Mercurial > sdl-ios-xcode
comparison src/main/beos/SDL_BeApp.cc @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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1667:1fddae038bc8 | 1668:4da1ee79c9af |
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36 /* Flag to tell whether or not the Be application is active or not */ | 36 /* Flag to tell whether or not the Be application is active or not */ |
37 int SDL_BeAppActive = 0; | 37 int SDL_BeAppActive = 0; |
38 static SDL_Thread *SDL_AppThread = NULL; | 38 static SDL_Thread *SDL_AppThread = NULL; |
39 | 39 |
40 static int | 40 static int |
41 StartBeApp (void *unused) | 41 StartBeApp(void *unused) |
42 { | 42 { |
43 BApplication *App; | 43 BApplication *App; |
44 | 44 |
45 App = new BApplication ("application/x-SDL-executable"); | 45 App = new BApplication("application/x-SDL-executable"); |
46 | 46 |
47 App->Run (); | 47 App->Run(); |
48 delete App; | 48 delete App; |
49 return (0); | 49 return (0); |
50 } | 50 } |
51 | 51 |
52 /* Initialize the Be Application, if it's not already started */ | 52 /* Initialize the Be Application, if it's not already started */ |
53 int | 53 int |
54 SDL_InitBeApp (void) | 54 SDL_InitBeApp(void) |
55 { | 55 { |
56 /* Create the BApplication that handles appserver interaction */ | 56 /* Create the BApplication that handles appserver interaction */ |
57 if (SDL_BeAppActive <= 0) { | 57 if (SDL_BeAppActive <= 0) { |
58 SDL_AppThread = SDL_CreateThread (StartBeApp, NULL); | 58 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); |
59 if (SDL_AppThread == NULL) { | 59 if (SDL_AppThread == NULL) { |
60 SDL_SetError ("Couldn't create BApplication thread"); | 60 SDL_SetError("Couldn't create BApplication thread"); |
61 return (-1); | 61 return (-1); |
62 } | 62 } |
63 | 63 |
64 /* Change working to directory to that of executable */ | 64 /* Change working to directory to that of executable */ |
65 app_info info; | 65 app_info info; |
66 if (B_OK == be_app->GetAppInfo (&info)) { | 66 if (B_OK == be_app->GetAppInfo(&info)) { |
67 entry_ref ref = info.ref; | 67 entry_ref ref = info.ref; |
68 BEntry entry; | 68 BEntry entry; |
69 if (B_OK == entry.SetTo (&ref)) { | 69 if (B_OK == entry.SetTo(&ref)) { |
70 BPath path; | 70 BPath path; |
71 if (B_OK == path.SetTo (&entry)) { | 71 if (B_OK == path.SetTo(&entry)) { |
72 if (B_OK == path.GetParent (&path)) { | 72 if (B_OK == path.GetParent(&path)) { |
73 chdir (path.Path ()); | 73 chdir(path.Path()); |
74 } | 74 } |
75 } | 75 } |
76 } | 76 } |
77 } | 77 } |
78 | 78 |
79 do { | 79 do { |
80 SDL_Delay (10); | 80 SDL_Delay(10); |
81 } | 81 } |
82 while ((be_app == NULL) || be_app->IsLaunching ()); | 82 while ((be_app == NULL) || be_app->IsLaunching()); |
83 | 83 |
84 /* Mark the application active */ | 84 /* Mark the application active */ |
85 SDL_BeAppActive = 0; | 85 SDL_BeAppActive = 0; |
86 } | 86 } |
87 | 87 |
92 return (0); | 92 return (0); |
93 } | 93 } |
94 | 94 |
95 /* Quit the Be Application, if there's nothing left to do */ | 95 /* Quit the Be Application, if there's nothing left to do */ |
96 void | 96 void |
97 SDL_QuitBeApp (void) | 97 SDL_QuitBeApp(void) |
98 { | 98 { |
99 /* Decrement the application reference count */ | 99 /* Decrement the application reference count */ |
100 --SDL_BeAppActive; | 100 --SDL_BeAppActive; |
101 | 101 |
102 /* If the reference count reached zero, clean up the app */ | 102 /* If the reference count reached zero, clean up the app */ |
103 if (SDL_BeAppActive == 0) { | 103 if (SDL_BeAppActive == 0) { |
104 if (SDL_AppThread != NULL) { | 104 if (SDL_AppThread != NULL) { |
105 if (be_app != NULL) { /* Not tested */ | 105 if (be_app != NULL) { /* Not tested */ |
106 be_app->PostMessage (B_QUIT_REQUESTED); | 106 be_app->PostMessage(B_QUIT_REQUESTED); |
107 } | 107 } |
108 SDL_WaitThread (SDL_AppThread, NULL); | 108 SDL_WaitThread(SDL_AppThread, NULL); |
109 SDL_AppThread = NULL; | 109 SDL_AppThread = NULL; |
110 } | 110 } |
111 /* be_app should now be NULL since be_app has quit */ | 111 /* be_app should now be NULL since be_app has quit */ |
112 } | 112 } |
113 } | 113 } |