMatrix, (void)) | 292 SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) |
293 SDL_PROC_UNUSED (void, glPushName, (GLuint name)) | 293 SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) |
294 SDL_PROC_UNUSED (void, glRasterPos2d, (GLdouble x, GLdouble y)) | 294 SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y)) |
295 SDL_PROC_UNUSED (void, glRasterPos2dv, (const GLdouble * v)) | 295 SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) |
296 SDL_PROC_UNUSED (void, glRasterPos2f, (GLfloat x, GLfloat y)) | 296 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) |
297 SDL_PROC_UNUSED (void, glRasterPos2fv, (const GLfloat * v)) | 297 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) |
298 SDL_PROC_UNUSED (void, glRasterPos2i, (GLint x, GLint y)) | 298 SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) |
299 SDL_PROC_UNUSED (void, glRasterPos2iv, (const GLint * v)) | 299 SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) |
300 SDL_PROC_UNUSED (void, glRasterPos2s, (GLshort x, GLshort y)) | 300 SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) |
301 SDL_PROC_UNUSED (void, glRasterPos2sv, (const GLshort * v)) | 301 SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) |
302 SDL_PROC_UNUSED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) | 302 SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) |
303 SDL_PROC_UNUSED (void, glRasterPos3dv, (const GLdouble * v)) | 303 SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) |
304 SDL_PROC_UNUSED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) | 304 SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) |
305 SDL_PROC_UNUSED (void, glRasterPos3fv, (const GLfloat * v)) | 305 SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) |
306 SDL_PROC_UNUSED (void, glRasterPos3i, (GLint x, GLint y, GLint z)) | 306 SDL_PROC_UNUSED(void, glRasterPos4d, |
307 SDL_PROC_UNUSED (void, glRasterPos3iv, (const GLint * v)) | 307 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
308 SDL_PROC_UNUSED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) | 308 SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) |
309 SDL_PROC_UNUSED (void, glRasterPos3sv, (const GLshort * v)) | 309 SDL_PROC_UNUSED(void, glRasterPos4f, |
310 SDL_PROC_UNUSED (void, glRasterPos4d, | 310 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
311 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | 311 SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) |
312 SDL_PROC_UNUSED (void, glRasterPos4dv, (const GLdouble * v)) | 312 SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) |
313 SDL_PROC_UNUSED (void, glRasterPos4f, | 313 SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) |
314 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | 314 SDL_PROC_UNUSED(void, glRasterPos4s, |
315 SDL_PROC_UNUSED (void, glRasterPos4fv, (const GLfloat * v)) | 315 (GLshort x, GLshort y, GLshort z, GLshort w)) |
316 SDL_PROC_UNUSED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) | 316 SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) |
317 SDL_PROC_UNUSED (void, glRasterPos4iv, (const GLint * v)) | 317 SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode)) |
318 SDL_PROC_UNUSED (void, glRasterPos4s, | 318 SDL_PROC(void, glReadPixels, |
319 (GLshort x, GLshort y, GLshort z, GLshort w)) | 319 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
320 SDL_PROC_UNUSED (void, glRasterPos4sv, (const GLshort * v)) | 320 GLenum type, GLvoid * pixels)) |
321 SDL_PROC_UNUSED (void, glReadBuffer, (GLenum mode)) | 321 SDL_PROC_UNUSED(void, glRectd, |
322 SDL_PROC (void, glReadPixels, | 322 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) |
323 (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, | 323 SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) |
324 GLenum type, GLvoid * pixels)) | 324 SDL_PROC_UNUSED(void, glRectf, |
325 SDL_PROC_UNUSED (void, glRectd, | 325 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) |
326 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) | 326 SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) |
327 SDL_PROC_UNUSED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) | 327 SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) |
328 SDL_PROC_UNUSED (void, glRectf, | 328 SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) |
329 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) | 329 SDL_PROC_UNUSED(void, glRects, |
330 SDL_PROC_UNUSED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) | 330 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) |
331 SDL_PROC_UNUSED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) | 331 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) |
