Mercurial > sdl-ios-xcode
comparison src/events/SDL_keyboard_c.h @ 2268:4baee598306d
Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan
After lots of discussion with Christian, this is what we came up with:
> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)
Here is the patch he came up with, and his e-mail about it:
Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan
> Sounds great, go ahead and send me a patch.
Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.
One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.
-Christian
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Aug 2007 14:52:52 +0000 |
parents | 047245361002 |
children | c97ad1abe05b |
comparison
equal
deleted
inserted
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2267:c785543d1843 | 2268:4baee598306d |
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63 extern void SDL_DelKeyboard(int index); | 63 extern void SDL_DelKeyboard(int index); |
64 | 64 |
65 /* Clear the state of a keyboard at an index */ | 65 /* Clear the state of a keyboard at an index */ |
66 extern void SDL_ResetKeyboard(int index); | 66 extern void SDL_ResetKeyboard(int index); |
67 | 67 |
68 /* Set a platform-dependent key name, overriding the default platform-agnostic | |
69 name. Encoded as UTF-8. The string is not copied, thus the pointer given to | |
70 this function must stay valid forever (or at least until the call to | |
71 VideoQuit()). */ | |
72 extern void SDL_SetKeyName(SDLKey physicalKey, const char *name); | |
73 | |
68 /* Set the keyboard focus window */ | 74 /* Set the keyboard focus window */ |
69 extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); | 75 extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); |
70 | 76 |
71 /* Send a keyboard event for a keyboard at an index */ | 77 /* Send a keyboard event for a keyboard at an index */ |
72 extern int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode, | 78 extern int SDL_SendKeyboardKey(int index, Uint8 state, Uint8 scancode, |