comparison test/testalpha.c @ 1516:4d241ea8a1cd

Updated MacOS Classic build
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Mar 2006 05:36:42 +0000
parents 8dfa9a6d69a5
children 14717b52abc0
comparison
equal deleted inserted replaced
1515:1e18097b1d7a 1516:4d241ea8a1cd
58 SDL_UnlockSurface(screen); 58 SDL_UnlockSurface(screen);
59 SDL_UpdateRect(screen, 0, 0, 0, 0); 59 SDL_UpdateRect(screen, 0, 0, 0, 0);
60 } 60 }
61 61
62 /* Create a "light" -- a yellowish surface with variable alpha */ 62 /* Create a "light" -- a yellowish surface with variable alpha */
63 SDL_Surface *CreateLight(SDL_Surface *screen, int radius) 63 SDL_Surface *CreateLight(int radius)
64 { 64 {
65 Uint8 trans, alphamask; 65 Uint8 trans, alphamask;
66 int range, addition; 66 int range, addition;
67 int xdist, ydist; 67 int xdist, ydist;
68 Uint16 x, y; 68 Uint16 x, y;
399 quit(2); 399 quit(2);
400 } 400 }
401 FillBackground(screen); 401 FillBackground(screen);
402 402
403 /* Create the light */ 403 /* Create the light */
404 light = CreateLight(screen, 82); 404 light = CreateLight(82);
405 if ( light == NULL ) { 405 if ( light == NULL ) {
406 quit(1); 406 quit(1);
407 } 407 }
408 408
409 /* Load the sprite */ 409 /* Load the sprite */