332 SDL_PROC_UNUSED (void, glRectiv, (const GLint * v1, const GLint * v2)) | 332 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) |
333 SDL_PROC_UNUSED (void, glRects, | 333 SDL_PROC_UNUSED(void, glRotated, |
334 (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) | 334 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) |
335 SDL_PROC_UNUSED (void, glRectsv, (const GLshort * v1, const GLshort * v2)) | 335 SDL_PROC_UNUSED(void, glRotatef, |
336 SDL_PROC_UNUSED (GLint, glRenderMode, (GLenum mode)) | 336 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) |
337 SDL_PROC_UNUSED (void, glRotated, | 337 SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) |
338 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) | 338 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
339 SDL_PROC_UNUSED (void, glRotatef, | 339 SDL_PROC_UNUSED(void, glScissor, |
340 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | 340 (GLint x, GLint y, GLsizei width, GLsizei height)) |
341 SDL_PROC_UNUSED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) | 341 SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) |
342 SDL_PROC_UNUSED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) | 342 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
343 SDL_PROC_UNUSED (void, glScissor, | 343 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
344 (GLint x, GLint y, GLsizei width, GLsizei height)) | 344 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
345 SDL_PROC_UNUSED (void, glSelectBuffer, (GLsizei size, GLuint * buffer)) | 345 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
346 SDL_PROC_UNUSED (void, glShadeModel, (GLenum mode)) | 346 SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) |
347 SDL_PROC_UNUSED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) | 347 SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) |
348 SDL_PROC_UNUSED (void, glStencilMask, (GLuint mask)) | 348 SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) |
349 SDL_PROC_UNUSED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) | 349 SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) |
350 SDL_PROC_UNUSED (void, glTexCoord1d, (GLdouble s)) | 350 SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) |
351 SDL_PROC_UNUSED (void, glTexCoord1dv, (const GLdouble * v)) | 351 SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) |
352 SDL_PROC_UNUSED (void, glTexCoord1f, (GLfloat s)) | 352 SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) |
353 SDL_PROC_UNUSED (void, glTexCoord1fv, (const GLfloat * v)) | 353 SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) |
354 SDL_PROC_UNUSED (void, glTexCoord1i, (GLint s)) | 354 SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) |
355 SDL_PROC_UNUSED (void, glTexCoord1iv, (const GLint * v)) | 355 SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) |
356 SDL_PROC_UNUSED (void, glTexCoord1s, (GLshort s)) | 356 SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) |
357 SDL_PROC_UNUSED (void, glTexCoord1sv, (const GLshort * v)) | 357 SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) |
358 SDL_PROC_UNUSED (void, glTexCoord2d, (GLdouble s, GLdouble t)) | 358 SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) |
359 SDL_PROC_UNUSED (void, glTexCoord2dv, (const GLdouble * v)) | 359 SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) |
360 SDL_PROC (void, glTexCoord2f, (GLfloat s, GLfloat t)) | 360 SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) |
361 SDL_PROC_UNUSED (void, glTexCoord2fv, (const GLfloat * v)) | 361 SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) |
362 SDL_PROC_UNUSED (void, glTexCoord2i, (GLint s, GLint t)) | 362 SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) |
363 SDL_PROC_UNUSED (void, glTexCoord2iv, (const GLint * v)) | 363 SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) |
364 SDL_PROC_UNUSED (void, glTexCoord2s, (GLshort s, GLshort t)) | 364 SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) |
365 SDL_PROC_UNUSED (void, glTexCoord2sv, (const GLshort * v)) | 365 SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) |
366 SDL_PROC_UNUSED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) | 366 SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) |
367 SDL_PROC_UNUSED (void, glTexCoord3dv, (const GLdouble * v)) | 367 SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) |
368 SDL_PROC_UNUSED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) | 368 SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) |
369 SDL_PROC_UNUSED (void, glTexCoord3fv, (const GLfloat * v)) | 369 SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) |
370 SDL_PROC_UNUSED (void, glTexCoord3i, (GLint s, GLint t, GLint r)) | 370 SDL_PROC_UNUSED(void, glTexCoord4d, |
371 SDL_PROC_UNUSED (void, glTexCoord3iv, (const GLint * v)) | 371 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) |
