Mercurial > sdl-ios-xcode
comparison include/SDL_haptic.h @ 5052:4cb4b18cbae3
Fixed bug #1028
pelya 2010-07-21 04:54:41 PDT
GLES_UpdateTexture() ignores pitch value, because of that some textures created
with SDL_CreateTextureFromSurface() are drawn incorrectly, especially if image
width is not multiplier of 2.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 23:47:50 -0800 |
parents | 78fc8ea578b2 |
children | ad4141d88412 |
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5051:a69e36365766 | 5052:4cb4b18cbae3 |
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