Mercurial > sdl-ios-xcode
comparison src/video/SDL_RLEaccel.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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83 * | 83 * |
84 * The end of the sequence is marked by a zero <skip>,<run> pair at the | 84 * The end of the sequence is marked by a zero <skip>,<run> pair at the |
85 * beginning of an opaque line. | 85 * beginning of an opaque line. |
86 */ | 86 */ |
87 | 87 |
88 #include <stdio.h> | |
89 #include <stdlib.h> | |
90 #include <string.h> | |
91 | |
92 #include "SDL_types.h" | 88 #include "SDL_types.h" |
93 #include "SDL_video.h" | 89 #include "SDL_video.h" |
94 #include "SDL_error.h" | 90 #include "SDL_error.h" |
91 #include "SDL_stdlib.h" | |
92 #include "SDL_string.h" | |
95 #include "SDL_sysvideo.h" | 93 #include "SDL_sysvideo.h" |
96 #include "SDL_blit.h" | 94 #include "SDL_blit.h" |
97 #include "SDL_memops.h" | |
98 #include "SDL_RLEaccel_c.h" | 95 #include "SDL_RLEaccel_c.h" |
99 | 96 |
100 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT) | 97 #if (defined(i386) || defined(__x86_64__)) && defined(__GNUC__) && defined(USE_ASMBLIT) |
101 #define MMX_ASMBLIT | 98 #define MMX_ASMBLIT |
102 #endif | 99 #endif |