Mercurial > sdl-ios-xcode
comparison src/thread/win32/win_ce_semaphore.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | 86d0d01290ea |
children | bb6839704ed6 |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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26 6. The wait function emulates WaitForSingleObject only. An emulation of | 26 6. The wait function emulates WaitForSingleObject only. An emulation of |
27 WaitForMultipleObjects is much harder to implement outside the kernel, | 27 WaitForMultipleObjects is much harder to implement outside the kernel, |
28 and it is not clear how to handle a mixture of WCE semaphores and normal | 28 and it is not clear how to handle a mixture of WCE semaphores and normal |
29 events and mutexes. */ | 29 events and mutexes. */ |
30 | 30 |
31 #include <windows.h> | 31 #include "SDL_windows.h" |
32 #include "win_ce_semaphore.h" | 32 #include "win_ce_semaphore.h" |
33 | 33 |
34 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags); | 34 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags); |
35 | 35 |
36 SYNCHHANDLE CreateSemaphoreCE ( | 36 SYNCHHANDLE CreateSemaphoreCE ( |