comparison src/video/dummy/SDL_nullframebuffer_c.h @ 5169:4d39eeaad00b

Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 15:49:37 -0800
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children b530ef003506
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5168:2b1989f59674 5169:4d39eeaad00b
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23
24 extern int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
25 extern int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, int numrects, SDL_Rect * rects);
26 extern void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
27
28 /* vi: set ts=4 sw=4 expandtab: */