comparison include/SDL_events.h @ 4217:4c4113c2162c SDL-1.2

Fixed bug #706 Ken Bull 2009-02-25 13:22:02 PST Adds Doxygen support for all headers (except config and boilerplate headers) in the include folder for SDL-1.2 revision 4446. While in general SDL is quite thoroughly commented, none of these comments are correctly formatted for Doxygen and are generally inconsistent in their formatting.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:38:10 +0000
parents a1b03ba2fcd0
children
comparison
equal deleted inserted replaced
4216:5b99971a27b4 4217:4c4113c2162c
18 18
19 Sam Lantinga 19 Sam Lantinga
20 slouken@libsdl.org 20 slouken@libsdl.org
21 */ 21 */
22 22
23 /* Include file for SDL event handling */ 23 /**
24 * @file SDL_events.h
25 * Include file for SDL event handling
26 */
24 27
25 #ifndef _SDL_events_h 28 #ifndef _SDL_events_h
26 #define _SDL_events_h 29 #define _SDL_events_h
27 30
28 #include "SDL_stdinc.h" 31 #include "SDL_stdinc.h"
37 /* Set up for C function definitions, even when using C++ */ 40 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus 41 #ifdef __cplusplus
39 extern "C" { 42 extern "C" {
40 #endif 43 #endif
41 44
42 /* General keyboard/mouse state definitions */ 45 /** @name General keyboard/mouse state definitions */
46 /*@{*/
43 #define SDL_RELEASED 0 47 #define SDL_RELEASED 0
44 #define SDL_PRESSED 1 48 #define SDL_PRESSED 1
45 49 /*@}*/
46 /* Event enumerations */ 50
51 /** Event enumerations */
47 typedef enum { 52 typedef enum {
48 SDL_NOEVENT = 0, /* Unused (do not remove) */ 53 SDL_NOEVENT = 0, /**< Unused (do not remove) */
49 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ 54 SDL_ACTIVEEVENT, /**< Application loses/gains visibility */
50 SDL_KEYDOWN, /* Keys pressed */ 55 SDL_KEYDOWN, /**< Keys pressed */
51 SDL_KEYUP, /* Keys released */ 56 SDL_KEYUP, /**< Keys released */
52 SDL_MOUSEMOTION, /* Mouse moved */ 57 SDL_MOUSEMOTION, /**< Mouse moved */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ 58 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
54 SDL_MOUSEBUTTONUP, /* Mouse button released */ 59 SDL_MOUSEBUTTONUP, /**< Mouse button released */
55 SDL_JOYAXISMOTION, /* Joystick axis motion */ 60 SDL_JOYAXISMOTION, /**< Joystick axis motion */
56 SDL_JOYBALLMOTION, /* Joystick trackball motion */ 61 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
57 SDL_JOYHATMOTION, /* Joystick hat position change */ 62 SDL_JOYHATMOTION, /**< Joystick hat position change */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ 63 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
59 SDL_JOYBUTTONUP, /* Joystick button released */ 64 SDL_JOYBUTTONUP, /**< Joystick button released */
60 SDL_QUIT, /* User-requested quit */ 65 SDL_QUIT, /**< User-requested quit */
61 SDL_SYSWMEVENT, /* System specific event */ 66 SDL_SYSWMEVENT, /**< System specific event */
62 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ 67 SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */
63 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ 68 SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */
64 SDL_VIDEORESIZE, /* User resized video mode */ 69 SDL_VIDEORESIZE, /**< User resized video mode */
65 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ 70 SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */
66 SDL_EVENT_RESERVED2, /* Reserved for future use.. */ 71 SDL_EVENT_RESERVED2, /**< Reserved for future use.. */
67 SDL_EVENT_RESERVED3, /* Reserved for future use.. */ 72 SDL_EVENT_RESERVED3, /**< Reserved for future use.. */
68 SDL_EVENT_RESERVED4, /* Reserved for future use.. */ 73 SDL_EVENT_RESERVED4, /**< Reserved for future use.. */
69 SDL_EVENT_RESERVED5, /* Reserved for future use.. */ 74 SDL_EVENT_RESERVED5, /**< Reserved for future use.. */
70 SDL_EVENT_RESERVED6, /* Reserved for future use.. */ 75 SDL_EVENT_RESERVED6, /**< Reserved for future use.. */
