Mercurial > sdl-ios-xcode
comparison src/video/SDL_yuv_sw.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
comparison
equal
deleted
inserted
replaced
1329:bc67bbf87818 | 1330:450721ad5436 |
---|---|
80 * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" | 80 * PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" |
81 * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, | 81 * BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, |
82 * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. | 82 * SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. |
83 */ | 83 */ |
84 | 84 |
85 #include <stdlib.h> | |
86 #include <string.h> | |
87 | |
88 #include "SDL_error.h" | 85 #include "SDL_error.h" |
89 #include "SDL_video.h" | 86 #include "SDL_video.h" |
90 #include "SDL_cpuinfo.h" | 87 #include "SDL_cpuinfo.h" |
88 #include "SDL_stdlib.h" | |
89 #include "SDL_string.h" | |
91 #include "SDL_stretch_c.h" | 90 #include "SDL_stretch_c.h" |
92 #include "SDL_yuvfuncs.h" | 91 #include "SDL_yuvfuncs.h" |
93 #include "SDL_yuv_sw_c.h" | 92 #include "SDL_yuv_sw_c.h" |
94 | 93 |
95 /* The functions used to manipulate software video overlays */ | 94 /* The functions used to manipulate software video overlays */ |