Mercurial > sdl-ios-xcode
comparison src/audio/esd/SDL_esdaudio.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
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1667:1fddae038bc8 | 1668:4da1ee79c9af |
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45 | 45 |
46 /* The tag name used by ESD audio */ | 46 /* The tag name used by ESD audio */ |
47 #define ESD_DRIVER_NAME "esd" | 47 #define ESD_DRIVER_NAME "esd" |
48 | 48 |
49 /* Audio driver functions */ | 49 /* Audio driver functions */ |
50 static int ESD_OpenAudio (_THIS, SDL_AudioSpec * spec); | 50 static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec); |
51 static void ESD_WaitAudio (_THIS); | 51 static void ESD_WaitAudio(_THIS); |
52 static void ESD_PlayAudio (_THIS); | 52 static void ESD_PlayAudio(_THIS); |
53 static Uint8 *ESD_GetAudioBuf (_THIS); | 53 static Uint8 *ESD_GetAudioBuf(_THIS); |
54 static void ESD_CloseAudio (_THIS); | 54 static void ESD_CloseAudio(_THIS); |
55 | 55 |
56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC | 56 #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC |
57 | 57 |
58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; | 58 static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; |
59 static void *esd_handle = NULL; | 59 static void *esd_handle = NULL; |
60 static int esd_loaded = 0; | 60 static int esd_loaded = 0; |
61 | 61 |
62 static int (*SDL_NAME (esd_open_sound)) (const char *host); | 62 static int (*SDL_NAME(esd_open_sound)) (const char *host); |
63 static int (*SDL_NAME (esd_close)) (int esd); | 63 static int (*SDL_NAME(esd_close)) (int esd); |
64 static int (*SDL_NAME (esd_play_stream)) (esd_format_t format, int rate, | 64 static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, |
65 const char *host, const char *name); | 65 const char *host, const char *name); |
66 static struct | 66 static struct |
67 { | 67 { |
68 const char *name; | 68 const char *name; |
69 void **func; | 69 void **func; |
70 } esd_functions[] = { | 70 } esd_functions[] = { |
71 { | 71 { |
72 "esd_open_sound", (void **) &SDL_NAME (esd_open_sound)}, { | 72 "esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, { |
73 "esd_close", (void **) &SDL_NAME (esd_close)}, { | 73 "esd_close", (void **) &SDL_NAME(esd_close)}, { |
74 "esd_play_stream", (void **) &SDL_NAME (esd_play_stream)},}; | 74 "esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},}; |
75 | 75 |
76 static void | 76 static void |
77 UnloadESDLibrary () | 77 UnloadESDLibrary() |
78 { | 78 { |
79 if (esd_loaded) { | 79 if (esd_loaded) { |
80 SDL_UnloadObject (esd_handle); | 80 SDL_UnloadObject(esd_handle); |
81 esd_handle = NULL; | 81 esd_handle = NULL; |
82 esd_loaded = 0; | 82 esd_loaded = 0; |
83 } | 83 } |
84 } | 84 } |
85 | 85 |
86 static int | 86 static int |
87 LoadESDLibrary (void) | 87 LoadESDLibrary(void) |
88 { | 88 { |
89 int i, retval = -1; | 89 int i, retval = -1; |
90 | 90 |
91 esd_handle = SDL_LoadObject (esd_library); | 91 esd_handle = SDL_LoadObject(esd_library); |
92 if (esd_handle) { | 92 if (esd_handle) { |
93 esd_loaded = 1; | 93 esd_loaded = 1; |
94 retval = 0; | 94 retval = 0; |
95 for (i = 0; i < SDL_arraysize (esd_functions); ++i) { | 95 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { |
96 *esd_functions[i].func = | 96 *esd_functions[i].func = |
97 SDL_LoadFunction (esd_handle, esd_functions[i].name); | 97 SDL_LoadFunction(esd_handle, esd_functions[i].name); |
98 if (!*esd_functions[i].func) { | 98 if (!*esd_functions[i].func) { |
99 retval = -1; | 99 retval = -1; |
100 UnloadESDLibrary (); | 100 UnloadESDLibrary(); |
