comparison include/SDL_config.h.in @ 3696:47d923feedb0

Fixed bug #935 Patrice Mandin Hello, I originally added pth support for threads in SDL 1.2 because on the Atari platform we did not have any thread library. I think pth support could be removed from SDL 1.3 for two reasons: - Atari platform removed - pth does not provides real (preemptive) threads, because it is user space, and expect the application to call one of its function to give CPU to another thread. So it is not exactly useful for applications, that expect threads to run simultaneously.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Jan 2010 20:47:20 +0000
parents 8e961ef35d4b
children 36fad921c97f cb31d2fdbe61
comparison
equal deleted inserted replaced
3695:f6a8be3fefa0 3696:47d923feedb0
234 #undef SDL_LOADSO_WIN32 234 #undef SDL_LOADSO_WIN32
235 235
236 /* Enable various threading systems */ 236 /* Enable various threading systems */
237 #undef SDL_THREAD_BEOS 237 #undef SDL_THREAD_BEOS
238 #undef SDL_THREAD_NDS 238 #undef SDL_THREAD_NDS
239 #undef SDL_THREAD_PTH
240 #undef SDL_THREAD_PTHREAD 239 #undef SDL_THREAD_PTHREAD
241 #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 240 #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
242 #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 241 #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
243 #undef SDL_THREAD_SPROC 242 #undef SDL_THREAD_SPROC
244 #undef SDL_THREAD_WIN32 243 #undef SDL_THREAD_WIN32