comparison src/video/wincommon/SDL_wingl.c @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents 0781906086fa
children 3692456e7b0f
comparison
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1329:bc67bbf87818 1330:450721ad5436
18 18
19 Sam Lantinga 19 Sam Lantinga
20 slouken@libsdl.org 20 slouken@libsdl.org
21 */ 21 */
22 22
23 #include <stdlib.h>
24 #include <string.h>
25
26 /* WGL implementation of SDL OpenGL support */ 23 /* WGL implementation of SDL OpenGL support */
27 24
28 #ifdef HAVE_OPENGL 25 #ifdef HAVE_OPENGL
29 #include "SDL_opengl.h" 26 #include "SDL_opengl.h"
30 #endif 27 #endif
31 #include "SDL_error.h" 28 #include "SDL_error.h"
29 #include "SDL_stdlib.h"
30 #include "SDL_string.h"
32 #include "SDL_lowvideo.h" 31 #include "SDL_lowvideo.h"
33 #include "SDL_wingl_c.h" 32 #include "SDL_wingl_c.h"
34 33
35 #ifdef HAVE_OPENGL 34 #ifdef HAVE_OPENGL
36 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" 35 #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"