Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_wingl.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | 0781906086fa |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 #include <stdlib.h> | |
24 #include <string.h> | |
25 | |
26 /* WGL implementation of SDL OpenGL support */ | 23 /* WGL implementation of SDL OpenGL support */ |
27 | 24 |
28 #ifdef HAVE_OPENGL | 25 #ifdef HAVE_OPENGL |
29 #include "SDL_opengl.h" | 26 #include "SDL_opengl.h" |
30 #endif | 27 #endif |
31 #include "SDL_error.h" | 28 #include "SDL_error.h" |
29 #include "SDL_stdlib.h" | |
30 #include "SDL_string.h" | |
32 #include "SDL_lowvideo.h" | 31 #include "SDL_lowvideo.h" |
33 #include "SDL_wingl_c.h" | 32 #include "SDL_wingl_c.h" |
34 | 33 |
35 #ifdef HAVE_OPENGL | 34 #ifdef HAVE_OPENGL |
36 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" | 35 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" |