comparison test/testsprite.c @ 1516:4d241ea8a1cd

Updated MacOS Classic build
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Mar 2006 05:36:42 +0000
parents 31103dbf1c26
children 782fd950bd46 c121d94672cb
comparison
equal deleted inserted replaced
1515:1e18097b1d7a 1516:4d241ea8a1cd
26 { 26 {
27 SDL_Quit(); 27 SDL_Quit();
28 exit(rc); 28 exit(rc);
29 } 29 }
30 30
31 int LoadSprite(SDL_Surface *screen, char *file) 31 int LoadSprite(char *file)
32 { 32 {
33 SDL_Surface *temp; 33 SDL_Surface *temp;
34 34
35 /* Load the sprite image */ 35 /* Load the sprite image */
36 sprite = SDL_LoadBMP(file); 36 sprite = SDL_LoadBMP(file);
219 width, height, SDL_GetError()); 219 width, height, SDL_GetError());
220 quit(2); 220 quit(2);
221 } 221 }
222 222
223 /* Load the sprite */ 223 /* Load the sprite */
224 if ( LoadSprite(screen, "icon.bmp") < 0 ) { 224 if ( LoadSprite("icon.bmp") < 0 ) {
225 quit(1); 225 quit(1);
226 } 226 }
227 227
228 /* Allocate memory for the sprite info */ 228 /* Allocate memory for the sprite info */
229 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites); 229 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);