comparison include/SDL_audio.h @ 1668:4da1ee79c9af SDL-1.3

more tweaking indent options
author Sam Lantinga <slouken@libsdl.org>
date Mon, 29 May 2006 04:04:35 +0000
parents 782fd950bd46
children
comparison
equal deleted inserted replaced
1667:1fddae038bc8 1668:4da1ee79c9af
104 /* Function prototypes */ 104 /* Function prototypes */
105 105
106 /* These functions return the list of built in video drivers, in the 106 /* These functions return the list of built in video drivers, in the
107 * order that they are normally initialized by default. 107 * order that they are normally initialized by default.
108 */ 108 */
109 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers (void); 109 extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
110 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver (int index); 110 extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
111 111
112 /* These functions are used internally, and should not be used unless you 112 /* These functions are used internally, and should not be used unless you
113 * have a specific need to specify the audio driver you want to use. 113 * have a specific need to specify the audio driver you want to use.
114 * You should normally use SDL_Init() or SDL_InitSubSystem(). 114 * You should normally use SDL_Init() or SDL_InitSubSystem().
115 */ 115 */
116 extern DECLSPEC int SDLCALL SDL_AudioInit (const char *driver_name); 116 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
117 extern DECLSPEC void SDLCALL SDL_AudioQuit (void); 117 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
118 118
119 /* This function returns the name of the current audio driver, or NULL 119 /* This function returns the name of the current audio driver, or NULL
120 * if no driver has been initialized. 120 * if no driver has been initialized.
121 */ 121 */
122 extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver (void); 122 extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
123 123
124 /* 124 /*
125 * This function opens the audio device with the desired parameters, and 125 * This function opens the audio device with the desired parameters, and
126 * returns 0 if successful, placing the actual hardware parameters in the 126 * returns 0 if successful, placing the actual hardware parameters in the
127 * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio 127 * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
160 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready 160 * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
161 * for your audio callback function to be called. Since the audio driver 161 * for your audio callback function to be called. Since the audio driver
162 * may modify the requested size of the audio buffer, you should allocate 162 * may modify the requested size of the audio buffer, you should allocate
163 * any local mixing buffers after you open the audio device. 163 * any local mixing buffers after you open the audio device.
164 */ 164 */
165 extern DECLSPEC int SDLCALL SDL_OpenAudio (SDL_AudioSpec * desired, 165 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
166 SDL_AudioSpec * obtained); 166 SDL_AudioSpec * obtained);
167 167
168 /* 168 /*
169 * Get the current audio state: 169 * Get the current audio state:
170 */ 170 */
171 typedef enum 171 typedef enum
172 { 172 {
173 SDL_AUDIO_STOPPED = 0, 173 SDL_AUDIO_STOPPED = 0,
174 SDL_AUDIO_PLAYING, 174 SDL_AUDIO_PLAYING,
175 SDL_AUDIO_PAUSED 175 SDL_AUDIO_PAUSED
176 } SDL_audiostatus; 176 } SDL_audiostatus;
177 extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus (void); 177 extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
178 178
179 /* 179 /*
180 * This function pauses and unpauses the audio callback processing. 180 * This function pauses and unpauses the audio callback processing.
181 * It should be called with a parameter of 0 after opening the audio 181 * It should be called with a parameter of 0 after opening the audio
182 * device to start playing sound. This is so you can safely initialize 182 * device to start playing sound. This is so you can safely initialize
183 * data for your callback function after opening the audio device. 183 * data for your callback function after opening the audio device.
184 * Silence will be written to the audio device during the pause. 184 * Silence will be written to the audio device during the pause.