101 break; | 101 break; |
102 } | 102 } |
103 } | 103 } |
104 } | 104 } |
105 return retval; | 105 return retval; |
106 } | 106 } |
107 | 107 |
108 #else | 108 #else |
109 | 109 |
110 static void | 110 static void |
111 UnloadESDLibrary () | 111 UnloadESDLibrary() |
112 { | 112 { |
113 return; | 113 return; |
114 } | 114 } |
115 | 115 |
116 static int | 116 static int |
117 LoadESDLibrary (void) | 117 LoadESDLibrary(void) |
118 { | 118 { |
119 return 0; | 119 return 0; |
120 } | 120 } |
121 | 121 |
122 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ | 122 #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ |
123 | 123 |
124 /* Audio driver bootstrap functions */ | 124 /* Audio driver bootstrap functions */ |
125 | 125 |
126 static int | 126 static int |
127 Audio_Available (void) | 127 Audio_Available(void) |
128 { | 128 { |
129 int connection; | 129 int connection; |
130 int available; | 130 int available; |
131 | 131 |
132 available = 0; | 132 available = 0; |
133 if (LoadESDLibrary () < 0) { | 133 if (LoadESDLibrary() < 0) { |
134 return available; | 134 return available; |
135 } | 135 } |
136 connection = SDL_NAME (esd_open_sound) (NULL); | 136 connection = SDL_NAME(esd_open_sound) (NULL); |
137 if (connection >= 0) { | 137 if (connection >= 0) { |
138 available = 1; | 138 available = 1; |
139 SDL_NAME (esd_close) (connection); | 139 SDL_NAME(esd_close) (connection); |
140 } | 140 } |
141 UnloadESDLibrary (); | 141 UnloadESDLibrary(); |
142 return (available); | 142 return (available); |
143 } | 143 } |
144 | 144 |
145 static void | 145 static void |
146 Audio_DeleteDevice (SDL_AudioDevice * device) | 146 Audio_DeleteDevice(SDL_AudioDevice * device) |
147 { | 147 { |
148 SDL_free (device->hidden); | 148 SDL_free(device->hidden); |
149 SDL_free (device); | 149 SDL_free(device); |
150 UnloadESDLibrary (); | 150 UnloadESDLibrary(); |
151 } | 151 } |
152 | 152 |
153 static SDL_AudioDevice * | 153 static SDL_AudioDevice * |
154 Audio_CreateDevice (int devindex) | 154 Audio_CreateDevice(int devindex) |
155 { | 155 { |
156 SDL_AudioDevice *this; | 156 SDL_AudioDevice *this; |
157 | 157 |
158 /* Initialize all variables that we clean on shutdown */ | 158 /* Initialize all variables that we clean on shutdown */ |
159 LoadESDLibrary (); | 159 LoadESDLibrary(); |
160 this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice)); | 160 this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); |
161 if (this) { | 161 if (this) { |
162 SDL_memset (this, 0, (sizeof *this)); | 162 SDL_memset(this, 0, (sizeof *this)); |
163 this->hidden = (struct SDL_PrivateAudioData *) | 163 this->hidden = (struct SDL_PrivateAudioData *) |
164 SDL_malloc ((sizeof *this->hidden)); | 164 SDL_malloc((sizeof *this->hidden)); |
165 } | 165 } |
166 if ((this == NULL) || (this->hidden == NULL)) { | 166 if ((this == NULL) || (this->hidden == NULL)) { |
167 SDL_OutOfMemory (); | 167 SDL_OutOfMemory(); |
168 if (this) { | 168 if (this) { |
169 SDL_free (this); | 169 SDL_free(this); |
170 } | 170 } |
171 return (0); | 171 return (0); |
172 } | 172 } |
173 SDL_memset (this->hidden, 0, (sizeof *this->hidden)); | 173 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
174 audio_fd = -1; | 174 audio_fd = -1; |
175 | 175 |
176 /* Set the function pointers */ | 176 /* Set the function pointers */ |
177 this->OpenAudio = ESD_OpenAudio; | 177 this->OpenAudio = ESD_OpenAudio; |
178 this->WaitAudio = ESD_WaitAudio; | 178 this->WaitAudio = ESD_WaitAudio; |
190 Audio_Available, Audio_CreateDevice | 190 Audio_Available, Audio_CreateDevice |
191 }; | 191 }; |
192 | 192 |
