Mercurial > sdl-ios-xcode
comparison src/video/macrom/SDL_romvideo.c @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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46:3dcf26fa9d15 | 47:45b1c4303f87 |
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32 #include <Carbon.h> | 32 #include <Carbon.h> |
33 /* The fullscreen code requires the QuickTime framework, and the window | 33 /* The fullscreen code requires the QuickTime framework, and the window |
34 is still at the back on MacOS X, which is where this code is needed. | 34 is still at the back on MacOS X, which is where this code is needed. |
35 */ | 35 */ |
36 #if USE_QUICKTIME | 36 #if USE_QUICKTIME |
37 #include <Movies.h> | 37 #include <QuickTime/Movies.h> |
38 #endif | 38 #endif |
39 #else | 39 #else |
40 #include <LowMem.h> | 40 #include <LowMem.h> |
41 #include <Gestalt.h> | 41 #include <Gestalt.h> |
42 #include <Devices.h> | 42 #include <Devices.h> |