185 */ 185 */
186 extern DECLSPEC void SDLCALL SDL_PauseAudio (int pause_on); 186 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
187 187
188 /* 188 /*
189 * This function loads a WAVE from the data source, automatically freeing 189 * This function loads a WAVE from the data source, automatically freeing
190 * that source if 'freesrc' is non-zero. For example, to load a WAVE file, 190 * that source if 'freesrc' is non-zero. For example, to load a WAVE file,
191 * you could do: 191 * you could do:
200 * 200 *
201 * This function returns NULL and sets the SDL error message if the 201 * This function returns NULL and sets the SDL error message if the
202 * wave file cannot be opened, uses an unknown data format, or is 202 * wave file cannot be opened, uses an unknown data format, or is
203 * corrupt. Currently raw and MS-ADPCM WAVE files are supported. 203 * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
204 */ 204 */
205 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW (SDL_RWops * src, 205 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
206 int freesrc, 206 int freesrc,
207 SDL_AudioSpec * spec, 207 SDL_AudioSpec * spec,
208 Uint8 ** audio_buf, 208 Uint8 ** audio_buf,
209 Uint32 * audio_len); 209 Uint32 * audio_len);
210 210
211 /* Compatibility convenience function -- loads a WAV from a file */ 211 /* Compatibility convenience function -- loads a WAV from a file */
212 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ 212 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
213 SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) 213 SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
214 214
215 /* 215 /*
216 * This function frees data previously allocated with SDL_LoadWAV_RW() 216 * This function frees data previously allocated with SDL_LoadWAV_RW()
217 */ 217 */
218 extern DECLSPEC void SDLCALL SDL_FreeWAV (Uint8 * audio_buf); 218 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
219 219
220 /* 220 /*
221 * This function takes a source format and rate and a destination format 221 * This function takes a source format and rate and a destination format
222 * and rate, and initializes the 'cvt' structure with information needed 222 * and rate, and initializes the 'cvt' structure with information needed
223 * by SDL_ConvertAudio() to convert a buffer of audio data from one format 223 * by SDL_ConvertAudio() to convert a buffer of audio data from one format
224 * to the other. 224 * to the other.
225 * This function returns 0, or -1 if there was an error. 225 * This function returns 0, or -1 if there was an error.
226 */ 226 */
227 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT (SDL_AudioCVT * cvt, 227 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
228 Uint16 src_format, 228 Uint16 src_format,
229 Uint8 src_channels, 229 Uint8 src_channels,
230 int src_rate, 230 int src_rate,
231 Uint16 dst_format, 231 Uint16 dst_format,
232 Uint8 dst_channels, 232 Uint8 dst_channels,
233 int dst_rate); 233 int dst_rate);
234 234
235 /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), 235 /* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
236 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of 236 * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
237 * audio data in the source format, this function will convert it in-place 237 * audio data in the source format, this function will convert it in-place
238 * to the desired format. 238 * to the desired format.
239 * The data conversion may expand the size of the audio data, so the buffer 239 * The data conversion may expand the size of the audio data, so the buffer
240 * cvt->buf should be allocated after the cvt structure is initialized by 240 * cvt->buf should be allocated after the cvt structure is initialized by
241 * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. 241 * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
242 */ 242 */
243 extern DECLSPEC int SDLCALL SDL_ConvertAudio (SDL_AudioCVT * cvt); 243 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
244 244
245 /* 245 /*
246 * This takes two audio buffers of the playing audio format and mixes 246 * This takes two audio buffers of the playing audio format and mixes
247 * them, performing addition, volume adjustment, and overflow clipping. 247 * them, performing addition, volume adjustment, and overflow clipping.
248 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME 248 * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
249 * for full audio volume. Note this does not change hardware volume. 249 * for full audio volume. Note this does not change hardware volume.
250 * This is provided for convenience -- you can mix your own audio data. 250 * This is provided for convenience -- you can mix your own audio data.
251 */ 251 */
252 #define SDL_MIX_MAXVOLUME 128 252 #define SDL_MIX_MAXVOLUME 128
253 extern DECLSPEC void SDLCALL SDL_MixAudio (Uint8 * dst, const Uint8 * src, 253 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
254 Uint32 len, int volume); 254 Uint32 len, int volume);
255 255
256 /* 256 /*
257 * The lock manipulated by these functions protects the callback function. 257 * The lock manipulated by these functions protects the callback function.
258 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the 258 * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
259 * callback function is not running. Do not call these from the callback 259 * callback function is not running. Do not call these from the callback
260 * function or you will cause deadlock. 260 * function or you will cause deadlock.
261 */ 261 */
262 extern DECLSPEC void SDLCALL SDL_LockAudio (void); 262 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
263 extern DECLSPEC void SDLCALL SDL_UnlockAudio (void); 263 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
264 264
265 /* 265 /*
266 * This function shuts down audio processing and closes the audio device. 266 * This function shuts down audio processing and closes the audio device.
267 */ 267 */
268 extern DECLSPEC void SDLCALL SDL_CloseAudio (void); 268 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
269 269
270 270
271 /* Ends C function definitions when using C++ */ 271 /* Ends C function definitions when using C++ */
272 #ifdef __cplusplus 272 #ifdef __cplusplus
273 /* *INDENT-OFF* */ 273 /* *INDENT-OFF* */