Mercurial > sdl-ios-xcode
comparison include/SDL_video.h @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 74212992fb08 |
children | 14af14ff7c19 |
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46:3dcf26fa9d15 | 47:45b1c4303f87 |
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876 * and nearly all keyboard input is passed directly to the application, | 876 * and nearly all keyboard input is passed directly to the application, |
877 * and not interpreted by a window manager, if any. | 877 * and not interpreted by a window manager, if any. |
878 */ | 878 */ |
879 extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode); | 879 extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode); |
880 | 880 |
881 /* Not in public API at the moment - do not use! */ | |
882 extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, | |
883 SDL_Surface *dst, SDL_Rect *dstrect); | |
884 | |
881 /* Ends C function definitions when using C++ */ | 885 /* Ends C function definitions when using C++ */ |
882 #ifdef __cplusplus | 886 #ifdef __cplusplus |
883 } | 887 } |
884 #endif | 888 #endif |
885 #include "close_code.h" | 889 #include "close_code.h" |