Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MapRGBA.3 @ 2813:49243a6e9ff1
Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
will be far superior. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 01 Dec 2008 00:05:31 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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2812:dc39c0b02f12 | 2813:49243a6e9ff1 |
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