Mercurial > sdl-ios-xcode
comparison src/video/SDL_surface.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 #include <stdio.h> | |
24 #include <stdlib.h> | |
25 #include <string.h> | |
26 | |
27 #include "SDL_error.h" | 23 #include "SDL_error.h" |
28 #include "SDL_video.h" | 24 #include "SDL_video.h" |
25 #include "SDL_stdlib.h" | |
26 #include "SDL_string.h" | |
29 #include "SDL_sysvideo.h" | 27 #include "SDL_sysvideo.h" |
30 #include "SDL_cursor_c.h" | 28 #include "SDL_cursor_c.h" |
31 #include "SDL_blit.h" | 29 #include "SDL_blit.h" |
32 #include "SDL_RLEaccel_c.h" | 30 #include "SDL_RLEaccel_c.h" |
33 #include "SDL_pixels_c.h" | 31 #include "SDL_pixels_c.h" |
34 #include "SDL_memops.h" | |
35 #include "SDL_leaks.h" | 32 #include "SDL_leaks.h" |
36 | 33 |
37 | 34 |
38 /* Public routines */ | 35 /* Public routines */ |
39 /* | 36 /* |