comparison src/video/SDL_RLEaccel.c @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents c9b51268668f
children 3692456e7b0f
comparison
equal deleted inserted replaced
1329:bc67bbf87818 1330:450721ad5436
83 * 83 *
84 * The end of the sequence is marked by a zero <skip>,<run> pair at the 84 * The end of the sequence is marked by a zero <skip>,<run> pair at the
85 * beginning of an opaque line. 85 * beginning of an opaque line.
86 */ 86 */
87 87
88 #include <stdio.h>
89 #include <stdlib.h>
90 #include <string.h>
91
92 #include "SDL_types.h" 88 #include "SDL_types.h"
93 #include "SDL_video.h" 89 #include "SDL_video.h"
94 #include "SDL_error.h" 90 #include "SDL_error.h"
91 #include "SDL_stdlib.h"
92 #include "SDL_string.h"
95 #include "SDL_sysvideo.h" 93 #include "SDL_sysvideo.h"
96 #include "SDL_blit.h" 94 #include "SDL_blit.h"
97 #include "SDL_memops.h"
98 #include "SDL_RLEaccel_c.h" 95 #include "SDL_RLEaccel_c.h"
99 96
100 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT) 97 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT)
101 #define MMX_ASMBLIT 98 #define MMX_ASMBLIT
102 #endif 99 #endif