Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3modes_c.h @ 3500:4b594623401b
Work in progress on multi-display support:
* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height. It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Dec 2009 05:57:15 +0000 |
parents | 94fb40a4a9a7 |
children | f7b03b6838cb |
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3499:4cf8a1423d57 | 3500:4b594623401b |
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23 | 23 |
24 #ifndef _SDL_ps3modes_h | 24 #ifndef _SDL_ps3modes_h |
25 #define _SDL_ps3modes_h | 25 #define _SDL_ps3modes_h |
26 | 26 |
27 extern void PS3_InitModes(_THIS); | 27 extern void PS3_InitModes(_THIS); |
28 extern void PS3_GetDisplayModes(_THIS); | 28 extern void PS3_GetDisplayModes(_THIS, SDL_VideoDisplay * display); |
29 extern int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode); | 29 extern int PS3_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); |
30 extern void PS3_QuitModes(_THIS); | 30 extern void PS3_QuitModes(_THIS); |
31 | 31 |
32 #endif /* SDL_ps3modes_h */ | 32 #endif /* SDL_ps3modes_h */ |
33 | 33 |
34 /* vi: set ts=4 sw=4 expandtab: */ | 34 /* vi: set ts=4 sw=4 expandtab: */ |