comparison include/SDL_video.h @ 2365:478fa831910f gsoc2008_iphone

Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 18:05:54 +0000
parents 12ea0fdc0df2
children
comparison
equal deleted inserted replaced
2364:e321b52dee8f 2365:478fa831910f
266 SDL_GL_ACCUM_BLUE_SIZE, 266 SDL_GL_ACCUM_BLUE_SIZE,
267 SDL_GL_ACCUM_ALPHA_SIZE, 267 SDL_GL_ACCUM_ALPHA_SIZE,
268 SDL_GL_STEREO, 268 SDL_GL_STEREO,
269 SDL_GL_MULTISAMPLEBUFFERS, 269 SDL_GL_MULTISAMPLEBUFFERS,
270 SDL_GL_MULTISAMPLESAMPLES, 270 SDL_GL_MULTISAMPLESAMPLES,
271 SDL_GL_ACCELERATED_VISUAL 271 SDL_GL_ACCELERATED_VISUAL,
272 SDL_GL_RETAINED_BACKING
272 } SDL_GLattr; 273 } SDL_GLattr;
273 274
274 275
275 /* Function prototypes */ 276 /* Function prototypes */
276 277