372 SDL_PROC_UNUSED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) | 372 SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) |
373 SDL_PROC_UNUSED (void, glTexCoord3sv, (const GLshort * v)) | 373 SDL_PROC_UNUSED(void, glTexCoord4f, |
374 SDL_PROC_UNUSED (void, glTexCoord4d, | 374 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) |
375 (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) | 375 SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) |
376 SDL_PROC_UNUSED (void, glTexCoord4dv, (const GLdouble * v)) | 376 SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) |
377 SDL_PROC_UNUSED (void, glTexCoord4f, | 377 SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) |
378 (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | 378 SDL_PROC_UNUSED(void, glTexCoord4s, |
379 SDL_PROC_UNUSED (void, glTexCoord4fv, (const GLfloat * v)) | 379 (GLshort s, GLshort t, GLshort r, GLshort q)) |
380 SDL_PROC_UNUSED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) | 380 SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) |
381 SDL_PROC_UNUSED (void, glTexCoord4iv, (const GLint * v)) | 381 SDL_PROC_UNUSED(void, glTexCoordPointer, |
382 SDL_PROC_UNUSED (void, glTexCoord4s, | 382 (GLint size, GLenum type, GLsizei stride, |
383 (GLshort s, GLshort t, GLshort r, GLshort q)) | 383 const GLvoid * pointer)) |
384 SDL_PROC_UNUSED (void, glTexCoord4sv, (const GLshort * v)) | 384 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
385 SDL_PROC_UNUSED (void, glTexCoordPointer, | 385 SDL_PROC_UNUSED(void, glTexEnvfv, |
386 (GLint size, GLenum type, GLsizei stride, | 386 (GLenum target, GLenum pname, const GLfloat * params)) |
387 const GLvoid * pointer)) | 387 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
388 SDL_PROC (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | 388 SDL_PROC_UNUSED(void, glTexEnviv, |
389 SDL_PROC_UNUSED (void, glTexEnvfv, | 389 (GLenum target, GLenum pname, const GLint * params)) |
390 (GLenum target, GLenum pname, const GLfloat * params)) | 390 SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) |
391 SDL_PROC_UNUSED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) | 391 SDL_PROC_UNUSED(void, glTexGendv, |
392 SDL_PROC_UNUSED (void, glTexEnviv, | 392 (GLenum coord, GLenum pname, const GLdouble * params)) |
393 (GLenum target, GLenum pname, const GLint * params)) | 393 SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) |
394 SDL_PROC_UNUSED (void, glTexGend, | 394 SDL_PROC_UNUSED(void, glTexGenfv, |
395 (GLenum coord, GLenum pname, GLdouble param)) | 395 (GLenum coord, GLenum pname, const GLfloat * params)) |
396 SDL_PROC_UNUSED (void, glTexGendv, | 396 SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) |
397 (GLenum coord, GLenum pname, const GLdouble * params)) | 397 SDL_PROC_UNUSED(void, glTexGeniv, |
398 SDL_PROC_UNUSED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) | 398 (GLenum coord, GLenum pname, const GLint * params)) |
399 SDL_PROC_UNUSED (void, glTexGenfv, | 399 SDL_PROC_UNUSED(void, glTexImage1D, |
400 (GLenum coord, GLenum pname, const GLfloat * params)) | 400 (GLenum target, GLint level, GLint internalformat, |
401 SDL_PROC_UNUSED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) | 401 GLsizei width, GLint border, GLenum format, GLenum type, |
402 SDL_PROC_UNUSED (void, glTexGeniv, | 402 const GLvoid * pixels)) |
403 (GLenum coord, GLenum pname, const GLint * params)) | 403 SDL_PROC(void, glTexImage2D, |
404 SDL_PROC_UNUSED (void, glTexImage1D, | 404 (GLenum target, GLint level, GLint internalformat, GLsizei width, |
405 (GLenum target, GLint level, GLint internalformat, | 405 GLsizei height, GLint border, GLenum format, GLenum type, |
406 GLsizei width, GLint border, GLenum format, GLenum type, | 406 const GLvoid * pixels)) |
407 const GLvoid * pixels)) | 407 SDL_PROC_UNUSED(void, glTexParameterf, |
408 SDL_PROC (void, glTexImage2D, | 408 (GLenum target, GLenum pname, GLfloat param)) |
409 (GLenum target, GLint level, GLint internalformat, GLsizei width, | 409 SDL_PROC_UNUSED(void, glTexParameterfv, |
410 GLsizei height, GLint border, GLenum format, GLenum type, | 410 (GLenum target, GLenum pname, const GLfloat * params)) |
411 const GLvoid * pixels)) | 411 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
412 SDL_PROC_UNUSED (void, glTexParameterf, | 412 SDL_PROC_UNUSED(void, glTexParameteriv, |
413 (GLenum target, GLenum pname, GLfloat param)) | 413 (GLenum target, GLenum pname, const GLint * params)) |
414 SDL_PROC_UNUSED (void, glTexParameterfv, | 414 SDL_PROC_UNUSED(void, glTexSubImage1D, |
415 (GLenum target, GLenum pname, const GLfloat * params)) | 415 (GLenum target, GLint level, GLint xoffset, GLsizei width, |
