Mercurial > sdl-ios-xcode
comparison src/video/macrom/SDL_romvideo.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 0c3e00cc9580 |
children | c1c2efca4548 |
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915:01cddd0f2efb | 916:46916168361d |
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161 device->FlipHWSurface = NULL; | 161 device->FlipHWSurface = NULL; |
162 device->FreeHWSurface = ROM_FreeHWSurface; | 162 device->FreeHWSurface = ROM_FreeHWSurface; |
163 #ifdef HAVE_OPENGL | 163 #ifdef HAVE_OPENGL |
164 device->GL_MakeCurrent = Mac_GL_MakeCurrent; | 164 device->GL_MakeCurrent = Mac_GL_MakeCurrent; |
165 device->GL_SwapBuffers = Mac_GL_SwapBuffers; | 165 device->GL_SwapBuffers = Mac_GL_SwapBuffers; |
166 #ifdef __MWERKS__ | |
166 device->GL_LoadLibrary = Mac_GL_LoadLibrary; | 167 device->GL_LoadLibrary = Mac_GL_LoadLibrary; |
167 device->GL_GetProcAddress = Mac_GL_GetProcAddress; | 168 device->GL_GetProcAddress = Mac_GL_GetProcAddress; |
168 #endif | 169 #else |
170 device->GL_LoadLibrary = NULL; | |
171 device->GL_GetProcAddress = NULL; | |
172 #endif // CodeWarrior | |
173 #endif // Have OpenGL | |
169 device->SetCaption = Mac_SetCaption; | 174 device->SetCaption = Mac_SetCaption; |
170 device->SetIcon = NULL; | 175 device->SetIcon = NULL; |
171 device->IconifyWindow = NULL; | 176 device->IconifyWindow = NULL; |
172 device->GrabInput = NULL; | 177 device->GrabInput = NULL; |
173 device->GetWMInfo = NULL; | 178 device->GetWMInfo = NULL; |