Mercurial > sdl-ios-xcode
comparison src/video/SDL_blit_0.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 #include <stdio.h> | |
24 #include <string.h> | |
25 | |
26 #include "SDL_types.h" | 23 #include "SDL_types.h" |
27 #include "SDL_video.h" | 24 #include "SDL_video.h" |
25 #include "SDL_string.h" | |
28 #include "SDL_blit.h" | 26 #include "SDL_blit.h" |
29 | 27 |
30 /* Functions to blit from bitmaps to other surfaces */ | 28 /* Functions to blit from bitmaps to other surfaces */ |
31 | 29 |
32 static void BlitBto1(SDL_BlitInfo *info) | 30 static void BlitBto1(SDL_BlitInfo *info) |