Mercurial > sdl-ios-xcode
comparison src/video/SDL_pixels.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* General (mostly internal) pixel/color manipulation routines for SDL */ | 23 /* General (mostly internal) pixel/color manipulation routines for SDL */ |
24 | 24 |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <string.h> | |
28 | |
29 #include "SDL_error.h" | 25 #include "SDL_error.h" |
30 #include "SDL_endian.h" | 26 #include "SDL_endian.h" |
31 #include "SDL_video.h" | 27 #include "SDL_video.h" |
28 #include "SDL_stdlib.h" | |
29 #include "SDL_string.h" | |
32 #include "SDL_sysvideo.h" | 30 #include "SDL_sysvideo.h" |
33 #include "SDL_blit.h" | 31 #include "SDL_blit.h" |
34 #include "SDL_pixels_c.h" | 32 #include "SDL_pixels_c.h" |
35 #include "SDL_RLEaccel_c.h" | 33 #include "SDL_RLEaccel_c.h" |
36 | 34 |