comparison src/video/quartz/SDL_QuartzVideo.h @ 561:4bcf7dd06c47

Date: Sat, 14 Dec 2002 13:33:05 -0500 From: Darrell Walisser Subject: Re: crash in SDL / OSX > Yes, compose keys and other "dead" keys should have unicode 0. > As a hack, if you get multiple composed characters, you can send the > sequence with a valid unicode and a keysym of 0. It's because of > things like this that I'm separating the key and char events in SDL 2.0 I've done this and here's the patch.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Dec 2002 09:09:31 +0000
parents 2536446a92de
children 04dcaf3da918
comparison
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560:37c31c12eb70 561:4bcf7dd06c47
50 50
51 #include <Cocoa/Cocoa.h> 51 #include <Cocoa/Cocoa.h>
52 #include <OpenGL/OpenGL.h> 52 #include <OpenGL/OpenGL.h>
53 #include <Carbon/Carbon.h> 53 #include <Carbon/Carbon.h>
54 #include <QuickTime/QuickTime.h> 54 #include <QuickTime/QuickTime.h>
55 #include <IOKit/IOKitLib.h> /* For powersave handling */
55 56
56 #include "SDL_video.h" 57 #include "SDL_video.h"
57 #include "SDL_error.h" 58 #include "SDL_error.h"
58 #include "SDL_timer.h" 59 #include "SDL_timer.h"
59 #include "SDL_syswm.h" 60 #include "SDL_syswm.h"