71 SDL_EVENT_RESERVED7, /* Reserved for future use.. */ 76 SDL_EVENT_RESERVED7, /**< Reserved for future use.. */
72 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ 77 /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
73 SDL_USEREVENT = 24, 78 SDL_USEREVENT = 24,
74 /* This last event is only for bounding internal arrays 79 /** This last event is only for bounding internal arrays
75 It is the number of bits in the event mask datatype -- Uint32 80 * It is the number of bits in the event mask datatype -- Uint32
76 */ 81 */
77 SDL_NUMEVENTS = 32 82 SDL_NUMEVENTS = 32
78 } SDL_EventType; 83 } SDL_EventType;
79 84
80 /* Predefined event masks */ 85 /** @name Predefined event masks */
86 /*@{*/
81 #define SDL_EVENTMASK(X) (1<<(X)) 87 #define SDL_EVENTMASK(X) (1<<(X))
82 typedef enum { 88 typedef enum {
83 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), 89 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
84 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), 90 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
85 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), 91 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
105 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), 111 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
106 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), 112 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
107 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) 113 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
108 } SDL_EventMask ; 114 } SDL_EventMask ;
109 #define SDL_ALLEVENTS 0xFFFFFFFF 115 #define SDL_ALLEVENTS 0xFFFFFFFF
110 116 /*@}*/
111 /* Application visibility event structure */ 117
118 /** Application visibility event structure */
112 typedef struct SDL_ActiveEvent { 119 typedef struct SDL_ActiveEvent {
113 Uint8 type; /* SDL_ACTIVEEVENT */ 120 Uint8 type; /**< SDL_ACTIVEEVENT */
114 Uint8 gain; /* Whether given states were gained or lost (1/0) */ 121 Uint8 gain; /**< Whether given states were gained or lost (1/0) */
115 Uint8 state; /* A mask of the focus states */ 122 Uint8 state; /**< A mask of the focus states */
116 } SDL_ActiveEvent; 123 } SDL_ActiveEvent;
117 124
118 /* Keyboard event structure */ 125 /** Keyboard event structure */
119 typedef struct SDL_KeyboardEvent { 126 typedef struct SDL_KeyboardEvent {
120 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ 127 Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
121 Uint8 which; /* The keyboard device index */ 128 Uint8 which; /**< The keyboard device index */
122 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ 129 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
123 SDL_keysym keysym; 130 SDL_keysym keysym;
124 } SDL_KeyboardEvent; 131 } SDL_KeyboardEvent;
125 132
126 /* Mouse motion event structure */ 133 /** Mouse motion event structure */
127 typedef struct SDL_MouseMotionEvent { 134 typedef struct SDL_MouseMotionEvent {
128 Uint8 type; /* SDL_MOUSEMOTION */ 135 Uint8 type; /**< SDL_MOUSEMOTION */
129 Uint8 which; /* The mouse device index */ 136 Uint8 which; /**< The mouse device index */
130 Uint8 state; /* The current button state */ 137 Uint8 state; /**< The current button state */
131 Uint16 x, y; /* The X/Y coordinates of the mouse */ 138 Uint16 x, y; /**< The X/Y coordinates of the mouse */
132 Sint16 xrel; /* The relative motion in the X direction */ 139 Sint16 xrel; /**< The relative motion in the X direction */
133 Sint16 yrel; /* The relative motion in the Y direction */ 140 Sint16 yrel; /**< The relative motion in the Y direction */
134 } SDL_MouseMotionEvent; 141 } SDL_MouseMotionEvent;
135 142
136 /* Mouse button event structure */ 143 /** Mouse button event structure */
137 typedef struct SDL_MouseButtonEvent { 144 typedef struct SDL_MouseButtonEvent {
138 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ 145 Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