193 /* This function waits until it is possible to write a full sound buffer */ | 193 /* This function waits until it is possible to write a full sound buffer */ |
194 static void | 194 static void |
195 ESD_WaitAudio (_THIS) | 195 ESD_WaitAudio(_THIS) |
196 { | 196 { |
197 Sint32 ticks; | 197 Sint32 ticks; |
198 | 198 |
199 /* Check to see if the thread-parent process is still alive */ | 199 /* Check to see if the thread-parent process is still alive */ |
200 { | 200 { |
201 static int cnt = 0; | 201 static int cnt = 0; |
202 /* Note that this only works with thread implementations | 202 /* Note that this only works with thread implementations |
203 that use a different process id for each thread. | 203 that use a different process id for each thread. |
204 */ | 204 */ |
205 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ | 205 if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ |
206 if (kill (parent, 0) < 0) { | 206 if (kill(parent, 0) < 0) { |
207 this->enabled = 0; | 207 this->enabled = 0; |
208 } | 208 } |
209 } | 209 } |
210 } | 210 } |
211 | 211 |
212 /* Use timer for general audio synchronization */ | 212 /* Use timer for general audio synchronization */ |
213 ticks = ((Sint32) (next_frame - SDL_GetTicks ())) - FUDGE_TICKS; | 213 ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; |
214 if (ticks > 0) { | 214 if (ticks > 0) { |
215 SDL_Delay (ticks); | 215 SDL_Delay(ticks); |
216 } | 216 } |
217 } | 217 } |
218 | 218 |
219 static void | 219 static void |
220 ESD_PlayAudio (_THIS) | 220 ESD_PlayAudio(_THIS) |
221 { | 221 { |
222 int written; | 222 int written; |
223 | 223 |
224 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | 224 /* Write the audio data, checking for EAGAIN on broken audio drivers */ |
225 do { | 225 do { |
226 written = write (audio_fd, mixbuf, mixlen); | 226 written = write(audio_fd, mixbuf, mixlen); |
227 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { | 227 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { |
228 SDL_Delay (1); /* Let a little CPU time go by */ | 228 SDL_Delay(1); /* Let a little CPU time go by */ |
229 } | 229 } |
230 } | 230 } |
231 while ((written < 0) && | 231 while ((written < 0) && |
232 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); | 232 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); |
233 | 233 |
239 this->enabled = 0; | 239 this->enabled = 0; |
240 } | 240 } |
241 } | 241 } |
242 | 242 |
243 static Uint8 * | 243 static Uint8 * |
244 ESD_GetAudioBuf (_THIS) | 244 ESD_GetAudioBuf(_THIS) |
245 { | 245 { |
246 return (mixbuf); | 246 return (mixbuf); |
247 } | 247 } |
248 | 248 |
249 static void | 249 static void |
250 ESD_CloseAudio (_THIS) | 250 ESD_CloseAudio(_THIS) |
251 { | 251 { |
252 if (mixbuf != NULL) { | 252 if (mixbuf != NULL) { |
253 SDL_FreeAudioMem (mixbuf); | 253 SDL_FreeAudioMem(mixbuf); |
254 mixbuf = NULL; | 254 mixbuf = NULL; |
255 } | 255 } |
256 if (audio_fd >= 0) { | 256 if (audio_fd >= 0) { |
257 SDL_NAME (esd_close) (audio_fd); | 257 SDL_NAME(esd_close) (audio_fd); |
258 audio_fd = -1; | 258 audio_fd = -1; |
259 } | 259 } |
260 } | 260 } |
261 | 261 |
262 /* Try to get the name of the program */ | 262 /* Try to get the name of the program */ |
263 static char * | 263 static char * |
264 get_progname (void) | 264 get_progname(void) |
265 { | 265 { |
266 char *progname = NULL; | 266 char *progname = NULL; |
267 #ifdef __LINUX__ | 267 #ifdef __LINUX__ |
268 FILE *fp; | 268 FILE *fp; |
269 static char temp[BUFSIZ]; | 269 static char temp[BUFSIZ]; |
270 | 270 |
