Mercurial > sdl-ios-xcode
comparison src/thread/win32/SDL_syssem.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 | 22 |
23 /* Semaphore functions using the Win32 API */ | 23 /* Semaphore functions using the Win32 API */ |
24 | 24 |
25 #include <stdio.h> | 25 #include "SDL_windows.h" |
26 #include <stdlib.h> | |
27 #include <windows.h> | |
28 | 26 |
29 #include "SDL_error.h" | 27 #include "SDL_error.h" |
30 #include "SDL_thread.h" | 28 #include "SDL_thread.h" |
29 #include "SDL_stdlib.h" | |
31 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | 30 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
32 #include "win_ce_semaphore.h" | 31 #include "win_ce_semaphore.h" |
33 #endif | 32 #endif |
34 | 33 |
35 | 34 |