comparison src/thread/win32/win_ce_semaphore.c @ 1330:450721ad5436

It's now possible to build SDL without any C runtime at all on Windows, using Visual C++ 2005
author Sam Lantinga <slouken@libsdl.org>
date Mon, 06 Feb 2006 08:28:51 +0000
parents 86d0d01290ea
children bb6839704ed6
comparison
equal deleted inserted replaced
1329:bc67bbf87818 1330:450721ad5436
26 6. The wait function emulates WaitForSingleObject only. An emulation of 26 6. The wait function emulates WaitForSingleObject only. An emulation of
27 WaitForMultipleObjects is much harder to implement outside the kernel, 27 WaitForMultipleObjects is much harder to implement outside the kernel,
28 and it is not clear how to handle a mixture of WCE semaphores and normal 28 and it is not clear how to handle a mixture of WCE semaphores and normal
29 events and mutexes. */ 29 events and mutexes. */
30 30
31 #include <windows.h> 31 #include "SDL_windows.h"
32 #include "win_ce_semaphore.h" 32 #include "win_ce_semaphore.h"
33 33
34 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags); 34 static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags);
35 35
36 SYNCHHANDLE CreateSemaphoreCE ( 36 SYNCHHANDLE CreateSemaphoreCE (