comparison include/SDL_keyboard.h @ 2268:4baee598306d

Date: Thu, 05 Jul 2007 14:02:33 -0700 From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Aug 2007 14:52:52 +0000
parents 047245361002
children d87417504c75
comparison
equal deleted inserted replaced
2267:c785543d1843 2268:4baee598306d
48 */ 48 */
49 typedef struct SDL_keysym 49 typedef struct SDL_keysym
50 { 50 {
51 Uint8 scancode; /**< keyboard specific scancode */ 51 Uint8 scancode; /**< keyboard specific scancode */
52 Uint8 padding[3]; /**< alignment padding */ 52 Uint8 padding[3]; /**< alignment padding */
53 Uint16 sym; /**< SDL virtual keysym */ 53 SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
54 Uint16 mod; /**< current key modifiers */ 54 Uint16 mod; /**< current key modifiers */
55 Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */ 55 Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
56 } SDL_keysym; 56 } SDL_keysym;
57 57
58 /* Function prototypes */ 58 /* Function prototypes */
95 /** 95 /**
96 * \fn Uint8 *SDL_GetKeyState(int *numkeys) 96 * \fn Uint8 *SDL_GetKeyState(int *numkeys)
97 * 97 *
98 * \brief Get a snapshot of the current state of the selected keyboard. 98 * \brief Get a snapshot of the current state of the selected keyboard.
99 * 99 *
100 * \return An array of keystates, indexed by the SDLK_* syms. 100 * \param numkeys if non-NULL, receives the length of the returned array.
101 *
102 * \return An array of key states. Indexes into this array are obtained by using the SDLK_INDEX() macro on the \link ::SDLPhysicalKey SDLK_* \endlink syms.
101 * 103 *
102 * Example: 104 * Example:
103 * Uint8 *keystate = SDL_GetKeyState(NULL); 105 * Uint8 *keystate = SDL_GetKeyState(NULL);
104 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed. 106 * if ( keystate[SDLK_INDEX(SDLK_RETURN)] ) ... <RETURN> is pressed.
105 */ 107 */
106 extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys); 108 extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys);
107 109
108 /** 110 /**
109 * \fn SDLMod SDL_GetModState(void) 111 * \fn SDLMod SDL_GetModState(void)
120 * \note This does not change the keyboard state, only the key modifier flags. 122 * \note This does not change the keyboard state, only the key modifier flags.
121 */ 123 */
122 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); 124 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
123 125
124 /** 126 /**
125 * \fn const char *SDL_GetKeyName(SDLKey key) 127 * \fn SDLKey SDL_GetLayoutKey(SDLKey physicalKey)
126 * 128 *
127 * \brief Get the name of an SDL virtual keysym 129 * \brief Get the layout key code corresponding to the given physical key code according to the current keyboard layout.
130 *
131 * See ::SDLKey for details.
132 *
133 * If \a physicalKey is not a physical key code, it is returned unchanged.
134 *
135 * \sa SDL_GetKeyName()
128 */ 136 */
129 extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key); 137 extern DECLSPEC SDLKey SDLCALL SDL_GetLayoutKey(SDLKey physicalKey);
138
139 /**
140 * \fn const char *SDL_GetKeyName(SDLKey layoutKey)
141 *
142 * \brief Get a human-readable name for a key.
143 *
144 * \param layoutKey An SDL layout key code.
145 *
146 * If what you have is a physical key code, e.g. from the \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event structure, convert it to a layout key code using SDL_GetLayoutKey() first. Doing this ensures that the returned name matches what users see on their keyboards. Calling this function directly on a physical key code (that is not also a layout key code) is possible, but is not recommended except for debugging purposes. The name returned in that case is the name of the \link ::SDLPhysicalKey SDLK_* \endlink constant and is not suitable for display to users.
147 *
148 * \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. Always non-NULL.
149 *
150 * \sa SDLKey
151 */
152 extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey layoutKey);
130 153
131 154
132 /* Ends C function definitions when using C++ */ 155 /* Ends C function definitions when using C++ */
133 #ifdef __cplusplus 156 #ifdef __cplusplus
134 /* *INDENT-OFF* */ 157 /* *INDENT-OFF* */