Mercurial > sdl-ios-xcode
comparison TODO @ 2978:4c9130d66e2c
Added a few things to the TODO list.
Unit testing is becoming more and more important the more features are added
and the more combinations of factors there are to test.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Jan 2009 07:23:11 +0000 |
parents | a0f4ffd9c2ae |
children | 4bbb9de56029 |
comparison
equal
deleted
inserted
replaced
2977:a0f4ffd9c2ae | 2978:4c9130d66e2c |
---|---|
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 7 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
8 * Add OpenGL 3.0 context support | 8 * Add OpenGL 3.0 context support |
9 * Finish multiple display support | 9 * Finish multiple display support |
10 * Open windows on display that is selected when creating a window | 10 * Open windows on display that is selected when creating a window |
11 * Create testing plan - becoming more and more important... | |
12 - unit tests for each feature and combination with expected output | |
13 and actual output comparison. | |
14 * Public license for SDL_compat.c, tests, and SDL_main* | |
11 * Verify mouse grab support | 15 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | 16 * Properly handle mouse grab with Vista DPI scaling |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | 17 * Make sure the mouse is where it's supposed to be when un-grabbed |
14 * Test native window codepath | 18 * Test native window codepath |
15 * Add keyboard enumeration / name query API | 19 * Add keyboard enumeration / name query API |