416 SDL_PROC (void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | 416 GLenum format, GLenum type, const GLvoid * pixels)) |
417 SDL_PROC_UNUSED (void, glTexParameteriv, | 417 SDL_PROC(void, glTexSubImage2D, |
418 (GLenum target, GLenum pname, const GLint * params)) | 418 (GLenum target, GLint level, GLint xoffset, GLint yoffset, |
419 SDL_PROC_UNUSED (void, glTexSubImage1D, | 419 GLsizei width, GLsizei height, GLenum format, GLenum type, |
420 (GLenum target, GLint level, GLint xoffset, GLsizei width, | 420 const GLvoid * pixels)) |
421 GLenum format, GLenum type, const GLvoid * pixels)) | 421 SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) |
422 SDL_PROC (void, glTexSubImage2D, | 422 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
423 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | 423 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) |
424 GLsizei width, GLsizei height, GLenum format, GLenum type, | 424 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) |
425 const GLvoid * pixels)) | 425 SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y)) |
426 SDL_PROC (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) | 426 SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) |
427 SDL_PROC_UNUSED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | 427 SDL_PROC(void, glVertex2i, (GLint x, GLint y)) |
428 SDL_PROC_UNUSED (void, glVertex2d, (GLdouble x, GLdouble y)) | 428 SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) |
429 SDL_PROC_UNUSED (void, glVertex2dv, (const GLdouble * v)) | 429 SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) |
430 SDL_PROC_UNUSED (void, glVertex2f, (GLfloat x, GLfloat y)) | 430 SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) |
431 SDL_PROC_UNUSED (void, glVertex2fv, (const GLfloat * v)) | 431 SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) |
432 SDL_PROC (void, glVertex2i, (GLint x, GLint y)) | 432 SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) |
433 SDL_PROC_UNUSED (void, glVertex2iv, (const GLint * v)) | 433 SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) |
434 SDL_PROC_UNUSED (void, glVertex2s, (GLshort x, GLshort y)) | 434 SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) |
435 SDL_PROC_UNUSED (void, glVertex2sv, (const GLshort * v)) | 435 SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) |
436 SDL_PROC_UNUSED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) | 436 SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) |
437 SDL_PROC_UNUSED (void, glVertex3dv, (const GLdouble * v)) | 437 SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) |
438 SDL_PROC_UNUSED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) | 438 SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) |
439 SDL_PROC_UNUSED (void, glVertex3fv, (const GLfloat * v)) | 439 SDL_PROC_UNUSED(void, glVertex4d, |
440 SDL_PROC_UNUSED (void, glVertex3i, (GLint x, GLint y, GLint z)) | 440 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) |
441 SDL_PROC_UNUSED (void, glVertex3iv, (const GLint * v)) | 441 SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) |
442 SDL_PROC_UNUSED (void, glVertex3s, (GLshort x, GLshort y, GLshort z)) | 442 SDL_PROC_UNUSED(void, glVertex4f, |
443 SDL_PROC_UNUSED (void, glVertex3sv, (const GLshort * v)) | 443 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) |
444 SDL_PROC_UNUSED (void, glVertex4d, | 444 SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) |
445 (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) | 445 SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) |
446 SDL_PROC_UNUSED (void, glVertex4dv, (const GLdouble * v)) | 446 SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) |
447 SDL_PROC_UNUSED (void, glVertex4f, | 447 SDL_PROC_UNUSED(void, glVertex4s, |
448 (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) | 448 (GLshort x, GLshort y, GLshort z, GLshort w)) |
449 SDL_PROC_UNUSED (void, glVertex4fv, (const GLfloat * v)) | 449 SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) |
450 SDL_PROC_UNUSED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) | 450 SDL_PROC_UNUSED(void, glVertexPointer, |
451 SDL_PROC_UNUSED (void, glVertex4iv, (const GLint * v)) | 451 (GLint size, GLenum type, GLsizei stride, |
452 SDL_PROC_UNUSED (void, glVertex4s, | 452 const GLvoid * pointer)) |
453 (GLshort x, GLshort y, GLshort z, GLshort w)) | 453 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
454 SDL_PROC_UNUSED (void, glVertex4sv, (const GLshort * v)) | |
455 SDL_PROC_UNUSED (void, glVertexPointer, | |
456 (GLint size, GLenum type, GLsizei stride, | |
457 const GLvoid * pointer)) | |
458 SDL_PROC (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | |
459 /* vi: set ts=4 sw=4 expandtab: */ | 454 /* vi: set ts=4 sw=4 expandtab: */ |