139 Uint8 which; /* The mouse device index */ 146 Uint8 which; /**< The mouse device index */
140 Uint8 button; /* The mouse button index */ 147 Uint8 button; /**< The mouse button index */
141 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ 148 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
142 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ 149 Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */
143 } SDL_MouseButtonEvent; 150 } SDL_MouseButtonEvent;
144 151
145 /* Joystick axis motion event structure */ 152 /** Joystick axis motion event structure */
146 typedef struct SDL_JoyAxisEvent { 153 typedef struct SDL_JoyAxisEvent {
147 Uint8 type; /* SDL_JOYAXISMOTION */ 154 Uint8 type; /**< SDL_JOYAXISMOTION */
148 Uint8 which; /* The joystick device index */ 155 Uint8 which; /**< The joystick device index */
149 Uint8 axis; /* The joystick axis index */ 156 Uint8 axis; /**< The joystick axis index */
150 Sint16 value; /* The axis value (range: -32768 to 32767) */ 157 Sint16 value; /**< The axis value (range: -32768 to 32767) */
151 } SDL_JoyAxisEvent; 158 } SDL_JoyAxisEvent;
152 159
153 /* Joystick trackball motion event structure */ 160 /** Joystick trackball motion event structure */
154 typedef struct SDL_JoyBallEvent { 161 typedef struct SDL_JoyBallEvent {
155 Uint8 type; /* SDL_JOYBALLMOTION */ 162 Uint8 type; /**< SDL_JOYBALLMOTION */
156 Uint8 which; /* The joystick device index */ 163 Uint8 which; /**< The joystick device index */
157 Uint8 ball; /* The joystick trackball index */ 164 Uint8 ball; /**< The joystick trackball index */
158 Sint16 xrel; /* The relative motion in the X direction */ 165 Sint16 xrel; /**< The relative motion in the X direction */
159 Sint16 yrel; /* The relative motion in the Y direction */ 166 Sint16 yrel; /**< The relative motion in the Y direction */
160 } SDL_JoyBallEvent; 167 } SDL_JoyBallEvent;
161 168
162 /* Joystick hat position change event structure */ 169 /** Joystick hat position change event structure */
163 typedef struct SDL_JoyHatEvent { 170 typedef struct SDL_JoyHatEvent {
164 Uint8 type; /* SDL_JOYHATMOTION */ 171 Uint8 type; /**< SDL_JOYHATMOTION */
165 Uint8 which; /* The joystick device index */ 172 Uint8 which; /**< The joystick device index */
166 Uint8 hat; /* The joystick hat index */ 173 Uint8 hat; /**< The joystick hat index */
167 Uint8 value; /* The hat position value: 174 Uint8 value; /**< The hat position value:
168 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP 175 * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
169 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT 176 * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
170 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN 177 * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
171 Note that zero means the POV is centered. 178 * Note that zero means the POV is centered.
172 */ 179 */
173 } SDL_JoyHatEvent; 180 } SDL_JoyHatEvent;
174 181
175 /* Joystick button event structure */ 182 /** Joystick button event structure */
176 typedef struct SDL_JoyButtonEvent { 183 typedef struct SDL_JoyButtonEvent {
177 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ 184 Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
178 Uint8 which; /* The joystick device index */ 185 Uint8 which; /**< The joystick device index */
179 Uint8 button; /* The joystick button index */ 186 Uint8 button; /**< The joystick button index */
180 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ 187 Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
181 } SDL_JoyButtonEvent; 188 } SDL_JoyButtonEvent;
182 189
183 /* The "window resized" event 190 /** The "window resized" event
184 When you get this event, you are responsible for setting a new video 191 * When you get this event, you are responsible for setting a new video
185 mode with the new width and height. 192 * mode with the new width and height.
