Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzVideo.h @ 561:4bcf7dd06c47
Date: Sat, 14 Dec 2002 13:33:05 -0500
From: Darrell Walisser
Subject: Re: crash in SDL / OSX
> Yes, compose keys and other "dead" keys should have unicode 0.
> As a hack, if you get multiple composed characters, you can send the
> sequence with a valid unicode and a keysym of 0. It's because of
> things like this that I'm separating the key and char events in SDL 2.0
I've done this and here's the patch.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 15 Dec 2002 09:09:31 +0000 |
parents | 2536446a92de |
children | 04dcaf3da918 |
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560:37c31c12eb70 | 561:4bcf7dd06c47 |
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50 | 50 |
51 #include <Cocoa/Cocoa.h> | 51 #include <Cocoa/Cocoa.h> |
52 #include <OpenGL/OpenGL.h> | 52 #include <OpenGL/OpenGL.h> |
53 #include <Carbon/Carbon.h> | 53 #include <Carbon/Carbon.h> |
54 #include <QuickTime/QuickTime.h> | 54 #include <QuickTime/QuickTime.h> |
55 #include <IOKit/IOKitLib.h> /* For powersave handling */ | |
55 | 56 |
56 #include "SDL_video.h" | 57 #include "SDL_video.h" |
57 #include "SDL_error.h" | 58 #include "SDL_error.h" |
58 #include "SDL_timer.h" | 59 #include "SDL_timer.h" |
59 #include "SDL_syswm.h" | 60 #include "SDL_syswm.h" |