271 SDL_snprintf (temp, SDL_arraysize (temp), "/proc/%d/cmdline", getpid ()); | 271 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
272 fp = fopen (temp, "r"); | 272 fp = fopen(temp, "r"); |
273 if (fp != NULL) { | 273 if (fp != NULL) { |
274 if (fgets (temp, sizeof (temp) - 1, fp)) { | 274 if (fgets(temp, sizeof(temp) - 1, fp)) { |
275 progname = SDL_strrchr (temp, '/'); | 275 progname = SDL_strrchr(temp, '/'); |
276 if (progname == NULL) { | 276 if (progname == NULL) { |
277 progname = temp; | 277 progname = temp; |
278 } else { | 278 } else { |
279 progname = progname + 1; | 279 progname = progname + 1; |
280 } | 280 } |
281 } | 281 } |
282 fclose (fp); | 282 fclose(fp); |
283 } | 283 } |
284 #endif | 284 #endif |
285 return (progname); | 285 return (progname); |
286 } | 286 } |
287 | 287 |
288 static int | 288 static int |
289 ESD_OpenAudio (_THIS, SDL_AudioSpec * spec) | 289 ESD_OpenAudio(_THIS, SDL_AudioSpec * spec) |
290 { | 290 { |
291 esd_format_t format; | 291 esd_format_t format; |
292 | 292 |
293 /* Convert audio spec to the ESD audio format */ | 293 /* Convert audio spec to the ESD audio format */ |
294 format = (ESD_STREAM | ESD_PLAY); | 294 format = (ESD_STREAM | ESD_PLAY); |
298 break; | 298 break; |
299 case 16: | 299 case 16: |
300 format |= ESD_BITS16; | 300 format |= ESD_BITS16; |
301 break; | 301 break; |
302 default: | 302 default: |
303 SDL_SetError ("Unsupported ESD audio format"); | 303 SDL_SetError("Unsupported ESD audio format"); |
304 return (-1); | 304 return (-1); |
305 } | 305 } |
306 if (spec->channels == 1) { | 306 if (spec->channels == 1) { |
307 format |= ESD_MONO; | 307 format |= ESD_MONO; |
308 } else { | 308 } else { |
312 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | 312 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ |
313 #endif | 313 #endif |
314 | 314 |
315 /* Open a connection to the ESD audio server */ | 315 /* Open a connection to the ESD audio server */ |
316 audio_fd = | 316 audio_fd = |
317 SDL_NAME (esd_play_stream) (format, spec->freq, NULL, | 317 SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname()); |
318 get_progname ()); | |
319 if (audio_fd < 0) { | 318 if (audio_fd < 0) { |
320 SDL_SetError ("Couldn't open ESD connection"); | 319 SDL_SetError("Couldn't open ESD connection"); |
321 return (-1); | 320 return (-1); |
322 } | 321 } |
323 | 322 |
324 /* Calculate the final parameters for this audio specification */ | 323 /* Calculate the final parameters for this audio specification */ |
325 SDL_CalculateAudioSpec (spec); | 324 SDL_CalculateAudioSpec(spec); |
326 frame_ticks = (float) (spec->samples * 1000) / spec->freq; | 325 frame_ticks = (float) (spec->samples * 1000) / spec->freq; |
327 next_frame = SDL_GetTicks () + frame_ticks; | 326 next_frame = SDL_GetTicks() + frame_ticks; |
328 | 327 |
329 /* Allocate mixing buffer */ | 328 /* Allocate mixing buffer */ |
330 mixlen = spec->size; | 329 mixlen = spec->size; |
331 mixbuf = (Uint8 *) SDL_AllocAudioMem (mixlen); | 330 mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); |
332 if (mixbuf == NULL) { | 331 if (mixbuf == NULL) { |
333 return (-1); | 332 return (-1); |
334 } | 333 } |
335 SDL_memset (mixbuf, spec->silence, spec->size); | 334 SDL_memset(mixbuf, spec->silence, spec->size); |
336 | 335 |
337 /* Get the parent process id (we're the parent of the audio thread) */ | 336 /* Get the parent process id (we're the parent of the audio thread) */ |
338 parent = getpid (); | 337 parent = getpid(); |
339 | 338 |
340 /* We're ready to rock and roll. :-) */ | 339 /* We're ready to rock and roll. :-) */ |
341 return (0); | 340 return (0); |
342 } | 341 } |
343 | 342 |