186 */ 193 */
187 typedef struct SDL_ResizeEvent { 194 typedef struct SDL_ResizeEvent {
188 Uint8 type; /* SDL_VIDEORESIZE */ 195 Uint8 type; /**< SDL_VIDEORESIZE */
189 int w; /* New width */ 196 int w; /**< New width */
190 int h; /* New height */ 197 int h; /**< New height */
191 } SDL_ResizeEvent; 198 } SDL_ResizeEvent;
192 199
193 /* The "screen redraw" event */ 200 /** The "screen redraw" event */
194 typedef struct SDL_ExposeEvent { 201 typedef struct SDL_ExposeEvent {
195 Uint8 type; /* SDL_VIDEOEXPOSE */ 202 Uint8 type; /**< SDL_VIDEOEXPOSE */
196 } SDL_ExposeEvent; 203 } SDL_ExposeEvent;
197 204
198 /* The "quit requested" event */ 205 /** The "quit requested" event */
199 typedef struct SDL_QuitEvent { 206 typedef struct SDL_QuitEvent {
200 Uint8 type; /* SDL_QUIT */ 207 Uint8 type; /**< SDL_QUIT */
201 } SDL_QuitEvent; 208 } SDL_QuitEvent;
202 209
203 /* A user-defined event type */ 210 /** A user-defined event type */
204 typedef struct SDL_UserEvent { 211 typedef struct SDL_UserEvent {
205 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ 212 Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
206 int code; /* User defined event code */ 213 int code; /**< User defined event code */
207 void *data1; /* User defined data pointer */ 214 void *data1; /**< User defined data pointer */
208 void *data2; /* User defined data pointer */ 215 void *data2; /**< User defined data pointer */
209 } SDL_UserEvent; 216 } SDL_UserEvent;
210 217
211 /* If you want to use this event, you should include SDL_syswm.h */ 218 /** If you want to use this event, you should include SDL_syswm.h */
212 struct SDL_SysWMmsg; 219 struct SDL_SysWMmsg;
213 typedef struct SDL_SysWMmsg SDL_SysWMmsg; 220 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
214 typedef struct SDL_SysWMEvent { 221 typedef struct SDL_SysWMEvent {
215 Uint8 type; 222 Uint8 type;
216 SDL_SysWMmsg *msg; 223 SDL_SysWMmsg *msg;
217 } SDL_SysWMEvent; 224 } SDL_SysWMEvent;
218 225
219 /* General event structure */ 226 /** General event structure */
220 typedef union SDL_Event { 227 typedef union SDL_Event {
221 Uint8 type; 228 Uint8 type;
222 SDL_ActiveEvent active; 229 SDL_ActiveEvent active;
223 SDL_KeyboardEvent key; 230 SDL_KeyboardEvent key;
224 SDL_MouseMotionEvent motion; 231 SDL_MouseMotionEvent motion;
235 } SDL_Event; 242 } SDL_Event;
236 243
237 244
238 /* Function prototypes */ 245 /* Function prototypes */
239 246
240 /* Pumps the event loop, gathering events from the input devices. 247 /** Pumps the event loop, gathering events from the input devices.
241 This function updates the event queue and internal input device state. 248 * This function updates the event queue and internal input device state.
242 This should only be run in the thread that sets the video mode. 249 * This should only be run in the thread that sets the video mode.
243 */ 250 */
244 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); 251 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
245 252
246 /* Checks the event queue for messages and optionally returns them.
247 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
248 the back of the event queue.
249 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
250 of the event queue, matching 'mask', will be returned and will not
251 be removed from the queue.
252 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
253 of the event queue, matching 'mask', will be returned and will be
254 removed from the queue.
255 This function returns the number of events actually stored, or -1
256 if there was an error. This function is thread-safe.
257 */
258 typedef enum { 253 typedef enum {
259 SDL_ADDEVENT, 254 SDL_ADDEVENT,
260 SDL_PEEKEVENT, 255 SDL_PEEKEVENT,
261 SDL_GETEVENT 256 SDL_GETEVENT
262 } SDL_eventaction; 257 } SDL_eventaction;
263 /* */ 258
259 /**
260 * Checks the event queue for messages and optionally returns them.
261 *
262 * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
263 * the back of the event queue.
264 * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
265 * of the event queue, matching 'mask', will be returned and will not
266 * be removed from the queue.
267 * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
268 * of the event queue, matching 'mask', will be returned and will be
269 * removed from the queue.
270 *
271 * @return
272 * This function returns the number of events actually stored, or -1
273 * if there was an error.
274 *
275 * This function is thread-safe.
276 */
264 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, 277 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
265 SDL_eventaction action, Uint32 mask); 278 SDL_eventaction action, Uint32 mask);
266 279
267 /* Polls for currently pending events, and returns 1 if there are any pending 280 /** Polls for currently pending events, and returns 1 if there are any pending
268 events, or 0 if there are none available. If 'event' is not NULL, the next 281 * events, or 0 if there are none available. If 'event' is not NULL, the next
269 event is removed from the queue and stored in that area. 282 * event is removed from the queue and stored in that area.
