Mercurial > sdl-ios-xcode
comparison src/video/SDL_sysvideo.h @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 19418e4422cb |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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35 /* OpenGL is pretty much available on all Windows systems */ | 35 /* OpenGL is pretty much available on all Windows systems */ |
36 #ifdef WIN32 | 36 #ifdef WIN32 |
37 #ifndef _WIN32_WCE | 37 #ifndef _WIN32_WCE |
38 #define HAVE_OPENGL | 38 #define HAVE_OPENGL |
39 #endif | 39 #endif |
40 #define WIN32_LEAN_AND_MEAN | 40 #include "SDL_windows.h" |
41 #include <windows.h> | |
42 #endif | 41 #endif |
43 | 42 |
44 #ifdef HAVE_OPENGL | 43 #ifdef HAVE_OPENGL |
45 #ifdef MACOSX | 44 #ifdef MACOSX |
46 #include <OpenGL/gl.h> /* OpenGL.framework */ | 45 #include <OpenGL/gl.h> /* OpenGL.framework */ |