Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 2365:478fa831910f gsoc2008_iphone
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 18:05:54 +0000 |
parents | 12ea0fdc0df2 |
children |
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2364:e321b52dee8f | 2365:478fa831910f |
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266 SDL_GL_ACCUM_BLUE_SIZE, | 266 SDL_GL_ACCUM_BLUE_SIZE, |
267 SDL_GL_ACCUM_ALPHA_SIZE, | 267 SDL_GL_ACCUM_ALPHA_SIZE, |
268 SDL_GL_STEREO, | 268 SDL_GL_STEREO, |
269 SDL_GL_MULTISAMPLEBUFFERS, | 269 SDL_GL_MULTISAMPLEBUFFERS, |
270 SDL_GL_MULTISAMPLESAMPLES, | 270 SDL_GL_MULTISAMPLESAMPLES, |
271 SDL_GL_ACCELERATED_VISUAL | 271 SDL_GL_ACCELERATED_VISUAL, |
272 SDL_GL_RETAINED_BACKING | |
272 } SDL_GLattr; | 273 } SDL_GLattr; |
273 | 274 |
274 | 275 |
275 /* Function prototypes */ | 276 /* Function prototypes */ |
276 | 277 |