270 */ 283 */
271 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); 284 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
272 285
273 /* Waits indefinitely for the next available event, returning 1, or 0 if there 286 /** Waits indefinitely for the next available event, returning 1, or 0 if there
274 was an error while waiting for events. If 'event' is not NULL, the next 287 * was an error while waiting for events. If 'event' is not NULL, the next
275 event is removed from the queue and stored in that area. 288 * event is removed from the queue and stored in that area.
276 */ 289 */
277 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); 290 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
278 291
279 /* Add an event to the event queue. 292 /** Add an event to the event queue.
280 This function returns 0 on success, or -1 if the event queue was full 293 * This function returns 0 on success, or -1 if the event queue was full
281 or there was some other error. 294 * or there was some other error.
282 */ 295 */
283 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); 296 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
284 297
285 /* 298 /** @name Event Filtering */
286 This function sets up a filter to process all events before they 299 /*@{*/
287 change internal state and are posted to the internal event queue.
288
289 The filter is protypted as:
290 */
291 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); 300 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
292 /* 301 /**
293 If the filter returns 1, then the event will be added to the internal queue. 302 * This function sets up a filter to process all events before they
294 If it returns 0, then the event will be dropped from the queue, but the 303 * change internal state and are posted to the internal event queue.
295 internal state will still be updated. This allows selective filtering of 304 *
296 dynamically arriving events. 305 * The filter is protypted as:
297 306 * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
298 WARNING: Be very careful of what you do in the event filter function, as 307 *
299 it may run in a different thread! 308 * If the filter returns 1, then the event will be added to the internal queue.
300 309 * If it returns 0, then the event will be dropped from the queue, but the
301 There is one caveat when dealing with the SDL_QUITEVENT event type. The 310 * internal state will still be updated. This allows selective filtering of
302 event filter is only called when the window manager desires to close the 311 * dynamically arriving events.
303 application window. If the event filter returns 1, then the window will 312 *
304 be closed, otherwise the window will remain open if possible. 313 * @warning Be very careful of what you do in the event filter function, as
305 If the quit event is generated by an interrupt signal, it will bypass the 314 * it may run in a different thread!
306 internal queue and be delivered to the application at the next event poll. 315 *
307 */ 316 * There is one caveat when dealing with the SDL_QUITEVENT event type. The
317 * event filter is only called when the window manager desires to close the
318 * application window. If the event filter returns 1, then the window will
319 * be closed, otherwise the window will remain open if possible.
320 * If the quit event is generated by an interrupt signal, it will bypass the
321 * internal queue and be delivered to the application at the next event poll.
322 */
308 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); 323 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
309 324
310 /* 325 /**
311 Return the current event filter - can be used to "chain" filters. 326 * Return the current event filter - can be used to "chain" filters.
312 If there is no event filter set, this function returns NULL. 327 * If there is no event filter set, this function returns NULL.
313 */ 328 */
314 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); 329 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
315 330 /*@}*/
316 /* 331
317 This function allows you to set the state of processing certain events. 332 /** @name Event State */
318 If 'state' is set to SDL_IGNORE, that event will be automatically dropped 333 /*@{*/
319 from the event queue and will not event be filtered.
320 If 'state' is set to SDL_ENABLE, that event will be processed normally.
321 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
322 current processing state of the specified event.
323 */
324 #define SDL_QUERY -1 334 #define SDL_QUERY -1
325 #define SDL_IGNORE 0 335 #define SDL_IGNORE 0
326 #define SDL_DISABLE 0 336 #define SDL_DISABLE 0
327 #define SDL_ENABLE 1 337 #define SDL_ENABLE 1
338 /*@}*/
339
340 /**
341 * This function allows you to set the state of processing certain events.
342 * If 'state' is set to SDL_IGNORE, that event will be automatically dropped
343 * from the event queue and will not event be filtered.
344 * If 'state' is set to SDL_ENABLE, that event will be processed normally.
345 * If 'state' is set to SDL_QUERY, SDL_EventState() will return the
346 * current processing state of the specified event.
347 */
328 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); 348 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
329
330 349
331 /* Ends C function definitions when using C++ */ 350 /* Ends C function definitions when using C++ */
332 #ifdef __cplusplus 351 #ifdef __cplusplus
333 } 352 }
334 #endif 353 #endif