Mercurial > sdl-ios-xcode
comparison TODO @ 2911:45664f0e5f68
Need diagonal line clipping
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 23 Dec 2008 02:39:03 +0000 |
parents | c4150600b3ae |
children | 3c45e98e0547 |
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2910:27d8b12e0e8e | 2911:45664f0e5f68 |
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4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | 7 * Implement icon support (with translucency?) |
8 * Add draw blend mode and line drawing support for win32 | 8 * Add draw blend mode and line drawing support for win32 |
9 * Add diagonal line clipping to SDL_IntersectRectAndLine() | |
9 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error | 10 * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error |
10 * Verify mouse grab support | 11 * Verify mouse grab support |
11 * Properly handle mouse grab with Vista DPI scaling | 12 * Properly handle mouse grab with Vista DPI scaling |
12 * Make sure the mouse is where it's supposed to be when un-grabbed | 13 * Make sure the mouse is where it's supposed to be when un-grabbed |
13 * Test native window codepath | 14 * Test native window codepath |