comparison src/video/SDL_sysvideo.h @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents c9b51268668f
children 19418e4422cb
comparison
equal deleted inserted replaced
1329:bc67bbf87818 1330:450721ad5436
35 /* OpenGL is pretty much available on all Windows systems */ 35 /* OpenGL is pretty much available on all Windows systems */
36 #ifdef WIN32 36 #ifdef WIN32
37 #ifndef _WIN32_WCE 37 #ifndef _WIN32_WCE
38 #define HAVE_OPENGL 38 #define HAVE_OPENGL
39 #endif 39 #endif
40 #define WIN32_LEAN_AND_MEAN 40 #include "SDL_windows.h"
41 #include <windows.h>
42 #endif 41 #endif
43 42
44 #ifdef HAVE_OPENGL 43 #ifdef HAVE_OPENGL
45 #ifdef MACOSX 44 #ifdef MACOSX
46 #include <OpenGL/gl.h> /* OpenGL.framework */ 45 #include <OpenGL/gl.h> /* OpenGL.framework */